jesper898
Thu, 27th Jun '02, 10:17pm
I'm getting NWN tomoerrow(i hope)and i just wanna know if it is difficult to make my own module.
well is it?:)
well is it?:)
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View Full Version : Toolset difficulty jesper898 Thu, 27th Jun '02, 10:17pm I'm getting NWN tomoerrow(i hope)and i just wanna know if it is difficult to make my own module. well is it?:) Erran Thu, 27th Jun '02, 10:29pm Absolute piece of cake. Read the tutorial on the Bio boards. The only tricky area is scripting but if you stick to the ready mades you'll be ok. TriLleX The Slayer Thu, 27th Jun '02, 11:34pm I have to agree, it's on of the easiest map making tool I have ever worked with. But the scripting is a bit tricky but I won't touch that. I'll try to get someone else to do that job :) jesper898 Fri, 28th Jun '02, 2:01am thanks for the help guys:) Crawl Sat, 29th Jun '02, 6:07am I'll also chime in. It's really simple to use. You can make really complex and inticately detailed modules easily with it. It's all joint point and place really one you figure out the basic controls. Creating npcs, monsters, treasure, etc. is all really easy, as is creating the right mood with lighting and sound effects for the area. Now scripting might be another story. I haven't done any of that yet either. But I've been able to learn how to script in other programs, so hopefully nwn won't be to complicated. Rastor Thu, 11th Jul '02, 4:43pm Even the scripting isn't too hard if you have any experience with C, C++, or Java. If you want to learn it a bit, I would recommend studying the ready made scripts and scripts that other people made and see the effect in game. |