Tue, 9th Jul '02, 5:46pm
I have learned about everything except for the scripting part in the editor.. now, what would be the easiest way to make a new henchman. Can you just copy the scripting from one one of the original henchmen? If so.. which parts? And I don't mean any sidequest/romance stuff.. just that it would be recruitable and then follows and fights with you.
I know stupid question, but there's no way I can write it from scratch in near future.
Wed, 10th Jul '02, 7:12am
Yes - it says in the nifty pre-release World Builder Guide to plagiarize and take the real campaign's dialogue and change all the words around, delete unnecessary information... you know... then create every level of your henchmen cause they destroy themselves when they level up...oh, bugger, I don't know. This is a very difficult membrane of modules...
Wed, 10th Jul '02, 7:48pm
Right, scripts was it? Well i've got a pretty nifty henchman script that works. I'll post it here, but it involves several scripts, 6 of them.
So, would anyone need this script? Or is it better to send it off individually?
Wed, 10th Jul '02, 8:10pm
Post it here Gopher. I'm sure lots of others will be interested at some point. I have one myself (well, several scripts for any single henchman) and I'd be interested to see what (if any) differences you came up with ;) Also, I haven't fully tested it out yet, so I'm not sure whether everything works. And I don't think I've got the 'level up' part in there just yet.
Wed, 10th Jul '02, 9:41pm
Has anyone checked out this site (http://snow.prohosting.com/wperpo/) ?