DragonRider SkyWard
Sat, 11th May '02, 5:12pm
So has any one thought about this? Setting a monster as a guard in a populated place.
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View Full Version : Setting Monsters As Guards DragonRider SkyWard Sat, 11th May '02, 5:12pm So has any one thought about this? Setting a monster as a guard in a populated place. Mollusken Sat, 11th May '02, 10:12pm What exactly is do you mean? The toolset will allow us to place monsters anywhere we want to, and with some scripting you can get the behaviour you want. DragonRider SkyWard Sun, 12th May '02, 2:20am I want to post a golem as a guard in front of the castle gate. Instead of guards. Taluntain Sun, 12th May '02, 9:26am Well it's rather the same thing, isn't it? They go hostile if you want to enter, and that's it. Easily done. Frog Sun, 12th May '02, 9:45am Is it possible to have guards spawn like the flaming fists in BG? If so, my town will have a hefty town watch. Mollusken Sun, 12th May '02, 5:07pm "Everything" can be scripted ;). Extremist Sun, 12th May '02, 7:14pm Mollusken, if that NWN engine is somewhat similar to Infinity Engine, then I assure you not everything can be scripted. But, we'll see I guess... As for guards, Tal already told you how to make it, and if you wan't something spawned from nowhere, you may set the invisible creature, entrancetrigger or something else to create hostiles if you try to enter. DragonRider SkyWard Sun, 12th May '02, 10:47pm Just wondered if it could be done. I read that monsters couldnt be scripted as friendly but I guess I was wrong. Erran Sun, 12th May '02, 10:51pm The scripting laguage is similar to C, but without pointers or arrays. Many of the things you will want are already built in, eg OnPerception, GetAlignmentGoodEvil etc. The limitations are more likely to be in your code writing and amount of memory required! Headbanger Tue, 14th May '02, 3:05pm I suppose it is possible. When you aren't sure, just ask it on the Bioware boards, the devoppers will answer. I suppose it is just possible, however I don't think if monsters would be good guards in palace in a town.... I woul dbve kinda strange, but you can an evil person have monsters as guard.... you can also just go for wardogs and human guards in a normal palace.... Magnus Magicus Wed, 15th May '02, 3:24pm Can't imagine you can't do that with monsters. As a DM, you could have a very good reason to do so, so it should be scripted just as easily as a human guard. 8people Wed, 15th May '02, 9:41pm Make a human guard or whatever and just change the avatar, if you can that is |