JT
Sun, 28th Aug '05, 5:22am
I did some testing with my party of drow/deep gnomes -- Holy Aura spell takes them up to the max Spell Reistance of 50, which in theory makes them immune to their own spells. I tried skull trap, cone of cold, acid storm, DBF, horrid wilting, meteor swarm, and M.'s Force Missiles. This was in HoF, if it matters.
Cone of cold, horrid wilting, and meteor swarm always completely ignored spell resistance. In my opinion, that counts as a bug.
(Side note on meteor swarm: It has a duration of one round; a character who is not in the AOE when the spell is cast, but moves in before the six seconds are up, will be damaged. However, it can only damage each character once, even if he leaves and returns to the AOE several times.)
The other spells were almost always foiled by spell resistance, _but_ if I could force several spell resistance checks at nearly the same time, sometimes a spell would go through, even though it shouldn't.
Example: all three characters clustered together. two of them cast skull trap at each other simultaneously. Rarely, one character will be damaged by one skull trap.
Easier example: cast a bunch (6+) of skull traps or DBFs close together. Walk a character into them; he will resist some and be damaged by some.
Cone of cold, horrid wilting, and meteor swarm always completely ignored spell resistance. In my opinion, that counts as a bug.
(Side note on meteor swarm: It has a duration of one round; a character who is not in the AOE when the spell is cast, but moves in before the six seconds are up, will be damaged. However, it can only damage each character once, even if he leaves and returns to the AOE several times.)
The other spells were almost always foiled by spell resistance, _but_ if I could force several spell resistance checks at nearly the same time, sometimes a spell would go through, even though it shouldn't.
Example: all three characters clustered together. two of them cast skull trap at each other simultaneously. Rarely, one character will be damaged by one skull trap.
Easier example: cast a bunch (6+) of skull traps or DBFs close together. Walk a character into them; he will resist some and be damaged by some.