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View Full Version : Star Wars: Knights of The Old Republic - Favoured Jedi Class
The Kilted Crusader Tue, 20th Jan '04, 3:22pm In Star Wars: Knights of The Old Republic, what is your preffered Jedi class anda reason why?
Personally, I like to use the Guardian Jedi, as I like a bit of toe-to-toe dueling, and leave the mind tricks to Jolee Bindo.
JSBB Tue, 20th Jan '04, 4:22pm I prefer a 100% light scoundrel-jedi consular build. It is kind of cheesy but Stasis Field plus sneak attack bonus damage on immobile opponants equals instant carnage :D . There are very few enemies who will resist a consular's Stun tree powers and the few who do can generally be tossed around like leaves by the powers in the Force Push tree.
I once beat Malak by just hitting him repeatedly with Force Waves. There is nothing quite like watching the Dark Lord of the Sith landing flat on his rear and then struggling to get up only to have the same thing happen again and again and again :lol: .
Alavin Tue, 20th Jan '04, 5:36pm I used Guardian - smashing things is fun, and I was already using a sword to great effect anyway.
I was always the only Jedi in my little trio - I found the other two really annoying (especially Bastila), and wanted someone capable of beating up all the little sith that came along.
Pac man Tue, 20th Jan '04, 7:49pm Blue chrystal for me, i mostly pick the melee fighting type in whatever game i play.
And now we're on the subject, i'd like to use this thread to request a spoiler. :D
After visiting Yavin spacestation for the third time, you can buy two powerful upgrades for your lightsabre, namely "the mantle of the force" and "heart of the guardian". They're pretty expensive, somewhat 45.000 Credits for the two together, so they must be special. The thing is... i can't assemble them to my lightsabre, they don't even appear among the possible upgrades when you use a workbench. Can anyone tell me why that is ?
Alavin Tue, 20th Jan '04, 9:26pm It goes in the slot for the lightsabre's colour. I was wondering about this for a while before I found it. :D
JSBB Tue, 20th Jan '04, 9:36pm Yes, they go into the colour slot. They don't do anything directly but instead modify the effects of your other crystals. You can find a very good crystal guide here. (http://www.gamebanshee.com/starwarskotor/sabercrystalsguide.php)
Personally, I love to have my character dual wield Mantle-Solari-Upari with Heart-Jenraux-Phond. This combo grants you tons of bonus damage and virtual immunity to blaster fire (+15 blaster defence bonus), not to mention that the odds of reflecting the blaster bolt back at the enemy are very high. Add this to stasis field, flurry and 4-24 sneak attack bonus damage and the enemies are cut down like flies. :)
[ January 20, 2004, 21:48: Message edited by: JSBB ]
joacqin Tue, 20th Jan '04, 10:23pm Guardian does seem to give the most bang for the buck so to speak, with that class I have enough force powers and enough force points and high enough DC's for me to never really bother about it. The sentinel just seems pointless. The consular is pretty cool and I have played it through with a soldier/consular build once which was very powerful, both a very competent fighter and a forcepowerhouse. Right now I am playing scoundrel6/guardian14, it kicks serious buttock. masterspeed,Forcejump, forcewave, improved flurry cuts sith masters to ribbons.
Jschild Tue, 20th Jan '04, 11:52pm And it is not your 3rd visit to Yavin, It is after you have 3 map pieces.
I Like the Scout/Sentinel mix. You have enough skill points to do alot of everything (plus you can easily use HK-47 to his full potential since Repair is a class skill for scout - you need at least a 17 in repair to get all of his abilities). You can specialize in a few things (don't make him a true jack of all trades) and he can kick serious butt so that you don't need to carry around useless members like the utility droid.
Pac man Wed, 21st Jan '04, 4:20am Thanks guys, that helped. It would have been a shame to spend 45.000 Credits on chrystals and then not being able to do anything with em. They're defenitely worth the trouble though.
Jesper898 Thu, 22nd Jan '04, 4:07am I like Guardian the best, there's just something about single handedly taking down a couple of dark jedi with just a saber :)
ToTaL Thu, 22nd Jan '04, 12:31pm I also liked Guardian the most, I just couldn't get enough of that feeling when you jump at enemy and kill him in 2-3 rounds. And fights look soo good.
Foradasthar Wed, 28th Jan '04, 10:06pm Consular. It's like in D&D. If I can, I take a mage with sucky physique and awesome power.
Death Rabbit Tue, 17th Feb '04, 10:04pm I just got KotoR last night (woot woot!) and my first character is a Scounrel (level 4 right now). I'm not that far in, having just barely reached the lower city.
What should stat distributions look like for the various characters? Guessing, I did the following for my character:
STR 14 (added my first stat point here, so 15 now)
DEX 14
CON 14
INT 10
WIS 14
CHA 12
What are some good suggestions for stats, depending on class? Any help appreciated.
JSBB Tue, 17th Feb '04, 10:20pm I would stay away from strength and focus more on dexterity. When you dual class over to jedi you will be wanting to wear robes to make use of your force powers and light sabers user dexterity for their to hit (but not damage) modifier.
Wisdom is important for force powers but it is not critical to boost it beyond 14 unless you plan to turn your character into a jedi consular. I probably would have made the character's strength and intelligence both 12 to get the extra skill points.
For any class except the jedi counsular (for whom I would focus on wisdom) I would focus on dexterity. Personally, I favour the scoundrel-counsular build so I would have recommended you take
Strength 12
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 14
Charisma 12
with all of your level up bonuses going into wisdom. If you plan on making him a guardian I would say the same starting stats but level up bonuses going to dexterity.
Death Rabbit Tue, 17th Feb '04, 10:36pm So then would you say that strength is negligable for a jedi? I can't image the +2 to damage I would have from a 16 strength wouldn't help me all that much in the long run, but I'm not sure. Is this correct?
edit - Also, what are the benefits and differences between the Scoundrel, Soldier and Scout? I wasn't sure so I just went for the one that sounded coolest. Sorry, I dont have a manual.
JSBB Tue, 17th Feb '04, 10:39pm It is almost completely negligable if you are going to be wielding a lightsabre. Stick with dexterity or wisdom.
Soldiers get the most feats and as the name suggests make the best tanks. They receive very few skill points.
Scoundrels are rogue types who get lots of skill points and are good at stealth (with the added scoundrel bonus of sneak attacks), persuassion and hacking computers.
Scouts are somewhere in between with their skills favouring repairing things with the added benefit of getting free implant use feats. The implants are fairly useful for boosting stats, giving immunities and/or boosting skills but most of these can be achieve through other items.
joacqin Tue, 17th Feb '04, 10:53pm Are you sure that strenght doesnt help with to hit with lightsabres? I have gone through the game thrice under that assumption and hasnt seen anything to make me believe that it doesnt help, as a fact I am sure that your to hit raises and lowers when you raise and lower your strenght. On the other hand I havent noticed dexterity affecting lightsabre combat, but then again I havent looked but I have run both a very high dexterity character and a high strenght character and I seem to recollect that the strenght one atleast didnt have lower to hit than the dex one.
Clarification would be nice. :)
Abomination Tue, 17th Feb '04, 10:59pm I enjoy Soldier->Guardian for a male yet for female I prefer Scoundrel->Consular. I find sentinel to be useless since they don't aquire any more force powers than a guardian (only 2 more force points per level - whoopee :rolleyes: ) and have less feats. Sure the immunities are nice but I can get the same via force resistance and imunity. Nothing beats dual wielding both Mantle of the Force and Heart of the Guardian sabers and leaping head-long into battle.
If only Big Z could become a Jedi (because Wookiees can believe it or not) then you'd have a Guardian worth fearing :D
Laches Tue, 17th Feb '04, 11:11pm Think of it in D&D terms - Jedi with lightsabres get free weapon finesse (which my manual didn't bother to tell me about). So, if your dex is higher than your str it will be used to determine your ability to hit. Strength can still be used to make this determination if it is higher than your dex. Strength affects your damage. Dexterity affects your AC. I think JSBB is saying you're better off with a good to hit ratio and high AC than a minimal increase in your damage. I agree.
My favorite class by the way was scout/consular going to the darkside. Force kill, storm, insanity etc. are tremendous fun.
My personal opinion is to stay away from the soldier. Scout has better skills and gets free feats making up for the soldier feats. The scoundrel gets sneak attack and awesome skills. The scoundrels sneak attack is applied whenever a guardian uses force jump and when enemies are stunned so, imo, a scoundrel/guardian is the strongest melee class while a scout/consular was the most fun as a consular class. Your mileage may vary.
joacqin Wed, 18th Feb '04, 10:58am Laches, that was rather obvious, I feel kinda stupid now. :)
I dont know about raising AC though, I had a scout4/guardian16 build who concentrated on AC and I managed to get it up to 33-36 unbuffed, I wasnt hit often but I was still hit sometimes. To tell the truth I was pretty much hit just as much with that AC as with a ten points lower one. I remember being kinda surprised that my first character with an AC of 23 at the end of the game was barely hit. My 36AC character was probably hit less but the difference wasnt immense. However, in this game you can build whatever you want and it only really matters for yourself. The enemies will fall like wheat before the scythe whatever you do, even on the hard setting.
Death Rabbit Wed, 18th Feb '04, 6:32pm A few more questions:
1) At what point are you able to start taking Jedi levels? I'm already a level 6 scoundrel and I'd like to start taking levels as a Guardian Jedi...but I'm not sure how it will come about. Does the game make it obvious? Do I have to find Bastila first? Try and answer without spoilers if you can.
2) To Laches, JSBB, and others...are you sure about the dexterity/weapon finesse thing w/ regard to Light Sabers? Everywhere I've read so far claims that Strength determines your melee to hit/damage, even with light sabers. This is the first place I've heard that Dex favors them. And about weapon finesse - is it an automatically gained feat/attribute, or do you have to choose it as a feat?
JSBB Wed, 18th Feb '04, 6:56pm @ Death Rabbit
1) There is a plot development that forces you to switch over to taking jedi levels. If I recall correctly, you should be no higher than level 8 in your initial class when this happens.
2) There is definitely an automatic weapons finesse effect of lightsabres. I have always played with characters having higher dexterity than strength and I have always received the dexterity score's bonus to my hit rolls.
Laches Wed, 18th Feb '04, 7:07pm 2) To Laches, JSBB, and others...are you sure about the dexterity/weapon finesse thing w/ regard to Light Sabers? Everywhere I've read so far claims that Strength determines your melee to hit/damage, even with light sabers. This is the first place I've heard that Dex favors them. And about weapon finesse - is it an automatically gained feat/attribute, or do you have to choose it as a feat? Yes. Check the bioware site for official verification. You can also check gamefaqs.com. The manual is pretty poor for the game and leaves quite a bit out.
Death Rabbit Wed, 18th Feb '04, 7:17pm Okies...cool. Thanks fellas. I'm sure I'll post another goofy question tomorrow...so don't stray too far. :D
Laches Wed, 18th Feb '04, 8:04pm I'd add that you can "save" levels if you'd like. That is how joacqin was able to be a level 4 scout/16 consular. I personally always 'saved' levels myself.
If you want to do this you just don't level up when given the option and keep playing the game. Eventually, when you are able to become a jedi, you are able to take those earned levels as a jedi. I think this might be a worthwhile way to do things, particularly as a consular, since a jedi gains access to a lot of neat powers etc. and you may want to have the opportunity to play around with as many of those powers as you can without having to play through the game again. It was a long time ago, but I think that I played a scout 3/consular 17 once.
Be aware that saving too many levels USED to cause a slight bug on the XBOX version at least. What happened is that the members of your group who were not actually in your party would not level at the same progression as the rest of the party. The effect was that at mid levels they'd be a couple of levels behind your PC and at high levels they'd catch up. This was never a problem for me, and it may have been fixed in a patch, but you should be aware that it was at one time a problem.
So, you had a level 6 scoundrel. I'm not sure because it has been a while but I seem to recall that a scoundrel gains a sneak attack at odd levels. I can't recall what else the scoundrel gains at what levels. You may decide that you want one more level of scoundrel to 7 but then save the next level for a jedi class level. Saving only one level will have virtually no effect on the game even if the experience bug persists.
JSBB Wed, 18th Feb '04, 8:49pm I always liked the 8/12 scoundrel-consular - you get an extra +1 BAB and +1 feat vs a 7/13 and the consular has plenty of force power.
Laches Thu, 19th Feb '04, 1:38am Here is a link with BAB table, save table, bonus powers etc:
http://swforums.bioware.com/viewtopic.html?topic=242355&forum=26&highlight=BAB+progression
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