View Full Version : Dungeon Siege is a hip new bore...
Xaelifer Mon, 6th May '02, 6:26am So far, Dungeon Siege has really bit the big one.
Sure, the creative character models and pretty environment provide a kick, but it lacks depth in every aspect and is purely boresome hack-and-slash entwined within a bad mix of Gothic, Darkstone, and Diablo 2.
Was it supposed to provide a nice brainless padding for breaks between Morrowind and Neverwinter Nights during LAN parties, or what?
Mollusken Mon, 6th May '02, 7:58am Let's just hope somebody makes kick ass modules for the game when the tools come out ;).
Sir Yerril of Morningmist Mon, 6th May '02, 12:22pm Appparently, later on in the game, you can get grenade launchers.
:aaa:
What the HELL are they for??!!
Voltric Mon, 6th May '02, 4:05pm DS is basically a party based Diablo 2. Nice graphics and game environment but poor in all other catagories. Third party Modules might be nice but it would take a lot of storyline to bring this gmae into the same league as BG2 or NWN. It's more of a RTS than RPG. Rather mindless. Have fun clicking!
Headbanger Wed, 8th May '02, 3:21pm The graphics are amazing, the story and gameplay sucks..... I don't like it... Wait for NWN!!!!
Gunthar Tue, 14th May '02, 12:22am Appparently, later on in the game, you can get grenade launchers.
Yeah, and according to the various screenshots I've seen, you fight tanks. :confused: :nono: Very odd.
Mollusken Tue, 14th May '02, 8:04am My friend has played the game for a while, and he just got himself a flamethrower. He has also been in a room where he had to fight a large number of the robots you see in the Gas Powered Games intro.
Voltric Tue, 14th May '02, 2:59pm DS sounds less and less like the game that is going to supplant NWN as the apex of the RPG experience. As stated above most, but not all, non-D&D fantasy system are inferior. The addition of non-fantasy elements like grenade launcher, tank, robots and flame-throwers is just a helpless attempt to make up for the inadequacies of the gaming system. I think the only game that handle this max of magic and technology well was Arcaneum.
Jack Funk Tue, 14th May '02, 5:52pm What about the Wizardry series? They had high tech long before there was an Arcanum and used it pretty well. To go back even further, Ultima 1 contained high tech.
Turambar Tue, 14th May '02, 5:53pm I've played the game a little and it's obvious that they are just stealing the good bits from old and not yet released games and try to piece it together into a success of their own.
And on some level they have suceeded, cause on other boards this game is getting really good reviews. But for me this is not what I've been lookng for
Xaelifer Wed, 15th May '02, 12:45am For everyone who is advanced beyond the point of click-jab-click-jab-click-jab-click-jab-click-jab-click-jab-click-jab-click-jab-click-jab-click-jab-click-jab-click-jab-click-jab, this game is "not what I've been looking for."
It actually gets better, though, or should I say not quite as good as Diablo 1 Beta (before there were graphics or sound in the game) as you progress further. I love, however, games where the armor and weapons all look different upon a character (why am I not playing Morrowind, why why why why?) - but I hate hate hate games where the character is a boring stereotype with three stats, four spells, and a hell of a lot of clicking to do before he advances.
Voltric Wed, 15th May '02, 5:08pm Jack Funk, in reference to your comments on technology in fantasy game true Ultima 1 did have high tech blasters and the like but was really a game n progress. The Ultima world was unshaped and unclear at that point and the first Ultima was clearly not the bast. For contrast look at Ultima IV or V. These Ultima games had a much richer world lacking the presence of high technology. I never really played Wizardry so I don't think I can fairly comment of it's use of technology. I suspect other have and could give their opinions on if it works or not in the game.
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