View Full Version : Secret and/or Hidden Doors/Items


keaven
Fri, 23rd Aug '02, 5:19pm
I've tried searching through the current threads, but nothing came up.. if i missed something, please direct me to the correct thread.. but here's my question:

is there a way that you can create a hidden door or item within a room that only becomes selectable upon a sucessful seach check?

i was thinking about someting in the OnEnter event for an area, but that wouldn't be realistic for areas with different rooms. would it be possible to put a script in the OnHeartBeat event of an object that checks the distance between it and the nearest PC, and if they are within X number of feet (or whatever) it does a spot check, and sets itself 'useable' if successful?

would something like work? :confused:

8people
Fri, 23rd Aug '02, 6:31pm
On Bioware.com there are tutorials on hiding doors

Mollusken
Fri, 23rd Aug '02, 8:53pm
http://nwn.bioware.com/builders/hiddendoorwall.html

keaven
Sat, 24th Aug '02, 12:29am
well.. i appriciate the link, but thats not really what i was thinking about. i was hoping for some way of manipulating what is already in the toolset, not downloading something else.

the trap door looks useable though, since its a single item. the hidden door reqires a hak pak that anyone playing the module would have to have as well, so i think i'll stear clear of that for the mement.

thanks again for the link though. i am interested in the trapdoor though, so i'm glad for that.