Arch Stanton
Thu, 12th Jun '03, 3:35pm
Planning to play a multiplayer game of IWD2 with me and another guy playing one character each. One should be a druid and the other one, well, something else, doesnt really matter. We previously tried with a druid/wizard and a fighter/rogue. At best the game was fun with interresting ways being found to overcome only being 2 characters, sort of like a tactical "Diablo" with 3ed D&D rules in all their glory. The game quickly degraded, though, into luring all the monsters close to an area exit and then running back and forth to rest whenever the druid ran out of spells or the fighter got hit by a "hold person". All the while gaining little to no xp because of the bad CR implenentation. Never got further than the Goblin Fortress. I like a challenge when I play games, but this is just as boring as an easy game and it feels like cheating. Anyway, I looked around and saw that the EOU mod might be the perfect solution (or well, some of the components in it). However, now I'm a bit concerned that the mod will make it too easy?
* The "Additional Druid Spells" & "Alternate Shapeshifting" components both seem to try to make up for the druids being perhaps a bit underpowered, but wouldn't using both of these make the druid into a total badass, screwing up the game balance? Should only one of them be used?
* The "Always Get Some XP Per Kill" sounds all fine and dandy, but with only 2 characters, would they reach uber-lvls and be able to kill boss-monsters with impunity?
I'd really like some input and suggestions what I should do to make it so that the game is fun and tactical, and still playable with 2 characters, even though its obviously designed for 6. Thanks
* The "Additional Druid Spells" & "Alternate Shapeshifting" components both seem to try to make up for the druids being perhaps a bit underpowered, but wouldn't using both of these make the druid into a total badass, screwing up the game balance? Should only one of them be used?
* The "Always Get Some XP Per Kill" sounds all fine and dandy, but with only 2 characters, would they reach uber-lvls and be able to kill boss-monsters with impunity?
I'd really like some input and suggestions what I should do to make it so that the game is fun and tactical, and still playable with 2 characters, even though its obviously designed for 6. Thanks