View Full Version : Toolset


Steeze
Fri, 21st Jan '05, 11:32am
Hey. I just bought NWN platinum edition, just wondering if there is some kind of walkthrough/guide telling you how to use the toolset?

Taza
Fri, 21st Jan '05, 3:06pm
Not really. It's pretty much try and fail.

SP NWN section has a few good guides (IIRC) and Neverwinter Vault (http://nwvault.ign.com) has much more.

Taluntain
Fri, 21st Jan '05, 5:37pm
There are plenty of guides for it on SP. Check http://www.sorcerers.net/Games/NWN/index_toolset1.php and http://www.sorcerers.net/Games/NWN/index_toolset1_1.php

Uncle Spanky
Sat, 12th Mar '05, 10:19pm
Went through them. They answered the basics. I still believe that you need a damn degree in CS to understand the fun stuff.

I tried to do a bit and if you find it to be a spectacular waste of time to do so without having a high level of knowledge in the tools before starting.

Of those who can actually spit out decent adventures I wonder how many are professionally or will be professionally geared towards working in information technology...'cos it sure ain't for all of us.

Lynadin
Sun, 13th Mar '05, 10:23am
You are right, my friend. Spectacular waste of time. :)

I tried to make a mod, a long time ago, when the game just got out.

I had to spend months in front of the toolset, just making areas the way i wanted them.

Then I realized that my skills in programming was not enough to save my mods, all of them filled with errors and they certainly didn't look the way I had imagined.
I wanted some details that were just too hard to do, without having at least ONE degree in CS

So, Terthe, what i was trying to say:

Don't mess with Aurora unless you have real programming skills... :(

Alavin
Sun, 13th Mar '05, 12:19pm
I don't have any real programming skills, and I self-taught myself.

It's actually not as hard as it seems. Once you understand how the variables work, most things fall into place. Okay, cutscenes are evil, and I still don't really understand the whole "include" thing properly, but by reading the comments on each function in the script editor it's not hard to make a proper module.

The reason I haven't made one is because I have too many ideas... I half-make one then have a "brilliant idea" and start a new one...

monobass
Tue, 15th Mar '05, 7:58pm
Does anyone know if you can edit and play around with the actual levels/maps in the game?

So you can try editing biowares maps first to get an idea of what to do...

Taluntain
Tue, 15th Mar '05, 9:13pm
Yes, you can... the official modules become unlocked for editing once you play through them, but there's a way to unlock them directly too.

malus_moriendum_est
Mon, 25th Apr '05, 12:51pm
I have a problem, and although this isn't exactly the perfect thread for this, I was hoping someone here would be able to answer it. I am currently writing some new spells to integrate NWN with the Garth Nix Sabriel series. Anyway, I'm writing some new spells, but can't work out where I designate the damage applied. I think it's hiding somewhere in the ImpactScript, but I'm not exactly sure. Can anyone help? :confused: