View Full Version : My own stone of recall?


Ignatiuz
Mon, 16th Sep '02, 1:47pm
I want to make my own stone of recall for my mod.
Like a ring of recall, amulet of recall or even gem of recall etc.

I created a custom blueprint under Paint Item and made a item call Gem of recall.

I wanted it to work like whenever the player "uses" the Gem of recall, he will be transport to the starting) area.

I know how to do the transporting (jump to object), but custom made Item dun have the scripting tab with all the onUsed, onOpen etc. They only have properties tab which allows me to cast spells.

How do I go about making this?
And I wanted to make the item drop on the floor before the player is transported. How do I do that? I think it's something to do with the drop item function.

pls help.
regards.

Capt. Tripps
Mon, 16th Sep '02, 7:41pm
I'll get you started here. You need to assign the property "Use Unique Power-Self Only" to the item. Then under Edit, open module properties and put your scripts in the "On Activate Item" box. For what type of scripts to use search the NWN scripters forum (http://nwn.bioware.com/forums/viewforum.html?forum=47).

Errol
Mon, 16th Sep '02, 9:21pm
To make it easy for you, and easier for me,
here's a stone of recall script in module-
form. Click here to Download (http://cgi.nwvault.ign.com/dtracker.cgi?file=SCRIPTS_1026158289781&url=http://vnfiles.ign.com/nwn/scripts/WaterSoul10StoneOfRecallTutorial%2Ezip) it. :)

Hope that's ok...
Goph

Erran
Wed, 18th Sep '02, 3:57pm
or here ... http://nwn.bioware.com/forums/viewtopic.html?topic=116828&forum=47

ring of recall

[Fixed the link.] -Tal

[ September 19, 2002, 12:33: Message edited by: Taluntain ]