Neutrino
Wed, 18th May '05, 10:11pm
Firstly, I recommend to install the weimer's "easy-to-use" mod, because not giving XP for barely surviving 7 yuan-ti champions is simply cruel. :mad:
Area 1
The Fell Woods, when searching for the ghost's horn, there is a new path in the dryad screen.
In the next screen there will be 4 or 6 Skeletons (depanding on party level), that can sum up 900+ xp in each encounter.
After leaving that screen through the right path (using Wilderness Lore), you come to a place that looks similiar to the one you left, then go to one of the paths, which lead to "nowhere" and you'll find yourself with another group of Skeletons.
Tip: Protect the Cleric. ;)
Area 2
Random Encounter when resting at the Cold Marches river. You won't get any sleep, but a lot of monsters will appear each time.
Unfortunately, the xp reward is quite low. :(
Area 3
Random Encounter when resting in the Caves with the Umber Hulks and the Yeti.
A 13 lvl party can get 225xp for each Umber Hulk who mostly come in groups of 3-6.
The Yeti offer acceptable xp compensation (62 or 68 in Weimer's mod) and their pelt is a good source for cash (Bag of Holding full of pelts gives about 8000 gp). :eek:
Area 4
Random Encounter when resting in the 3rd lvl Dragon's Eye(mostly in the high priest's room).
There you encounter a variety of monster, that if you are lucky an encounter can sum up 400~ xp.
:)
Random Encounters in IWD2
The Random Encounter in IWD2 are sometimes ridiculous.
For example, in the Cold Marches waves of monsters attack you, however, in the field of slaughter you can sleep for days without interruptions (for a field of slaughter it is an extremely boring place); even the Severed Hand is safer. :confused:
Q: Is there a way to change the random encounters make it more frequent and challenging?
hope it helps some of the desperate ones, and feel free to add any criticism, help, idea and so on. :)
Area 1
The Fell Woods, when searching for the ghost's horn, there is a new path in the dryad screen.
In the next screen there will be 4 or 6 Skeletons (depanding on party level), that can sum up 900+ xp in each encounter.
After leaving that screen through the right path (using Wilderness Lore), you come to a place that looks similiar to the one you left, then go to one of the paths, which lead to "nowhere" and you'll find yourself with another group of Skeletons.
Tip: Protect the Cleric. ;)
Area 2
Random Encounter when resting at the Cold Marches river. You won't get any sleep, but a lot of monsters will appear each time.
Unfortunately, the xp reward is quite low. :(
Area 3
Random Encounter when resting in the Caves with the Umber Hulks and the Yeti.
A 13 lvl party can get 225xp for each Umber Hulk who mostly come in groups of 3-6.
The Yeti offer acceptable xp compensation (62 or 68 in Weimer's mod) and their pelt is a good source for cash (Bag of Holding full of pelts gives about 8000 gp). :eek:
Area 4
Random Encounter when resting in the 3rd lvl Dragon's Eye(mostly in the high priest's room).
There you encounter a variety of monster, that if you are lucky an encounter can sum up 400~ xp.
:)
Random Encounters in IWD2
The Random Encounter in IWD2 are sometimes ridiculous.
For example, in the Cold Marches waves of monsters attack you, however, in the field of slaughter you can sleep for days without interruptions (for a field of slaughter it is an extremely boring place); even the Severed Hand is safer. :confused:
Q: Is there a way to change the random encounters make it more frequent and challenging?
hope it helps some of the desperate ones, and feel free to add any criticism, help, idea and so on. :)