Krysalyn
Mon, 20th Jan '03, 5:27pm
you guys are probably sick of giving party advice by now...
half-orc ftr4/barbx
Str 20, Dex 12, Con 18, Int 8, Wis 10, Cha 6
main tank, get the 4 levels in fitr first, then progress the rest of the way in barb.
am thinking of using a two-handed axe with this guy to take best advantage of his high str
duergar fighter
Str 18, Dex 12, Con 20, Int 8, Wis 10, Cha 6
second tank, pure fighter, also has some innate abilites which are nice.
am thinking of giving this char a sword and shield, to maximize his ability to take a beating
tiefling roguex/rngr1
Str 14, Dex 20, Con 14, Int 14, Wis 10, Cha 6
almost a pure rogue, I will start as a rogue for the most skill pts, then take the rngr level, the progress the rest of the way as a rogue. she will dual wield and be a sneak attack expert, as well as the party scout and locksmith
likely dual wield with 2 short swords, or one short sword and a dagger (depending on which magical items I use) might also be missle support occasionally
human cleric of Bane
Str 10, Dex 10, Con 10, Int 10, Wis 18, Cha 18
this will be the party talker, that is why the Cha is pumped up to max... I went with a human here for the extra skill pts to invest into teh diplomatic skills. I realize that good aligned clerics might be a little better suited to getting thru the game, but I am going with an evilly aligned party here, with some ECL classes and such... just kind of my own theme. I am thinking of giving him a crossbow for missle support (would 4 levels in ftr be worth it down teh road for weapon specialization in crossbows?) I am wondering if I should reduce the Int score a little since he already gets extra skill pts for being human, and maybe putting them elsewhere, any suggestions?
drow necromancer
Str 12, Dex 14, Con 12, Int 20, Wis 10, Cha 12
he will be an offensive minded spellcaster... necromancer is to go along with the evil theme of the party, plus I have always like the spells in the necromancy school. He will be the secondary talker for dialogs that need high Int.
I realize that there are 3 ECL char, but I am hoping that will be made up by the challenge rating system, and it will only hurt in the early going... plus I am thinking of only going with this party of 5 to try to offset that ECL penalty a little bit.
any advice for different stat pt placement would be welcomed, but I dont want to poach any scores below 6.
I am also considering adding a 6th char to this party, but am unsure if I want to, and if I do, I am unsure what to add.
I was considering adding a human druid, for the shapeshifting and druid spells down the road, but I dont know if a druid would really fit into this party's evil theme... maybe an outcast druid? or evil druid that uses his ability and spells to manipulate nature instead of working with nature?
the other option was to go with a deep gnome monk. he will be very slow leveling, though, but could turn into a very powerful character later on with his Wis bonus...
anyway, input is welcome, thanks.
half-orc ftr4/barbx
Str 20, Dex 12, Con 18, Int 8, Wis 10, Cha 6
main tank, get the 4 levels in fitr first, then progress the rest of the way in barb.
am thinking of using a two-handed axe with this guy to take best advantage of his high str
duergar fighter
Str 18, Dex 12, Con 20, Int 8, Wis 10, Cha 6
second tank, pure fighter, also has some innate abilites which are nice.
am thinking of giving this char a sword and shield, to maximize his ability to take a beating
tiefling roguex/rngr1
Str 14, Dex 20, Con 14, Int 14, Wis 10, Cha 6
almost a pure rogue, I will start as a rogue for the most skill pts, then take the rngr level, the progress the rest of the way as a rogue. she will dual wield and be a sneak attack expert, as well as the party scout and locksmith
likely dual wield with 2 short swords, or one short sword and a dagger (depending on which magical items I use) might also be missle support occasionally
human cleric of Bane
Str 10, Dex 10, Con 10, Int 10, Wis 18, Cha 18
this will be the party talker, that is why the Cha is pumped up to max... I went with a human here for the extra skill pts to invest into teh diplomatic skills. I realize that good aligned clerics might be a little better suited to getting thru the game, but I am going with an evilly aligned party here, with some ECL classes and such... just kind of my own theme. I am thinking of giving him a crossbow for missle support (would 4 levels in ftr be worth it down teh road for weapon specialization in crossbows?) I am wondering if I should reduce the Int score a little since he already gets extra skill pts for being human, and maybe putting them elsewhere, any suggestions?
drow necromancer
Str 12, Dex 14, Con 12, Int 20, Wis 10, Cha 12
he will be an offensive minded spellcaster... necromancer is to go along with the evil theme of the party, plus I have always like the spells in the necromancy school. He will be the secondary talker for dialogs that need high Int.
I realize that there are 3 ECL char, but I am hoping that will be made up by the challenge rating system, and it will only hurt in the early going... plus I am thinking of only going with this party of 5 to try to offset that ECL penalty a little bit.
any advice for different stat pt placement would be welcomed, but I dont want to poach any scores below 6.
I am also considering adding a 6th char to this party, but am unsure if I want to, and if I do, I am unsure what to add.
I was considering adding a human druid, for the shapeshifting and druid spells down the road, but I dont know if a druid would really fit into this party's evil theme... maybe an outcast druid? or evil druid that uses his ability and spells to manipulate nature instead of working with nature?
the other option was to go with a deep gnome monk. he will be very slow leveling, though, but could turn into a very powerful character later on with his Wis bonus...
anyway, input is welcome, thanks.