View Full Version : Monkly Questions


Melestav
Mon, 21st Oct '02, 12:46am
Been playing IWD2 for a while now, tried many parties and multiclass strats, the only class i haven't played around with yet is a monk.
First off, is there any way to make a monk dual wield fists? And if there isn't, can i mainhand fist, offhand some other weapon and incur no other penalties outside of normal dual wield minus's? Going to make a new 4 person party with monk as scout/2nd tank and just skip thief skills entirely and i'd rather not waste a lot of time on the party if monk doesn't work out.
Thanks for any advice, Melestav

Quint
Mon, 21st Oct '02, 1:57am
Monks are ok. Although nowhere near as good as in NWN.
You must treat your monk as a normal fighter (wear armor and use weapons - axe comes with the kit) until he reaches a fairly high level (Level 10 I'd say), otherwise he'll be crushed in seconds. If not, he'll have to use ranged weapons till he's strong enough. I'd pick a human for the extra feats.

The frustration even at later levels, is that there are no enhancing gloves for the monk, so he's stuck with his +1 or +2 fists when you need +3 or +4 weapons to touch monsters. And his damage is always of the bludgeoning type.

Regarding dual wield, I'd say it shouldn't work on a monk fists (i.e. wouldn't give him an extra attack with fists), although I never tried it.

Daitaku
Mon, 21st Oct '02, 3:23am
I tried a monk/cleric of Ilmater and he's cool cuz at 26 Wis, the AC bonus is great.I used a returnable throwing axe (the Battle Room one) and it ain't bad at all as it give me a mid-range fighter with an AC of 30.

Sylvan
Mon, 21st Oct '02, 6:02am
From what I have read in other posts, you cannot dual wield fists.

I have only used a monk once, and he made a good scout/decoy character. But until he gets up in levels, he shouldn't be used as a tanking character - I tried and died.
His high AC is good for having enemies concentrate on him, since he is the most difficult to hit. Hence - scout/decoy.

Just my $0.02 :D

Khazraj
Mon, 21st Oct '02, 12:00pm
I have almost always had a monk in every party. Can't live without them for the role you say. They are way better decoys than rogues due to mega AC and evasion.

I have to say that my monks would do better if they were stronger, I never give them more STR since I max out DEX and WIS for the AC. Never forget that they can't tank or fight as well as a true fighter. That does not mean they can't, but they are never number 1 fighter.

I would advise that if you can get the useful monk items in the game and there are a few, you need them, and a STR more than 10 would surely help. Thinking about it, they don't need as much INT so next time I make a monk I will crush the INT and/ or CHA for STR.

Cheers.