keaven
Fri, 23rd Aug '02, 5:19pm
I've tried searching through the current threads, but nothing came up.. if i missed something, please direct me to the correct thread.. but here's my question:
is there a way that you can create a hidden door or item within a room that only becomes selectable upon a sucessful seach check?
i was thinking about someting in the OnEnter event for an area, but that wouldn't be realistic for areas with different rooms. would it be possible to put a script in the OnHeartBeat event of an object that checks the distance between it and the nearest PC, and if they are within X number of feet (or whatever) it does a spot check, and sets itself 'useable' if successful?
would something like work? :confused:
is there a way that you can create a hidden door or item within a room that only becomes selectable upon a sucessful seach check?
i was thinking about someting in the OnEnter event for an area, but that wouldn't be realistic for areas with different rooms. would it be possible to put a script in the OnHeartBeat event of an object that checks the distance between it and the nearest PC, and if they are within X number of feet (or whatever) it does a spot check, and sets itself 'useable' if successful?
would something like work? :confused: