Sirdan
Fri, 28th Jun '02, 5:15pm
A friend of mine that has it has told me that it uses 3e D&D rules. However, when I asked him whether he liked the point buy system he told me that he he used the dice for determining Ability Scores.
So what rules uses Dark Alliance? :book:
Volar Blackmane
Fri, 28th Jun '02, 5:50pm
Baldur's Gate:Dark Alliance doesn't use a stat generation system. The stats are preset for the three different characters.
[Edit courtesy of :D turning into a stupid smilie]
[This message has been edited by Volar Blackmane (edited June 28, 2002).]
Sirdan
Fri, 28th Jun '02, 7:49pm
Ok, thanks a lot. It uses a system like Diablo, eh?
Christian
Fri, 28th Jun '02, 7:57pm
BG: Dark alliance doesn't let you create your character, you have 3 choice
dwarf fighter
human archer
elf sorceress
you can't choose their stat but every 4 lvl IIRC you can up one by 1.
Volar Blackmane
Sat, 29th Jun '02, 11:50am
Yes, it's a *lot* like Diablo. It uses some stuff from 3rd edition, which might be helpful to know as the game doesn't explain what for example a 'disruption' weapon does.
Atreides
Wed, 17th Jul '02, 4:10am
Baldur's Gate: Dark Alliance has rather an odd rules system. I think that everyone who has posted thus far about it being like Diablo is correct. The game seems to borrow concepts from 3E rules (adding a point to an ability score, and some of the terminology) but it's mostly like Diablo set in the Forgotten Realms, not that this is a bad thing!
Volar Blackmane
Wed, 17th Jul '02, 5:45pm
Actually it is a bad thing. Luckily I bought it used.
Atreides
Wed, 17th Jul '02, 5:57pm
If we're talking console gaming, no hack and slash is not a bad thing. Actually, for the PS2 it is my opinion that BG: DA is one of the better RPGs for it. I like the game a great deal more than say Final Fantasy X (some of the gameplay elements are a bit too complicated, kind of like FF VIII's, and I absolutely hate that game.)
Volar Blackmane
Thu, 18th Jul '02, 7:07pm
Having a choice between three characters, and where your stat points gained with levels go, hardly makes a game role playing.
And that's just your opinion, hack and slash isn't too entertaining when you've played a gazillion of similar games (like those horrible Doom-clones several years ago) and you can't find even one game beyond the 'press one button and drink heals until the enemy dies' level. Final Fantasy, for example, is much clearer and easier to control than all the 'Hit X, O, L1, L2, R2, up, down, and rotate the right analog stick counter-clockwise three times to do Xizbof's mega-combo instant kill attack in super street fighter ultra 3000. Oh, and you have to do it in two seconds for it to succeed.' (No wonder I turned Squalls gunblade thingie in Final Fantasy VIII to automatic, hardly ever managed to press it at the right time.) In addition to that you have to learn at least thirtytwo normal attacks, twelve finishing moves, and several weaker combo attacks, and every fraction of a second counts. :rolleyes: Better not to even get started on 3d shoot 'em ups.
When I bought Baldur's Gate: Dark alliance I wanted something to fill my gaming shelf apart from all the Final Fantasies. Some neat action game, that would have many sides to it, and wouldn't get repetitive in the first few days. Obviously this was not it.