View Full Version : Is the toolset any good?


Carpetsmoker
Wed, 31st Aug '05, 5:57pm
I'm wondering if the NWN toolset is any good, I've been searching for a crpg engine to make mods on for a while, the infinity engine is nice, but everything is reverse-engineerd which isn't all that...

NWN seems to be the best choice, from experience with other game engines I know the "modability" can be a huge disapointment, even though they apear very modfriendly at first sight(Age of wonders for example, where you can change everything but can't add anything new)

So, what can I do with the toolset? Can I convert NWN from 3rd edition rules to 2nd if I wanted to? Add new spell effects?

In other words: Is it worth buying if you're just intrested in the toolset?

Alavin
Wed, 31st Aug '05, 8:11pm
The toolset's the only reason NWN is still installed on my computer.

It's possible to make it into 2e, but requires such a huge amount of scripting. 3e's better anyway. And almost anything you want can be added; NWVault is full of custom resources. Except a neck-worn crucifix for some reason, which I still haven't found.

If you're willing to put in the time, Aurora is great. But it does take time. I self-taught myself, but it's taken years to get to my current competence. Or you could look at tutorials, which would cut that time down. Just don't expect your first efforts to be any good.

Taza
Wed, 31st Aug '05, 8:54pm
Well no. Your average or even genius user cannot change the rules too well. There's a huge amount of hardcoded issues inside (no modifying the combat or levelup systems), but the toolset end is relatively flexible.

So no, you can't make it work like 2nd ed, for example. The only way you can even make it appear like 2nd ed is trough a huge amount of scripted magical effects.

Carpetsmoker
Thu, 1st Sep '05, 1:17pm
It's possible to make it into 2e, but requires such a huge amount of scripting. 3e's better anyway.This is just hypothetical...

If you're willing to put in the time, Aurora is great. But it does take time. I self-taught myself, but it's taken years to get to my current competence. Or you could look at tutorials, which would cut that time down. Just don't expect your first efforts to be any good.I know, making mods is never easy, no matter what the ads say...

Well no. Your average or even genius user cannot change the rules too well. There's a huge amount of hardcoded issues inside (no modifying the combat or levelup systems), but the toolset end is relatively flexible.This is exactly what I'm worried about, hard-coded stuff...
For example, I wondered if I could make BGII 3rd edition a while ago, but soon found out the whole GUI is hard-coded, which means I can't change the menu's (Which is critical) So then I tried converting BGII to IWDII (like bgtutu) which led to some problems with diffrent infinity engine version files (Although this can probably be solved, with some work)

There doesn't seem to be any good open-source thing out there, writing one is tempting, but I really want to make games, not game engines...

I'll probably buy NWN anyway, even if it is because I have an illegal version of BG1(People in stores laughed at me when I asked for it, and I don't have or like credit cards, so no amazon...)

olimikrig
Thu, 1st Sep '05, 5:48pm
tsk tsk
even if it is because I have an illegal version of BG1 :nono:

please keeps such information to yourself thank you very much.

Carpetsmoker
Fri, 2nd Sep '05, 1:44pm
As soon as I find a store which sells it WITHOUT asking for a credit card, I'll buy it...

oh, and I also have an illigegal version of Tales of Sword Coast...

olimikrig
Fri, 2nd Sep '05, 2:21pm
@Carpetsmoker: As if you couldn't get someone to buy it for you with their credit card, if you really wanted :rolleyes:

I've seen it in game stores, mostly in packages containing the entire series.