Steeze
Fri, 21st Jan '05, 11:32am
Hey. I just bought NWN platinum edition, just wondering if there is some kind of walkthrough/guide telling you how to use the toolset?
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View Full Version : Toolset Steeze Fri, 21st Jan '05, 11:32am Hey. I just bought NWN platinum edition, just wondering if there is some kind of walkthrough/guide telling you how to use the toolset? Taza Fri, 21st Jan '05, 3:06pm Not really. It's pretty much try and fail. SP NWN section has a few good guides (IIRC) and Neverwinter Vault (http://nwvault.ign.com) has much more. Taluntain Fri, 21st Jan '05, 5:37pm There are plenty of guides for it on SP. Check http://www.sorcerers.net/Games/NWN/index_toolset1.php and http://www.sorcerers.net/Games/NWN/index_toolset1_1.php Uncle Spanky Sat, 12th Mar '05, 10:19pm Went through them. They answered the basics. I still believe that you need a damn degree in CS to understand the fun stuff. I tried to do a bit and if you find it to be a spectacular waste of time to do so without having a high level of knowledge in the tools before starting. Of those who can actually spit out decent adventures I wonder how many are professionally or will be professionally geared towards working in information technology...'cos it sure ain't for all of us. Lynadin Sun, 13th Mar '05, 10:23am You are right, my friend. Spectacular waste of time. :) I tried to make a mod, a long time ago, when the game just got out. I had to spend months in front of the toolset, just making areas the way i wanted them. Then I realized that my skills in programming was not enough to save my mods, all of them filled with errors and they certainly didn't look the way I had imagined. I wanted some details that were just too hard to do, without having at least ONE degree in CS So, Terthe, what i was trying to say: Don't mess with Aurora unless you have real programming skills... :( Alavin Sun, 13th Mar '05, 12:19pm I don't have any real programming skills, and I self-taught myself. It's actually not as hard as it seems. Once you understand how the variables work, most things fall into place. Okay, cutscenes are evil, and I still don't really understand the whole "include" thing properly, but by reading the comments on each function in the script editor it's not hard to make a proper module. The reason I haven't made one is because I have too many ideas... I half-make one then have a "brilliant idea" and start a new one... monobass Tue, 15th Mar '05, 7:58pm Does anyone know if you can edit and play around with the actual levels/maps in the game? So you can try editing biowares maps first to get an idea of what to do... Taluntain Tue, 15th Mar '05, 9:13pm Yes, you can... the official modules become unlocked for editing once you play through them, but there's a way to unlock them directly too. malus_moriendum_est Mon, 25th Apr '05, 12:51pm I have a problem, and although this isn't exactly the perfect thread for this, I was hoping someone here would be able to answer it. I am currently writing some new spells to integrate NWN with the Garth Nix Sabriel series. Anyway, I'm writing some new spells, but can't work out where I designate the damage applied. I think it's hiding somewhere in the ImpactScript, but I'm not exactly sure. Can anyone help? :confused: |