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View Full Version : SW: KoToR (spoilers)
Enagonios Thu, 6th Jan '05, 11:05am wow. this has got to be one of the best games i've ever played. the "revelation" part was awesome. it was like watching the end of the usual suspects and finding out who kaiser soze was. imo the only part that wasn't handled too well was the end of the Bastila romance. I mean, Yoda's grandpa gives a speech and that's it? I thought there was going to be some dialogue afterwards, but still, this game was awesome. can't wait 'til i get the sequel.
Pac man Thu, 6th Jan '05, 11:08am You could have just killed her, screw the romance part, and give her a traitor's death. :D
Enagonios Thu, 6th Jan '05, 4:24pm i intend to do that in my next game :p
some questions:
why is there no feat for using double-bladed weapons/lightsabers?
when you fill up your light/dark side gauge and that shiny rain thing shows up on your avatar: does it actually do anything? or is it just to show that you've reached the end of the gauge?
Pac man Thu, 6th Jan '05, 5:02pm But there is..it's the first one on the list if i recall correctly. The first one is for single handed melee weapons, the second for doublehanded, the third for both. That's the first feat i always upgrade, since my character always uses two lightsabres.
I wouldn't know anything about your other question, some solutions require a lightside approach, other a darkside, so i never completely filled the gauge.
Eric Xanthus Thu, 6th Jan '05, 8:22pm First of all, one feat takes care of dual-wielding and using a double-bladed lightsaber. I can't imagine a Guardian not using this, but I always play Consulars and so I never bother.
When you fill your light side or dark side meter--which is really, really easy to do--you get an attribute bonus based on your class. It will show up on the same place on your character screen where stat-modifiers go, like valor and speed boost.
NonSequitur Fri, 7th Jan '05, 6:51am I always seem to take Duelling when I'm a Consular, which is great as well. Of course, my evil characters ALWAYS use double-bladed lightsabers and nothing says evil like a PC trying to act like Darth Maul.
I'm 100% certain that the light/dark side mastery bonus also benefits you in other ways. Your corresponding force powers seem to become more potent. Might be a bug, but that's what I've observed.
For example, when you've been eeeeevil and have dark side mastery, Death Field is more potent; instead of taking the highest amount from one, it takes ALL the life damage that power inflicts and restores it to you. Kind of like when that jerk Bandon uses it on you when you've whupped his little friends and mob him with three lightsaber-wielding Jedi.
Enagonios Fri, 7th Jan '05, 6:05pm First of all, one feat takes care of dual-wielding and using a double-bladed lightsaber. i'm not sure what you mean by this... so two-weapon fighting serves to upgrade using a double-bladed lightsaber?
Eric Xanthus Fri, 7th Jan '05, 7:10pm That is correct, Engaonios. Using a double-bladed lightsaber applies penalties to the off-hand attack just as if you were using paired lightsabers. Two-weapon fighting reduces this penalty. You can verify this on the equipment screen by comparing the to-hit bonuses on your left and right hands.
Edit: I just realized that my words were inaccurate. You receive penalties to both main- hand and off-hand attacks when you dual wield or use a double-bladed lightsaber.
[ January 07, 2005, 21:52: Message edited by: Eric Xanthus ]
Enagonios Sun, 9th Jan '05, 6:37am oh, thanks. i just checked it myself :)
Viper3220 Mon, 10th Jan '05, 5:58pm You really receive a stat bonus in the first kotor for going light or dark? Also with my guardians.... I usually give them a slightly high dex and give them dueling mastery. that compared with Burst of Speed makes them really deadly because they're hard to hit. Now I think more people would go with dueling if.... it gave you +1 to hit, +1 to Defense... AND +1 to damage.... so you end up with +3 hit/+3 Defense/+3 Damage....
anyway there seemed to be a bug with doublesided sabers.... they didn't give you any penalty to hit.. so if you got the two-weapon fighting feats you actaully were receiving _bonuses_ to hit....
Eric Xanthus Tue, 11th Jan '05, 11:22pm 1. Yes, you receive a stat bonus. As a lightside consular (the class I always play), the bonus is +3 charisma. Build a consular right and Malak never resists any of your force powers. Weeeee, look at the spinning dark lord!
2. Like you I prefer to play high-dex characters, although I don't play guardians. Not only does your defense go up, but you don't miss people like Malak.
3. I believe that the bug with double-sided lightsabers was for XBOX. The PC version has been fixed.
Viper3220 Wed, 12th Jan '05, 12:01am You got stat bonuses in KOTOR 1.... is that for just the PC or also the X-Box? I played through the game 3 times (Light duelist/dark two-weapon Guardian and Dark Sentinel) and don't remember getting any stat bonuses.
Eric Xanthus Wed, 12th Jan '05, 12:12am I don't have an XBOX, but as far as I know the stat boosts are a standard part of the game. Go look around at GameFaqs--most of their material on KOTOR is made by XBOX players. I'd be surprised if it was a PC-only feature.
Sparhawk the Pandion Wed, 12th Jan '05, 2:26pm The stat bonus shows up when you max out lightside or darkside (get the "halo" effect on the character screen).
Eric Xanthus Thu, 13th Jan '05, 12:51am Yeah, that already got explained in this thread, Sparhawk. Viper seems to think he did that but didn't get the bonus while playing on XBOX. I think he's just mis-remembering, but I suppose it could be an XBOX glitch/flaw.
Viper3220 Thu, 13th Jan '05, 12:58am I just looked all over gamefaqs and I can't find a single instance where you get a stat bonus for Kotor 1 on the X-Box for maxing out lightside or darkside.
Enagonios Thu, 13th Jan '05, 3:04pm i just maxed out on my new Darkside Soldier-Consular. As far as I can tell, the only bonus is a crummy +1 to dex. Has anybody played this particular character before? If so, is this the only stat bonus?
@Eric Xanthus
out of curiousity, what Wis and Dex does your consular have? Because I'm playing a battle-oriented consular with:
Str: 16
Dex: 18
Con: 10
Int: 8
Wis: 15
Cha: 12
and more often than not, KATH HOUNDS are able to resist my force whirlwinds :(
btw, I'm around level 10 or 11 right now, I just left Dantooine.
[ January 13, 2005, 15:48: Message edited by: Enagonios ]
Eric Xanthus Thu, 13th Jan '05, 3:39pm Let me give you my consular philosophy: if your enemies are all paralyzed, it doesn't matter how much strength you have. Rather than milking a few points of extra damage out of him, you want to maximize his force-effectiveness. Working backwards from my current stats, I think I started like this:
Str: 8 (I've done 10, it doesn't really matter--those extra points go to intelligence)
Dex: 12
Con: 8
Int: 14
Wis: 16
Cha: 16
My adjusted stats at lvl 18 (so 1 more attr point to place):
Str: 8/13
Dex: 22/27
Con: 8/13
Int: 14/19
Wis: 25/30
Cha: 20/25
The second number (after the slash) indicates the effects of Master Valor, which I use against Malak or other big battles.
Three things. Once I have the last armor in the game, my wisdom will be 28/33. I haven't decided if I want to put my last point in dexterity or charisma yet--I can't remember if I have the final dexterity implant, so that will affect my decision (I think I have the +4). And my dexterity comes from equipment and a level 3 implant.
This is my idea of the perfect scout-consular, meaning exactly how I want to build one. When I flurry someone, in a whirlwind or not, I always hit them with every swing. Once in a while, they survive, but they are paralyzed and can't do anything about it.
Kath hounds could resist my powers once in a while, but once I left Dantooine, I don't think I ever got hit again. I have known the great joy of watching Sith students (and their teachers) flying in every which direction across their training hall.
Enagonios Sun, 16th Jan '05, 12:30pm a couple of questions. If you get banned from Manaan, do you still get to do the Genoharadan quests? Also, when I played a lightside guardian, Darth Bandon attacked me in the Krayt Dragon cave, he didn't this time. Does Bandon attack in that particular place or does he just find you after a certain amount of time?
Lord Garak Sun, 16th Jan '05, 5:14pm Bandon attacks you after you retrieve the second star map. It doesn't count on what planet you are.
I also noticed a bug. If you kill Bastila at the end she still appeares when Yoda's grandpa(or whatever) gives that ending speech.
Eric Xanthus Sun, 16th Jan '05, 6:54pm @Enagonios: I've never been banned from Manaan or done the Genoharadan quests, since I'm a goody-two-shoes. I can't help you there.
For the same reason, I've never seen the bug with Bastila. Kill her? Please, we're going to have like 5 Jedi kids!
And yeah, you can fight Bandon anywhere. He jumps you while you're leaving the undersea part of Manaan if you do that starmap second. I was quite surprised when he showed up, since I'd forgotten all about him on that playthrough.
Enagonios Mon, 17th Jan '05, 6:58am Kill her? Please, we're going to have like 5 Jedi kids! :D
You've never tried playing Darkside? I'm trying it now just to see how it's like (and the force powers are wicked cool ;) ) but I find it more fulfilling playing a lightside character too. Also, I've got a Darkside Soldier-Consular and I've maxed out out my Darkside points. I see only one icon (as opposed to 2 when i maxed them out as a lightside soldier-guardian) and I can't see any stat upgrade.. weird :(
Viper3220 Mon, 17th Jan '05, 7:00am I'm still confident there is no stat bonus for X-Box for KOTOR 1 for mastery of either light or dark side. I can't find it anywhere lol.
Enagonios Tue, 18th Jan '05, 2:58am @Viper3220
no icon appears next to your character avatar on the light/dark side screen?
Also, I got a stupid question. For those of you that do the "unfinished business" smugglers quest on Korriban, HOW DO YOU OPEN THE BOX??? :rolleyes: I can't even find it in my inventory :(
Sparhawk the Pandion Tue, 18th Jan '05, 2:45pm Not in your inventory. It's in the hold of the Ebon Hawk (where the stowaway was).
Enagonios Tue, 18th Jan '05, 4:17pm thanks, i found it :)
the darkside ending was better than the lightside one imo :) and the darkside powers are awesome!
Eric Xanthus Tue, 18th Jan '05, 4:53pm I tried dark side, but I couldn't get into it. As opposed to my brother, who likes choking everyone and wiping out his own crew. Anyway, I'm going crazy waiting for KOTOR2. Even my wife can't wait to play it.
Tap Dancing Oyster Wed, 19th Jan '05, 3:24pm Light and Dark side mastery effect the cost of using the relevant sides force powers. ie. master heal is far cheaper if you have light mastery and far more expensive if you lean towards the dark side.
I have played as a guarduan I prefer to dual wield - as opposed to using a double bladed lightsaber. You can fit more modifications to 2 sabers than you can to one double edged - as well as more damage. I think I had one of the guys running round with 2 lightsabers that had as many modifications that stunned enemies as possible. In a round his opponent had to make a fair few DC rolls to avoid being stunned.
You could also set up someone to have all the improved critical modifications to their sabers - which could be even more effective.
Viper3220 Wed, 19th Jan '05, 5:09pm Keen+Master Critical Strike=Big Ouch!
joacqin Wed, 19th Jan '05, 6:06pm I really dislike both dualwielding and doublesabres, they are just so damn silly and stupid. It even looks dorky. I prefer a single lightsabre, it is not a lot less powerful than the other styles and it just looks so much cooler and I am a SW traditionalist.
Eric Xanthus Wed, 19th Jan '05, 11:24pm While I don't think they are "so damn silly and stupid," I'm not fond of dual-wielding or double bladed sabers either. But I counseled my wife to dual wield for precisely the reasons that Tap Dancing Oyster gave above. Packing more mods into your sabers is much better than getting a few more damage points, in my opinion.
joacqin Wed, 19th Jan '05, 11:30pm Of course it is, I have had dual wielding characters and being able to have your PC use 4 crystals is nifty no doubt about it. I just think it is *wrong*! A Jedi/Sith wields *a* lightsabre, that is their thing. Maul was a little ***** with an attitude problem and Anakin got his butt kicked when he tried to wield two.
Viper3220 Wed, 19th Jan '05, 11:34pm Yes exactly! that is what I think of 2 lightsabers.
everybody started dual-wielding everything in almost every movie after The Matrix came out.... so I blame The Matrix.
ejsmith Thu, 20th Jan '05, 2:39am I also enjoyed KotOR. I think the story was at least decent, the graphics were outstanding. The game engine agreed with me, but nonetheless, lacked that "LOOT ALL" key that gives Dungeon Siege it's +15 to-bloody-hit bonus.
Beer and pizza and a Beetlegeuse-style-brothel, to whomever on the Bioware team includes a "loot all" in KotOR 2.
Eric Xanthus Thu, 20th Jan '05, 4:28am Yikes! Strong feelings on the lightsaber. I agree with you joacquin. I was directing that second line to the Tap Dancer above you. I can't bring myself to dual wield, and when KOTOR2 comes out in February, you can be sure I'll be leaping right in with my single-bladed consular-to-end-all-consulars. I mean, why be Vader when you can be Yoda? Did you SEE what he did in Episode 2? Yikes.
Tap Dancing Oyster Thu, 20th Jan '05, 10:45am Everyone has their preferences I suppose - I really could'nt give a toss how the character looks when he/she is holding a weapon (no puns please). I'm also not the type to start getting carried away re-enacting the movies or anything. These are just games, and they don't compare to movies (the last 3 anyway).
I suppose some people derive a certain "coolness" about dual weilding - for me this isn't an issue -I don't think I'd ever invite my mates round to show them how "cool" my KOTOR character looks holding two lightsabers.
For me it is about being effective and making the most out of the available tools. Powergaming if you will, or outsmarting people who designed the game. On top of that the game has a reasonable story line as well.
Enagonios Thu, 20th Jan '05, 12:59pm bah! dual-wielding rules! :p
er, as another stupid question, what EXACTLY does the lighsaber gem with the "keen" ability do?
Sparhawk the Pandion Thu, 20th Jan '05, 2:22pm Increases (doubles, I think) your chance for a critical hit. A Master critical strike with a Keen weapon gives you a very good chance of doing massive damage.
What exactly did the 'loot all' do? There's a 'take all' in KotOR, and that was enough for me.
Enagonios Thu, 20th Jan '05, 6:02pm Ah, thanks for the info.
Yeah, enough for me too. Loot all sounds like, maybe it loots all the bodies in a certain area simultaneously? Wouldn't mind having that :D
Takara Fri, 21st Jan '05, 1:06am Whilst I really enjoyed the game, I did have one major beef. Wtf was going on at the star forge? Just endless waves of really crappy enemies. Whilst none presented a huge problem, the sheer limitless numbers eventually wore your force powers down, and more importantlt, wore my patience down. Up until then, the game had been a real joy, but that whole sequence almost made me give up in disgust. Way too irritating for words.
Blackthorne TA Fri, 21st Jan '05, 1:20am Actually the enemies aren't endless; it just seemed that way :) If you take your time about moving ahead through the Star Forge corridors, there's plenty of time to rest and recuperate between waves of enemies, and there actually is a finite number of them.
Viper3220 Fri, 21st Jan '05, 4:12am @Tapdancing Oyster
You care not how your character looks you just want to be the most effective in combat... you sir are a munchkin ;)
NonSequitur Fri, 21st Jan '05, 5:55am Keen+Master Critical Strike=Big Ouch! Throw an Opila crystal on that and watch the body count skyrocket.
I agree with the anti-dual-wielding thing, too. "Short" lightsabers? What exactly is the point - it can hardly be balanced because the blade weighs nothing. Double-bladed lightsabers I can stomach, since (1) Maul rocked, (2) it's more like a light-quarterstaff than dual-wielding, (3) it's not open to munchkinism since you only get two crystals and it has a lower critical chance, and (4) only a true master could expect to be able to wield such a weapon effectively.
I always take either Duelling or Two-Handed Fighting, simply because they are excellent proficiencies. Duelling is spectacularly underrated for any non-powergaming character (ie: one who doesn't min-max at all, as few Jedi would have any sub-standard stats). Why do you think Malak (and Revan, in all the cutscenes) single-wields? He's got Master Duelling, that's why! +1/+2/+3 to hit and defence is decent enough, plus it's useful when you get it (at level ONE). Two-handed fighting is probably stronger, but only because it gives you an extra attack and does more damage, and you have to wait until level 8 to use it properly.
@ Eric Xanthus: What have you got against Vader? Sure, he was a dork before he got the mask, but he was the MAN in New Hope and Empire, and he was a single-wielder... :D
Eric Xanthus Fri, 21st Jan '05, 7:05am Actually my Vader comment was about playing a consular, not the saber type. Not particularly on topic at the time, but hey--I drive my colleagues crazy with my stream of consciousness conversations. I totally agree about the bonuses on dueling--and I don't even think that the extra damage from double-bladed fighting makes up for it. The one and only place where I'd consider using the damage of a double-bladed is against the two terentateks, which is a pretty ugly fight for a consular.
But seriously, do you really think there was ever a time when Annyvader could take Yoda? Please. The green monster would ***** slap him back to Tatooine.
Tap Dancing Oyster Fri, 21st Jan '05, 11:03am @Viper - Munchkin?? not having played a MMORPG or Pen and Paper RPGs I had to look that one up. What your saying is I'm just playing to get the best equipment and become as powerful as possible? Well your right, but Kotor is not an MMORPG so hopefully I'm not upsetting anyone by doing that, accept maybe the cheese police.
I could play the game with a character using a one lighsaber and no armour all the way through for the sake of role playing a character like skywalker. Or perhaps I could roleplay as myself and sit on my backside in a cantina perhaps on a warm planet like tatoine and play pazaak, ignoring all the quests for fear of a premature death?
I've always gotten more enjoyment out of trying to defeat the oposition as quickly and easy as possible.
Takara Fri, 21st Jan '05, 5:54pm My character was a tad like Skywalker. One handed lightsaber, jedi robes and all that. Though I dont like blue or green, so had a purple gem in mine. :D
Eric Xanthus Fri, 21st Jan '05, 6:11pm Yeah I go with purple too. I just don't like the other colors much.
Enagonios Sat, 22nd Jan '05, 4:42am I've always gotten more enjoyment out of trying to defeat the oposition as quickly and easy as possible. yeah brotha! heh ;)
I dual wielded 2 purple lightsabers my first time playing. Samuel L Jackson aint got nothing on me :D hehe. But now I"m playing a lightside consular with dueling skills. lightside powers aren't really as good as darkside ones though :(
Eric Xanthus Sun, 23rd Jan '05, 12:44am Knock 'em out and let Mission critical hit them for you. I let her clear the entire Rakata beach while I tuned my lightsaber. And droids...droids are lunch to a ls consular. I love 1. The Matale estate 2. The Sith tomb with the assassination droid and 3. The final assault on the Star Forge. Talk about lighting up your screen...
Enagonios Sun, 23rd Jan '05, 5:09am Yeah, but force lightning would've been just as effective and coud've fried non-droids as well. <sigh>
oh, i discovered this my last game as a darkside consular. Did you guys know that you yourselves could drain the lives of the trapped jedi at the end? I drained all of them but the 2 that Malak was able to get to and cut him down in less than half the time ;) "*I* am the true Dark Lord of the Sith!" :)
Eric Xanthus Sun, 23rd Jan '05, 4:42pm Yeah. You can also destroy them with destroy droid, which at least keeps Malak from getting the life force. I just pump up with master speed, run around the room destroying all the tanks, and then face Malak. This way he only gets to drain one stolen jedi.
ejsmith Sun, 23rd Jan '05, 7:02pm In Dungeon Siege, there was a "loot all" key. It worked the same way, in that game, that it would have in Baldur's Gate 2, Icewind Dale, Temple of Elemental Evil, or even Knights of the Old Republic.
Let's say you're a Jedi, and you just get tired of the filth in the Sith Temple on Korriban. So you wipe them out. Women, children, dogs, cats, mules, monkeys. An enormous cauterized bloodbath. So, now there's dead bodies lying everywhere. Well, you know what I mean; pieces of dead bodies, everywhere.
You hit the "loot all" key. The loot all has it's own little artifical intelligence script. It looks around for the nearest pile of stuff, and picks it all up. Then it looks around for the next closest pile, and picks that up. Let's say one of your people gets completely filled to the brim with stuff. They just stand there, and someone else that isn't filled to the brim will pickup whatever's left in the pile.
Now, if you've done a good job of killing, there will just be a little trail...like breadcrumbs through the forest. You don't have to hold down the alt key to find the little pile of gold that's hidden behind the scenery or the column. You DO have to manually open chests and other containers. And you may very well have to move your people around if there's a break in the breadcrumbs. It just takes a portion of micro-management, and breaks it into pockets of micro-management. Normally you'd have to click on a pile, click the "get all" key, and then click on the next pile, and click the "get all" key. Sure, you can learn to do it quickly.
But in Dungeon Siege, you can wipe out the entire room, click the "loot all", and go get a cup of coffee/tea/whiskey. When you come back, you'll need to sort through your inventory and maybe click the "loot all" again. It was such a fabulous, wonderful, fulfilling part of Dungeon Siege. Loot All made it an excellent dungeon crawl.
And I would very much like it to be a part of KotOR2.
Viper3220 Sun, 23rd Jan '05, 11:21pm Why would you want that? I like to see what I'm getting and who I am getting it from.
Eric Xanthus Mon, 24th Jan '05, 12:42am Yeah, I agree. I'm an older gamer (28), and I have some "old-fashioned" ideas about the art of gaming. Loot All involves a lack of interest and/or commitment to the game, as I see it. But hey, to each his (or her) own.
Takara Mon, 24th Jan '05, 12:49am I'm in the same park. I always get a small thrill when I'm looting a corpse, or checking a box. Part of my mind is wondering what I'm going to find. What new goodies I can play with. A loot all would take away the fun and excitement. If a game has it, there's no prob. If someone wants to use that then that is fine. I'll stick with person to person looting myself.
NonSequitur Mon, 24th Jan '05, 8:27am @ Eric: Sorry, didn't catch your drift. I think I must be the only person who like playing as a Sentinel, if only to avoid needing Force Immunity. I don't like Consulars - they're overpowered and should probably all be more like Jolee than anything else, what with all this "balance" stuff.
Still, it's just much more fun for me to hand out a saber-whuppin' after a Force-jump into combat with a Master-Speeded Guardian... followed by another acrobatic leap across the battlefield to slaughter another blaster-wielding enemy, all while HK-47 takes out the rest of my pathetic meatbag opposition.
Re: "Loot All" - looting one-by-one seems much more personal; I can't really explain why, it just seems better that way.
Eric Xanthus Mon, 24th Jan '05, 4:11pm NonSequitur, you aren't the first to say that about me, sadly. Nor probably the last. :D
I like Force Jump as well, but my computer has a teensy little problem rendering it, so I don't always get to see it happen. Also, I found that "finding the range" was a little hard--sometimes my wife's guardian wouldn't jump, even when I was sure she was standing far enough away.
Viper3220 Mon, 24th Jan '05, 5:58pm Consulars overpowered? that's the first I've heard of that!
Eric Xanthus Mon, 24th Jan '05, 10:38pm Then let this be the second. Or at least, I think they are more powerful than any other class. Why just kill one guy at a time when you can kill them all? Or knock them all out, at least. Either way, it makes the game verrrry easy. It would not be difficult at all to play a consular game and never swing your saber (or almost never, at any rate).
Hmm. Maybe that's how I'll warm up for KOTOR2...
Viper3220 Tue, 25th Jan '05, 12:01am lol in KOTOR2 under Consular it says "note: for advanced players only" or something of the sort.
Enagonios Tue, 25th Jan '05, 1:26pm @Eric
if you play your usual ls consular and never swing your saber you'll have a problem killing anything :p i think it could be possible for a darkside consular though.. even if they ARE the good guys, the lightside should have more offensive spells.. i mean, c'mon, "Destroy DROID"?? :rolleyes:
I played through as a lightside guardian, it rocked, and a darkside consular was even better. I'm having a bit of a prob getting into my ls consular though :/
Eric Xanthus Tue, 25th Jan '05, 5:02pm I was speaking of consulars in general, but I think a ls consular could take this no-swing challenge as well.
First of all I might take a ds damaging power to help out a little if I played a ls no-saber consular. But even if I didn't (I smell a challenge coming!), I think it would still be pretty easy. I guess I'd have to get a ruling on using throw lightsaber, which I assumed I'd have access to when I made up this little idea. There'd be no other way to kill the two terentatek on Korriban, as I see it...although you could probably replace throw lightsaber with mines and grenades there. For every normal fight in the game, it is a simple matter of using stun to paralyze them and let Mission kill them for you--her criticals kick in on every attack that way, so that at high levels she hits as hard as a guardian. Force whirlwind accomplishes the same thing, but on single targets like Malak. It would be boring, but I could kill Malak with just Force whirlwind. One thing I haven't really thought through yet is how to handle Juhani--I'd have to take a look at what powers are available to you when you face her.
Don't forget who you're talking to here. I soloed Improved Illych in the Tactics mod. :D
Viper3220 Tue, 25th Jan '05, 5:44pm Lightside spells are set more to improve your character or boost or enhance him not damage your enemies. The lightside view is that the force is not for attacking. So I'm suprised they even have destroy droid in there.
chevalier Tue, 25th Jan '05, 6:03pm Droid is not a life form, so probably that's why. The light side Jedi used it in Star Wars movies, as well.
Taking dark side powers for a light side Jedi doesn't really look nice from the roleplaying point of view. In PnP Star Wars, it would give you dark side points or at least lead to getting them, as drawing on the dark side at least verges on an evil act.
I believe Master Valour, Force Armour and Heal plus maybe Force Immunity and Energy Resistance would give you all the defence you need to be able to deal with your enemies by Wave and Stasis alone.
I don't know your reasons for going no lightsabre consular, but if you want to roleplay such a goodie goodie that won't even draw a weapon on his enemies, using a dark side power on them will be even worse, so it will defeat the purpose.
Funny thing, my character was a lightsabre rattling consular with more of a death wish than most guardians have. ;) He even took on Malak in melee (and owned him like no tomorrow).
[ January 25, 2005, 18:14: Message edited by: chevalier ]
Viper3220 Tue, 25th Jan '05, 6:12pm Really? I've seen Obi-Wan and Qui-Gon force push a few battle droids but I've never seen them use some sort of destructive lightning thing that destroyed a droid. Do you remember where in the movies they used it?
chevalier Tue, 25th Jan '05, 6:16pm Hmm... the lowest level of that power is Stun Droid. You sure they didn't stun the droids at any point? In Episode II, there was a huge display of Destroy Droid during the battle with Duku.
Viper3220 Tue, 25th Jan '05, 6:22pm Oh yea now I remember. But I don't remember who all was using it.
chevalier Tue, 25th Jan '05, 6:30pm All the light side Jedi attacked by Dooku's droids were using it.
Enagonios Wed, 26th Jan '05, 9:56am I don't know your reasons for going no lightsabre consular, but if you want to roleplay such a goodie goodie that won't even draw a weapon on his enemies, using a dark side power on them will be even worse, so it will defeat the purpose. True, if we were talking strictly a lightside consular. But a Darkside consular could do it just because he wanted to show his strength in the force. Kinda like Emperor Palpatine
chevalier Wed, 26th Jan '05, 1:33pm That's correct, so that's why I was asking. Well, this makes me think of one of my "projects", which was to be a guardian with good WIS and CHA, drawing his lightsabre only when absolutely needed, i.e. not in most battles.
So much as there no lightsabre Jedi (strictly or not), there are also no Force Jedi (again, strictly or not). For the former, using the lightsabre is the last resort, for the latter using the Force to your advantage is that. The general sentiment towards buffs rather than offensive powers connects here.
Eric Xanthus Thu, 27th Jan '05, 3:22am If I were to play such a game, I would definitely roleplay a light side consular and not use a dark side power (as I stated earlier in the thread, I just can't get into playing dark side). But the point of my post was simply to illustrate the power of the consular, which Viper3220 seemed to either disbelieve or mock (I couldn't tell which). The bias seems to be that guardians are stronger because they can do more damage with their sabers, and that is the illusion I was trying to dispel.
Viper3220 Thu, 27th Jan '05, 7:37am It was disbelief I assure you. I hear all this talk about people having 5 attacks with a 34 strength with a guardian and wiping the most healthy enemies out in 2 rounds whilst I hear "you'll have a hard time if you're a consular..." that and I usually don't take this into account... but they don't have very much hp and unless you focus your attrib points into dex and your feats into dueling you're going to get hit alot. (I'm actually playing a consular in Kotor II right now and I'm loving it!)
Tap Dancing Oyster Thu, 27th Jan '05, 3:00pm Viper - is KOTOR2 out yet?
Eric Xanthus Thu, 27th Jan '05, 3:46pm KOTOR2 came out in December for XBOX. It comes out in a few weeks for PC.
Viper, I got a little confused in the middle of your post. Were you saying that the 34 strength guardians have low hp and dex, or that consulars do? Just curious.
And just to underline my point from earlier, consulars do that kind of damage too, even with a lightsaber. There is only one monster in the game that a super-guardian can kill faster than a consular, and that's a terentatek.
Anyway, glad to hear you like the consular in KOTOR2. But no spoilers please! I can't wait to start playing that game. :D
chevalier Fri, 28th Jan '05, 1:35pm I hear all this talk about people having 5 attacks with a 34 strength with a guardian and wiping the most healthy enemies out in 2 rounds whilst I hear "you'll have a hard time if you're a consular..." that and I usually don't take this into account..Believe me, my consular had four attacks with one lightsabre with Attack Bonus in the fourties and the damage wasn't small, either. He owned Malak like no tomorrow in lightsabre combat using two powers on self - Master Speed and Master Valour. In most cases, he didn't even need force powers to trash folks around, and his AC was quite comfortable, as well. Stats (initial): 14-12-10-14-14-14.
You could still score five attacks, but that would rely on dual-wielding. At best, you get -2 to hit, with Master Two Weapon Fighting (or however it was called). With Master Duelling (for one weapon), you get +3 to attack and defence. Add Master Flurry for one additional attack and with two weapons you have -4 to attack and -2 to defence, while with one you have +1 to attack and +1 to defence.
Now, soldier/guardians with their supreme attack bonus could try and pull off dual-wielding with Power Attack turned on, which is about -5 to hit for one additional attack and +10 to damage. I'm not really sure if this pays off. I suppose Master Duelling + Master Flurry combo with one weapon is the deadliest, except for Master Critical with Duelling (+3 to hit, -2 to AC together, crits like 15-20).
joacqin Fri, 28th Jan '05, 2:09pm The characters I enjoyed the most wielded one lightsabre and had duelling and then master flurry and master speed. Chop chop.
wenchwogg Fri, 4th Feb '05, 1:10am KOTOR has to be one of the best games I've ever played. I played it a while ago, when it first came out on the Xbox.
Recently beat KOTOR2 (3-4 weeks ago), and I enjoyed it more than the original.
Also, I find it very humorous how everyone demands you have to dual-wield lightsabers and powergame it. Both games are insanely easy and can be beaten with pretty much anything you want. To me, a Jedi Consular with two lightsabers just doesn't seem right, even if they add a ton of Wisdom. But that's just me.
Viper3220 Fri, 4th Feb '05, 6:05am @Eric
I was talking about consulars when I was saying about low hp.
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