View Full Version : Werewolf Kit for NWN?


cabron
Mon, 28th Jun '04, 9:02am
Hey,
First of all, I have NO knowledge whatsoever on scripting or moding...so here it goes;
Iīm a big fan of Cernd (yes... from baldur's Gate 2) because i really liked how he could buff up my characters with spells in human form before a fight, transform into a werwolf and go kick some butt, and afterwards switch back and heal the wounded. I would really love to do that with not only a specialized druid in NWN (maybe via a kit like the one from baldur) but maybe with some other classes as well, but instead of the werewolf shape getting stronger just one (to greater werewolf) maybe the werewolf growing in power as the character levels up, just like animal companions do. I found some stuff for werewolves in the Vault, but they are included as scrpits and i really donīt know how to implement them...any help would be really apreciated

ArtEChoke
Mon, 28th Jun '04, 9:42pm
If its this werewolf hak (http://nwvault.ign.com/Files/hakpacks/data/1084667196000.shtml) that you're talking about, first take the hak file and put it in the hak folder in your NWN directory, and take the .tlk file, and put it in your tlk folder,in your NWN directory.

Then open the mod you want to play in the toolset:

1. Go to Edit: Module properties
2. Select the custom content tab
3. Select the proper hak in the drop down list, and select the proper tlk in the tlk drop down list.

That should be it. Good luck.

Edit: interesting side note from the author of the hak - "Forgot to mention that taking a level in werewolf meets one of the prereq's for becoming a shifter--an alternate form. The other prereqs still have to be met but shifters are no longer limited to just druids."

Interesting.

cabron
Tue, 29th Jun '04, 4:37am
Uh...thanks for your reply
But the module I tried it on crashed on my first try, and afterwards displayed several new prestige classes...along with one with a wolf icon...but no way to select it or continue...

ArtEChoke
Tue, 29th Jun '04, 8:18am
Did your character meet the class prerequisites listed in the readme file?