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View Full Version : KotOR2 Thread (Questions /Comments /Criticisms) *SPOILERS*
Enagonios Thu, 3rd Mar '05, 4:14pm I just finished it as a Lighside Guardian/Weaponmaster and I thought it was pretty cool.
Comments:
The game crashed a few times rendering my last played file unreadable so that sucked. Especially in the last scene with Kreia on Malachor V!! :mad: Thank God I had the foresight to have a back-up save while fighting Sion just in case this happened
Story-wise I found it really good. While it lacked the excellent "twist" of KotOR, the story was more exciting and faster-paced. I got some complaints though. (get to that later)
Complaints:
The ending REALLY leaves you hanging :sosad: and while I like the whole "influence" idea, I didn't like that after maybe 1/3 through the game, interaction with the handmainden and Atton stopped. Also, there wasn't much interaction with Visas. And there was no real in-game romance. A bit of flirting with the handmaiden and getting shot down by Mira, but that was it. Then outta nowhere Visas has a thing for you :confused:
Also, I feel kinda stupid but I don't really understand why Kreia's connection to the force was stripped away :o someone help me out please :)
Lastly (for now :D ) after finishing the game, I went to the movie page and it says 5/65 movies unlocked. wtf?? what do I have to do to unlock the others?
Kreia practically carried the game on her back as you hardly ever see Sion or Nihilius (another complaint of mine) but she was awesome and Maggie Smith's (I didn't check the credits but it's gotta be her, right?) voice acting was the best I've ever heard. Loved the game, wish it crashed a lot less though :/
Pac man Thu, 3rd Mar '05, 4:35pm You basically translated my thoughts exactly, except that my game didn't crash a single time. Guess i got lucky eh ?
Enagonios Thu, 3rd Mar '05, 5:11pm Lucky Bastard! :p
Before I go throguh the game again with my customary darkside consular, I'm thinking of going through the game with "myself" as a sentinel. There were a lot of conversation choices I wanted to make but was restricted by my lightside rp'ing :(
My favorite dialogue was with Atris, the first time when you confront her in Telos. the choices just seemed like something I would actually say. Stuff like "You don't know. You were not there." :eek: powerful stuff.
Like I said, I loved the story and the dialogue was excellent but I kinda feel that they rushed it a bit :/
Oxymore Thu, 3rd Mar '05, 5:52pm - The game engine is the same than Kotor 1's. Some fan-made mods were actually better looking.
- AI is crap. Really.
- A couple of new force powers/perks + three new "classes" (read: some extra perks and powers... woop-dee-f***ing-doo!)
- NPCs usually have close to no backstory and nothing interesting to say.
- Party interactions are, to put mildly, scarce.
- Most dark side choices denote angsty teenager behavior. Light side options are even more idiotic. Why wasn't the neutral way exploited more? The exile's backstory and Kreia's presence were so promising, but nooooooooo! instead let's go with those awesome scripts:
A: I'll kill you for no reason! Yarrr!!! (Dark)
B: Please accept all my money, let me wash your feet and suck your dick. (Light)
- When I think of it, the beginning of the game was ok, then at some point you feel you're playing a beta of some sort. The plot falls flat. The NPCs fall silent. Looking for some excitement, you start a game of minesweeper.
- The ending sucked. Sucked.
- Taking a peek inside the game file, conversations, movies, interactions, entire planets were skipped. Why? To release the game on Christmas? F***ing admirable.
-The influence system could have led somewhere but once again it feels like unfinished business. Having high influence yields rewards, low influence yields nothing. You can train an NPC in the ways of the Sith... but he will still react like a goody-two-shoes no matter how dark you are and how much influence you have on him. All a good concept wasted. Simply wasted.
Summary: potentially a great game but somehow, somewhere, someone decided to release it before it was alpha-tested. Why? Why? (who said "money"... come on, who said it? ... you in the back, I heard you...)
Death Rabbit Fri, 4th Mar '05, 12:14am @ Enagonios
Kreia was played not by Maggie Smith, but by Sara Kestelman. Don't worry - I haven't heard of her either.
In case anyone was wondering why Visas sounded so damned hot - she was played by Kelly Hu. Yowza. :love:
Oxymore has brought up some really good points about why I'm almost to the end (fighting Sion) and feel so unfulfilled. I couldn't quite put my finger on it, but yeah - the game does feel very rushed and incomplete. I've been totaly hooked on this game up until this point, probably because I was waiting on the edge of my seat for some big plot twist, or more interactions with Nihilous or Sion or something, and learning more about them and how they became so powerful - nothing. It's just nothing for 4 worlds, and then "Ok, let's go kill them now. M'kay?" Double-ya, Tee, Eff?
I also felt that the 4 worlds were far too short (with the exception of Nar Shadaa, which was just as meaty as the Kotor 1 worlds). Onderon/Dxun was pretty good.
I'm very disappointed in the Sith Lords themselves. There was all this build-up for Darth Nihilous, to be this [Sam Jackson] bad-ass planet-eatin' muthaf*cka [/Same Jackson] and you only really see him in 1 cutscene with any significant presence. He appeared to be on a level playing field with Sion, which didn't make much sense to me. Destroying entire planets with your willpower is cooler than being a walking scab, I'm sorry. And then I fight him - and he's a big p*ssy. That's right - I just called a Sith Lord a p*ssy. You should NEVER be able to call a Sith Lord who devours entire populations a p*ssy, and yet I have. He's the biggest guy on the BOX, for chrissakes. Hence, my being completely underwhelmed. :(
I really liked the NPC's and the idea of influence, especially the ability to turn them all into Jedi. But yes, it didn't make sense that I would build up all this influence with Atton and then have nothing to look forward to but some friggin' Pazaak games. Are we in a retirement home here or what? Hey Atton - wanna play Jedi Bingo? Not like I brought you back from the darkside, or anything. How 'bout monopoly? I get to be the shoe!
The combat system is IMO much improved, and I loved all the cool new Jedi outfits you get along the way. Also, the prospect of being able to upgrade your lightsabers with new parts just kicks ass. Having a lightsaber that does 2-20, plus 1-12 from your Adegan lense, plus 1-10 cold damage from a crystal, plus 1-8 electrical damage from a power cell, plus 2-12 critical hit damage from another crystal, plus being Keen from your emitter - hot damn! And that's just my right hand! :D
That said - did anyone else feel that the game was a little too easy? There weren't any enemies in the game that I felt were all that challenging. Rare was it when I was actually knocked down, but that was mostly in the early stages. By the time I became a weapon master, everybody was my *****. Were the heroes made too powerful, or the enemies too wimpy? Did the game engine not adjust enemies to your characters level? It seems like not sometimes.
Overall, I'm still happy with the game, and the hours I've wasted on it in the last week have been quite enjoyable. But yes, I feel I must echo the sentiments of everyone in this thread. I love the game because it's fun, but I'm pissed off at it for not being as good as it could be. And I think Oxymore definitely has a point about the Christmas rush date. It probably hurt an otherwise awesome game.
Newfie Fri, 4th Mar '05, 2:52am This game was an almost duplicate of the first. If the formula works why change it? There are few complaints I have about this game. Most bugs I ran into were minor and I played it for three days straight, about six hours a day. Lightsaber upgrades were cool.
But your right, it was too easy.The major fights were pushovers (the only fight I had to replay was the battle against the three lightsabers and I won the second time).
They had some really fine interactions and super character creation going here (especially the Handmaiden and Visas) and it died. And then the switching to the remote and Mira at the end? What the hell was that about? They were minor characters and didn't merit their own ending. How about a seperate fight between Visas and Darth Nilhious, slave versus master for revenge? How about the Handmaiden versus Atris for a battle? These would have been more appropiate.
The ending was way too abrupt. How about the ending in KOTOR1 where you felt rewarded for saving the universe? The copout of Kreia telling you of what happens to your friends is so lame that I was in shock that Lucasarts would try to put this past us. Finish the deal guys, we'll wait.
I felt this game was longer than the KOTOR1 or that might have been the game felt so much like the first one that I felt like I was playing it again. I did not even race this game, I played them so much in the first one. Drop the racing please.
My final complaint is the dialogue scripts were so long, I found myself clicking past them to get to a choice. This hurt me that I missed three quests on Nar Shadaa involving Vogga the Hutt. Cut the crap, give me the bottom line so I can get to the fighting!
Overall, it was still a great game. They should have went a few different directions, expanded NPC interaction and polished it a litttle more. Put those improvements in KOTOR 3 and it will rock.
Death Rabbit Fri, 4th Mar '05, 8:43am God damnit!!! :bang:
Okay, I just finished it, and the ending really sucked. SUCKED. I'm so pissed off right now. I don't even know if you can really call it an ending, all 10 seconds of it. I've never had the ending of a game be so lame, except maybe the end of Tron 2.0. Jesus Christ on a pogo stick. When will these damn game designers learn that a cool ending is nearly as important as the rest of the game combined? I feel like I've just wasted my time. No pay-off at all. Gah!
I'm so annoyed now that I have no interest in playing the sequel if it ever comes out. Grrrr. :flaming:
edit - In my anguish, I decided to scope out a game forum or two and discovered not only am I not alone here, but that the game was indeed gutted to be rushed out the door to make it on the shelves by Christmas. Apparantly there is quite alot of content and story present in the game's data files that can be found if one is willing to do an autopsy, but I'm not now. I had high hopes that the executives at Obsidian would learn from the mistakes of Interplay. To learn that if you produce quality games, the profits will flow, and idiot corporate execs should be the LAST people controlling things. Guess I was wrong, and profit came before product once again. I give Obsidian a year before they tank. Troika called, fellas - they're keeping a chair warm for ya. Morons. :mad:
@ Newfie How about the Handmaiden versus Atris for a battle?There was one. Did you not get it in your game? When you go back to Telos (if you're male and light-side) you get to fight Artis AS the Handmaiden?
[ March 04, 2005, 09:24: Message edited by: Death Rabbit ]
Newfie Fri, 4th Mar '05, 10:22am The fight was interrupted by my main character stepping in: is this what is supposed to happen?
Another thing that bugged me: Why was the trip to the Sith Academy made alone? I was priming the Handmaiden and Visas for the final battles and suddenly I was doing it alone. Crap!
Sparhawk the Pandion Fri, 4th Mar '05, 1:49pm had high hopes that the executives at Obsidian would learn from the mistakes of Interplay.
Don't blame Obsidian, blame LucasArts. The publishers set release dates.
Enagonios Sat, 5th Mar '05, 3:19am Kreia was played not by Maggie Smith, but by Sara Kestelman. Ah. I woulda bet my balls it was Maggie Smith :eek: Thanks for the correction DR.
While I wouldn't go to the extent that Oxymore has, I tend to agree with him on many of his points (see my first post). Character Interaction was awesome for a while, then suddenly it stops dead. The moment Atton and the Handmaiden become Jedi they clam up. WTF?
And when you get Visas, and Kreia warns you not to have sex with her, nothing happens after that. Then suddenly, at the end, Visas is in love with you and it doesn't really have an impact on the story. 3 hotties on the ship and no real romance, wth is with that?
DR was right in saying that Darth Nihilus was a shmuck. I never even had to heal when taking him out with my single-saber master speed jedi guardian. Sion wasn't as bad thank God. But as someone said earlier, their characters weren't fleshed out well. It's like they were in the freakin background.
The fight was interrupted by my main character stepping in: is this what is supposed to happen?
yup, it's supposed to.
Another thing that bugged me: Why was the trip to the Sith Academy made alone? I may feel the same with my darkside conular/sith master but with a Jedi soldier/guardian I actually preferred it this way.
And the ending really pissed me off. After all Kreia's talk I thought there was one final battle or something wherever Revan went and then suddenly it's *dum dum du du du dum dum du du du dum dum dum du dum* Good Grief. But still, I enjoyed it. Coulda been so much better though.
And wtf is up with all the frickin game crashes. My new game just crashed in the frickin prologue.
did not even race this game, I played them so much in the first one. Drop the racing please.
Ditto :D
Death Rabbit Sat, 5th Mar '05, 5:57am Thank you everyone for allowing me to rant above. ;)
It was late at night, and I feel much better now. Very theraputic. Sometime soon I may try another go-through as a Sith Marauder. This is the first time I've actually been interested in playing a game as an evil character, so that's saying something. We'll see how it goes.
Here's a question for everybody - do you guys even play Pazaak or do any racing? I tried doing some racing on Telos, but I could never win anything. Every time I would do well, the trackmaster would always tell me I was just shy of the best time (or second best, or third, fourth, whatever). At first I thought I had to become the new champion right out of the box in order to get any flow, but alas - game bug it was. But seriously - I never play Pazaak, because if I wanted to play a goofy card game, I'd snuggle up to my girlfriend and get in on her Mah Johng game, not play an RPG. It's just a waste of good gaming time to me. At least in Kotor 1, racing was a plot essential element. Anyone with me on this?
edit - one other thing...
Yes, my game crashed on my quite often, too. I also had a lot of problems with installation. I couldn't install from the discs for some reason, so I ended up finding a workaround on some forum, where I basically just copied the entire contents of the discs onto my hard drive and installed everything from there. Anybody else experience that?
JSBB Sat, 5th Mar '05, 6:56am I didn't have any problems installing but I had frequent crashes on scene transitions although this stopped when I updated my graphics drivers.
Much more annoying for me is that when I try to start the bloody game I frequently get the initial menu and after I select "game" the damned menu shuts down but the game does not actually start.
Sparhawk the Pandion Sat, 5th Mar '05, 2:03pm The swoop racing is horribly bugged and you can't win it. Which isn't that bad since it sucked in this game anyway (I liked it in the first).
I play Pazaak, but it's not as useful here as in the first game (though it was really only good in one situation there too). Nice diversion though.
Newfie Sat, 5th Mar '05, 3:01pm The Swoop Racing is bugged? How so? I was about to play the game a second time and was going to give it a whirl this time around.
Ragusa Sat, 5th Mar '05, 3:26pm I'm about almost through, I'm going to save the queen of O-whatnot-planet next (can't wait for tomorrow afternoon to finish it) and I have to say I do like the atmosphere and the story so-far although it is fairly linear.
I really enjoyed that fight against the army of Sith on Dxun and I generally like it that for parts of the game you have no choice but playing one of your NPCs.
I do really :love: the item construction and upgrades :love: that allows for so much fine-tuning (let me just think about my beefed-up and overkill mandalorian desintegrator pistol that so much kicks ass with Mira ...), and I like the special abilities of the chars.
A friend of mine had massive and insurmountable problems running it at all with his new kick-ass ATI card, on a 2800+ MHz Athlon/ 1 GB DDR-RAM monster-comp, it unavoidably crashed after very brief playing. On monday there wasn't a bug-fix out to deal with this issue.
Except for two bugs the game ran smooth on my old sys :shake: - first an odd one with the game colours turning to something looking like a thermal image, and then and most annoying another one: When I entered this Jerr'Jerr-or-so-poison-bar on Nar' Shadaar the game started to lag massively and I had to go down to 800x600 and minimum detail to be able to run it at all.
I blame that in part on my sys which is below requirements - 650 MHz Athlon/ 640 MB SD-RAM and a 64MB GF-3 on a good Asus board with a fast 7.200 rpm HDD - investing in quality hardware pays off, pretty amazing how it even can compensate in part for a poor CPU. However, as in other areas it ran smooth, even with many emenies so I blame it on bad programming, too.
:xx: Not long, and I'll get myself a 3000+ MHz Athlon XP and 512MB DDR-RAM and a new Asus motherboard :xx: and a good deal of my performance issues will be history as my GF-3 is sort of old and no match for newer cards but still pretty capable - with the upgrade I removed my current bottleneck anyway :roll: :spin:
Sparhawk the Pandion Mon, 7th Mar '05, 4:26am No matter what happens in the swoop race it says you crashed and didn't finish. I think this was an attempt to fix the XBox bug where you could crash and forfeit to win, but they seem to have overcompensated....
reepnorp Mon, 7th Mar '05, 1:27pm I have to agree, this game had quite possibly the most dissapointing ending ever. The final fight wasn't all too hard, then the cutscene just plain sucked.
Enagonios Mon, 7th Mar '05, 4:53pm I had a harder time with Kreia's floating lightsabers than I did with Malak though...
Newfie Tue, 8th Mar '05, 5:17am *SPOILER*
... to defeat the lightsabers, run to the entrance you came through and the lightsabers will not follow. Then turn back and draw them out one by one, and they are easy prey.
Enagonios Tue, 8th Mar '05, 10:22am ah, may do that with my consular if they wont get incapcitated by "insanity", but i just cut them down with my lighside guardian :cool:
does the ending change for good and evil chars like it did in the first?
JSBB Tue, 8th Mar '05, 2:37pm @ Sparhawk - I had that same bug but it only happened to me after I had actually crashed and failed to finish a race. When I reloaded my last save I was able to race properly, unless I crashed and forfeited again. Still, it wasn't really fun so I just grabbed the easy prizes and didn't bother trying to beat the champ.
As far as Pazaak was concerned I was disappointed - if they were going to put it in couldn't they have made it so that your opponents had a proper running bank instead of just being able to win X credits regardless of how many you had already lost? More opponents to play against would have been nice too.
I started on a Sith run last night after finishing my Jedi run on Sunday and I am willing to bet that the lame ending is identical but with different outcomes as predicted by Kreia.
I was planning on doing four runs through to try each of the male/female good/evil combinations but I am starting to have second thoughts about that.
Enagonios Tue, 8th Mar '05, 5:05pm I am willing to bet that the lame ending is identical but with different outcomes as predicted by Kreia. oh damn. :(
I was planning on doing four runs through to try each of the male/female good/evil combinations but I am starting to have second thoughts about that I'm having second thoughts about just running through a 2nd time as a sith :/
Ragusa Tue, 15th Mar '05, 5:11pm I have finished it now, and I found it so-so.
I really like the improvements to the feats system and the availability of extremely high levels - you only hardly ever achieve such levels in the game. I liked the improvements to the upgrading and the manufacturing abilities introduced with KOTOR2 - I like to finetune my chars a lot.
I was somewhat disappointed about the fact that disciple or handmaiden are only available for male or female chars, as for me diciple was most uninteresting and boring a char.
The story is, well, not so immensely amazing to me. And to be quite honest, and graphics didn't strike me as as beatiful as were the plains on Dantooine in KOTOR.
What I dislike is how bugged the game is - and that there still isn't a decent patch out adressing the various problems for the german version.
First issue was that the game sometimes went very slow all of a sudden, as if I had started defragmenting in the background while playing. A most annoying thing, as it rendered these areas of the game almost unplayable.
I had that for the first time when I went into the hot steam area in the Perragus mines - as if my char has grown roots I couldn't move him anymore, and if I do manage that after all, controlls grossly overreact. Same for the poison bar in Nar'Shadaar - pressed the w-button briefly and I was stuck at the other side of the room between the wall and an object.
I ended up navigating the way through that area by attacking enemies and moving to them, closing in on the next door. The absence of enemies made the hot steam area extremely annoying for me to go through.
Also entering and leaving rooms was at times somewhat special in KOTOR already - if you didn't really hit the entrance right, you'd had to maneuver. In KOTOR2 this was the norm.
So, in summary, I'm angered as for the playability of KOTOR2. With a brandnew Athlon XP 3000+ and a GF-3/ 64 KOTOR2 shouldn't suddenly be a problem where KOTOR wasn't one for a Athlon 650/ GF-3/64. Same engine in the end. Bleh.
:mad: Burn the X-Box! :mad:
Oxymore Tue, 15th Mar '05, 11:16pm Meh.
Give us a source engine-powered Kotor III featuring Revan and the Exile as the two main characters.
Better podracing, combat animations, panem et circenses and ... a decent plot for force's sake!
And don't release it halfway through development, damn it. Look at Blizzard, they seem to prefer delaying release by a year and sell decent games, but I don't think they make less dough this way.
<I can't rant enough about this>
Enagonios Wed, 16th Mar '05, 1:46pm I had that for the first time when I went into the hot steam area in the Perragus mines - as if my char has grown roots I couldn't move him anymore, and if I do manage that after all, controlls grossly overreact. Same for the poison bar in Nar'Shadaar - pressed the w-button briefly and I was stuck at the other side of the room between the wall and an object.
Yea, happened to me too :mad:
@Oxymore
Yeah, I'd rather have waited for them to release it later but unbugged and with more closure for christ's sake! :/
Lawless Wed, 16th Mar '05, 2:51pm SPOILER
Mine crashed when i was training haindmaiden, when it went to the betrayal scene it came back as a black screen. It worked wen i loaded up again. I agree the ending was terrible. The first one ending, twist etc were really cool. But how could you kill Kreia and not yourself if you have this special bond thingy. And also the "romances" were crap. But i could still play this game again though. Despite its many flaws it can be enjoyable.
Jesper898 Thu, 17th Mar '05, 6:18pm Kreia and the Exile does not have such a fatal Force bond after all, since they do not exist. (Notice that none of the Jedi Masters have even heard of this)
Kreia was simply lying to you.
Dall Fri, 18th Mar '05, 8:46pm I don't think anyone has posted this:
http://forums.obsidianent.com/index.php?showtopic=29764&st=120 on this page, you can find some audioscenes with Atton. a fan has put this together.
http://forums.obsidianent.com/index.php?showtopic=29764&st=18 and on this page you can read the dialogue, who should have been in the end, if obsidant had got a little more time...
jesper898, i know that you have some more audio files who should have been in the game (there is an especially good one with HK47 who's acting Carth and says "Master, i do not trust you! i cannot trust you! I cannot trust anyone!) Could you please give us the link to a page where these files can be found?
Jesper898 Sat, 19th Mar '05, 3:58am http://tubertarian.com/kotor2missingcontent.php This site contains some of the cut stuff. (Scripts and audio files)
By the way, apparently Obsidian asked Lucasarts if they could make a content patch with the original ending, the droid factory and whatever else was cut due to time constraints.
They have not recieved any answer from Lucasarts yet, so it is uncertain whether of not they will get to do it.
Let's hope the Force is with them! :tie:
Sparhawk the Pandion Sat, 19th Mar '05, 2:48pm jesper898, i know that you have some more audio files who should have been in the game (there is an especially good one with HK47 who's acting Carth and says "Master, i do not trust you! i cannot trust you! I cannot trust anyone!) Could you please give us the link to a page where these files can be found?
That particular sound bite is actually in the game; you can hear it if you get enough influence with HK I think. I know I heard it last game. He also rips into Bastila. "Let us press our fleshy lips together!"
Jesper898 Sun, 20th Mar '05, 11:02am Ah, interesting. I did not know that. I'll check that out next time I replay it.
Enagonios Tue, 22nd Mar '05, 11:59am because it keeps hanging and rendering my saves unplayable, i've decided to give up my 2nd game :mad: so would someone just tell me what are the biggest differences between a lightside and darkside player, plotwise? ending, etc. I mean, for sure with a darkside char you can no longer have the confrontation where kreia kills the 2 jedi masters, so what takes the place of that?
Also, does influence actually get you anything with the other characters? Aside from handmaiden and atton (who you can turn into jedi) and Kreia (who you get a movie and some xp from) does influence get you anywhere with the other party members?
Sparhawk the Pandion Tue, 22nd Mar '05, 1:27pm You can turn Bao-Dur and Mira into Jedi as well. HK will teach you some killing tips. You can upgrade T3 and get him and yourself some stats. Hanharr will gain (and lose) some stats also.
JSBB Tue, 22nd Mar '05, 2:20pm If you get enough influence with GOTO you can find a lot more about his back story.
Disciple can be turned into a Jedi although this is really tough to accomplish as a Sith as you seem to receive automatic influence penalties just for being a Sith.
Hanharr's stat shift is bugged in that it can be repeated for infinite XP and dark side points - plus you can turn Hanharr into a virtually unstoppable killing machine. If you do this several times his intelligence penalties take him below zero which wraps back to 255 resulting in him being super strong and super intelligent.
I finished my second game last night - the Sith ending is pretty well the same as the Jedi one, only slightly more boring if you can believe that. :rolleyes:
Enagonios Tue, 22nd Mar '05, 5:45pm Just a clarification, when you mention disciple are you referring to visas, the handmaiden or someone else? :confused:
You can turn Bao-Dur and Mira into Jedi as well. ah, but only if you use them a lot? bec in my last game I'd only speak to them while in the ebon hawk and I wasn't getting any dialogue options.
the Sith ending is pretty well the same as the Jedi one, only slightly more boring if you can believe that. That is kinda hard to believe :rolleyes: ah well, I just restarted a KotOR1 game :D so far, I've just entered the sewers of Taris and am still managing it with a level 2 Soldier ;)
JSBB Tue, 22nd Mar '05, 8:21pm Well, with all of the potential Jedi you need to get quite a few influence points - I actually didn't have any real problem with this in my first game (light side) but I was fairly balanced in using all of the non-droid characters.
Disciple/Handmaiden make up one of the two either/or pairs of characters (Mira/Hanharr being the other pair).
If you play as a female character you get Disciple in your party, if you play as a male character you get the Handmaiden. Disciple is the guy you met in the ruins of the Jedi enclave when you went looking for Master Vrook.
Yirimyah Mon, 25th Apr '05, 2:56pm Sorry to ressurect the thread, but I just finished it.
/sobs uncontrollably
Aaaand yet again, we place our enjoyment in the hands of the unpaid mod-makers who might add the other parts and FINISH the game.
What a let down.
Enagonios Wed, 27th Apr '05, 6:54am welcome to the club hehe.
The Kilted Crusader Sun, 1st May '05, 6:13pm Like most folk, I found the game to be lacking in areas, but then again, I thought some ares could have been skipped (walking actross the surface of Malachor and slaughtering butt-monkeys through the Trayus academy when it could have gone straight to Sion, for a couple). Also, I wanted to play Revan, not one of his bumsucking generals. Although the scene where he rams the lightsaber through the Jedi stone was really cool and gave me a slight liking for the character :)
Faraaz Sat, 21st May '05, 3:55pm Um...I just finished this myself...GOD what an AWFUL ending...
The game started off beautifully...and there was even a "WTF?! This can't be happening!!" on Dantooine at the Jedi Council...but after that, it just went downhill. I mean...WHY did Kreia lose her Force Power connection? Why does she keep going on about "In every age, there must be a Darth Traya?" What was she trying to teach me?
The story was all over the place in this one, KOTOR 1 was sooooo much better.
But atleast, the game play was pretty cool...while the game actually ran, of course. In my case, I was lucky to get 15-20 mins of gaming done at a stretch, until it crashed. Bah.
Never again.
Kam Fri, 27th May '05, 6:19am Just finished it. I didn't encounter any bugs, except for some occaisonal ultra-slowdown that, strangely enough, could be solved by pausing and unpausing it.
The ending was, to put it kindly, disapointing. Can anyone say KOTOR 3? Or at least that's what they're setting it up for. I really liked the npcs, especially Visas :love: , Handmaiden, and Bao-Dur. And of course, everyone's favorite psychotic assassin droid, HK. The influence thing was kind of irritating sometimes. Apparently, I slammed Atton one time too many, and was never able to get his last bit of backstory. And I never got anything out of HK. Well, I guess it's time for a Dark Side character. Mira, by the way, was lame. Since I played a guy, I only saw Disciple in a few cutscenes, but he looked like Anomen all over again. G0-T0: Nahh.
Sion and Nihilous were criminally underused; Malek was a putz and he got more screen time then the two of them put together. That said, the final fight with Sion was pretty neat.
Well, here's hoping for the Restoration Project. (http://magestrix.com/K2End/)
And geez, a little freaking closure with Revan would have been nice. Just the lottle scene with Bastilla at the end, and then Kreia's KOTOR 3 plug.
Dall Mon, 30th May '05, 10:06pm I hope that they will finish the restoration project soon... It is going to be so great! I have heard, that in the end, some of your partymembers can sacrifice their lives for you. i have for example heard something about a battle between Atton and Darth Sion... Cool :D !
one of the things that disappointed me most was this thing about G0T0 and remote... What happened after the scene where G0T0 speaks to remote? I have heard that the original idea was something about that HK-47 should save remote, but I don't know if it's true...
[ May 30, 2005, 22:18: Message edited by: Dall ]
Enagonios Wed, 26th Jul '06, 2:22pm Revival!
Anyone have news about this restoration project? :confused:
anyway, i've started another run-through. I'm playing lightside since that's usually how my inclinations lie, but i'm not going to play a sissy "please take my money, oh i deserved to be exiled" wuss :p I'm going to choose the options that i really would feel like saying in those situations, lightside/darkside points be damned :p
chevalier Wed, 26th Jul '06, 3:27pm Just so you know, high-quality sound (and possibly videos but I can't recall) for KotOR 2 is available at Obsidian in the form of a huge patch.
As a side-note: Any info on Bastila and Carth's relationship? Understably, they are friends and connected by another common friend, more prominent than they are. But there have been some slight potential hints in the previous game and then in the sequel too. One doesn't know if Revan is ever going to come back, either.
[ July 26, 2006, 15:40: Message edited by: chevalier ]
Enagonios Wed, 26th Jul '06, 4:50pm what do they contain? pretty big downloads and i don't want to find out after i take the time that i don't find them worth it anyway :rolleyes:
Enagonios Tue, 8th Aug '06, 4:48pm just finished KotOR2 again. I'd almost forgotten how great and tragic a character Kreia was. And what an absolute ****e ending it has :bang: They better turn KotOR3 out soon, and it better not be lacking bucketloads of content like this one was :mad:
Slowpoke Tue, 8th Aug '06, 8:57pm Sit tight. Team Gizka's project is at ~80%. They'll probably have a release ready mid-October.
Enagonios Wed, 9th Aug '06, 3:42am woohoo! how much content is the restoration pack going to contain?
Sir Fink Wed, 9th Aug '06, 5:54am Hate to say it but that restoration project has been going for well over a year now. People we're guessing that it'd be done last October. I wouldn't hold your breath.
Remember folks, Obsidian is also making NWN2 so let's pray we don't see the same flaws.
All the folks who put the blame on Atari (or whomever the distributor was) are being far too kind to Obsidian, IMO.
Obsidian simply bit off more than they could chew. What game company doesn't realize the importance of deadlines? The importance of the Christmas shopping season? Of course your distributor is going to want it done in time for Christmas.
But did Obsidian edit? No, they insisted on spending countless hours putting things like useless force powers and item crafting into the game. They insisted on an enormous, convulated and muddy story line riddled with holes and inconsistencies.
The AI was horrendous. With the exception of a few "boss" enemies, no enemy jedi ever uses force powers against you nor do they ever buff themselves up with force powers, making Force Breach and that Force Shield power completely useless. If you picked them for your character you wasted a power slot. Imagine NWN2 with wizards that never cast spells! Imagine dragons that never breath fire. Oy! You can't blame all this on Atari's push to get the game on store shelves.
Slowpoke Thu, 10th Aug '06, 3:28pm The last Work in Progress report is from July 12 2006. And the mod is at around 80% completion. This would reasonably mean that the mod will be ready come mid-autumn.
The AI was horrendous. With the exception of a few "boss" enemies, no enemy jedi ever uses force powers against you nor do they ever buff themselves up with force powers, making Force Breach and that Force Shield power completely useless.I've noticed that too. KotOR 2 was just stupidly easy, even (or rather especially) when compared to KotOR. With the exception of maybe 2 fights, I've never felt truly 'threatened' by my enemies. No Rancors, no Terentateks, no Force users, no challenge. Just run and gun/slice.
chevalier Thu, 10th Aug '06, 3:42pm There was some power in the enemy and I might have had to reload a couple of times. But that was number and/or stat power, yeah. Come to think of it, I didn't use Force Breach even in KotOR1, but in KotOR2 people didn't seem to use force buffs. Probably most enemies are generic thugs and Sith troopers plus the also generic but somewhat new assassins.
Jhonka Fri, 18th Aug '06, 12:03am The first time I played KOTOR 2 it crashed frequently and was horridly, horridly buggy.
Recently I gave it another chance, and enjoyed it thoroughly. I only encountered one significant bug, and it never crashed once in the 20+ total hours I played. Once the annoyances were out of the way I found that I really enjoyed the story, but I still curse LucasArts for making Obsidian leave so much out.
Interaction with the NPCs, for as long as it lasted, was excellent. Especially so with Atton, but sadly it cut off too early in the game. I also think that Bao-Dur really could've used more background to him.
Also also, it really bugs me that basically all of HK-47's story, dealing with the HK-50 droids, was either cut or unfinished.
All in all, in my opinion it's a very good game that could have been magnificent.
The Shaman Fri, 18th Aug '06, 12:17pm It was unfortunate that Bao-dur seemed somewhat left out of the character development... Of course, Mira and Mandalore could have had a little more about them as well.
Nizidramanii'yt Sun, 20th Mar '11, 1:25pm I hate this game. Even with the latest patch (played it a year or 2 ago), the game kept crashing to me at a specific point (a cutscene in an arena), where I just couldn't continue the game, which was horrible. I tried warping myself to the next area but could never continue the game since the last quest didn't trigger.
I was really liking the story, and to be cutoff like this.
:mad:
The game itself was pretty mediocre. I won't play through that mess again. :o
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