Xaelifer
Thu, 27th Mar '03, 7:33am
I'm trying to have a statue which, when used, shoots a fireball at a target, which hurts everything near it. I've gotten it to fire, but the fireball won't hurt any enemies standing near the target, or the target itself. I tried an ActionCastSpellAtObject script with correct parameters, but it didn't work either. Here is my current script (sewblow is a waypoint):
void main()
{
ActionCastSpellAtLocation(SPELL_FIREBALL, GetLocation(GetObjectByTag("sewblow")), METAMAGIC_ANY, TRUE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
Thanks for helping!
[ March 27, 2003, 08:02: Message edited by: Xaelifer ]
void main()
{
ActionCastSpellAtLocation(SPELL_FIREBALL, GetLocation(GetObjectByTag("sewblow")), METAMAGIC_ANY, TRUE, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
}
Thanks for helping!
[ March 27, 2003, 08:02: Message edited by: Xaelifer ]