khaavern
Wed, 23rd Nov '05, 12:01am
So I started to play the Eye of the Beholder module. I must say I am quite impressed so far. Since I did not see many comments on this module in places I looked, I thought I'll post here my initial experiences.
First of all, this module is geared to a party. If you play it in single player, you will have the option to hire some henchmen, but not from the start. This means that until you get company, the fights are hellishly hard.
Lets put it this way: in the first battle, I died like 15 times. And to nothing more than a bunch of kobolds. Which were roughly of the same level/strength as my char, but there were 4 of them. So while one on one you'd have 50% chance of staying alive, when confronting a pack is almost impossible to prevail.
Almost but not quite. After thinking a bit, I decided that jumping directly in the dungeon without too much preparation was a bad ideea. So I reloaded a previos game (one feature of this module is that it doesn't seem to allow you to go back to start; once you set your step in the dungeon, a cave-in seals you in) and went to a shopping spree. I bought from the available merchant stuff like chocking powder, alchemist fire, some bracers of protection +1, whatever I could afford. Also I spent 100 gold to identify a wand of missiles, which strangely enough you find lying around in the shop (together with some magic boots and arrows,and a magic bag). The most important item, though, was a simple archer's belt; with its 5 piercing damage reduction, I could hope to get past the kobolds.
Why do I go into this much detail: because it shows that while the game might seem frustratingly impossible at moments, there are ways to get around obstacles. And I found it kind of nice (after I stopped cursing) that the module actually requires you to think before jumping into the dungeon. Although if there'd be ways to go back without reloading would be even nicer.
Another thing I liked was that the gameplay seemed to be balanced between fighter/rogue/spellcaster types. A fighter would have had an easier time with the early battles. I started as a rogue, so my AC was quite low (16) and my attack bonus not so great either. But then I had skill points in Use Magical Device, and I could use the magic missile wand I found; which came it pretty handy when I met the kobold shamans. These guys can incapacitate you easily by using color spray and daze; so the first order of business one spotting one was to MM him. Unfortunatelly, I did not put any points in Lore at start, which is somethink else a first level character would greatly benefit from (since you cannot go back to the merchant to identify things for you). There are a number of magical items you find in the merchant shop, which I just picked up and carried with me. Actually, on the first body in the dungeon I found a magical large shield which later turned out to be +2 vs reptilian - not that I could have made use of it at start, but fighter types-could. Additionaly, there was a large number of items I could not identify till leveling up and getting my lore high.
So, the first level was tough (the footpad and archer kobolds did not pose much of a threat since I had the archer's belt, but there were some kobolds yielding maces; more than two of these in any encounter would spell trouble). It turns out that I was able to level up once I cleaned the first map; and by that time i also found out a scroll of ressurection which allowed me to ressurect the dead henchman I found at the start of the dungeon. so, once I added a level of fighter and get somebody else to help (by the way, this guy seems to be some sort of god, he's a rogue with 18 in CON and 20 in DEX, 14 STR, two-weapon fighting feats,...) it was much easier to go on.
So far I was able to clean the first dungeon level (that's two maps), kill a kobold boss, found another henchman (a dog), and level up to lev 3 character (bard this time). Got quite a number of magical items (mostly +1), but still don't know what half of them are. We'll see how it goes from here on.
First of all, this module is geared to a party. If you play it in single player, you will have the option to hire some henchmen, but not from the start. This means that until you get company, the fights are hellishly hard.
Lets put it this way: in the first battle, I died like 15 times. And to nothing more than a bunch of kobolds. Which were roughly of the same level/strength as my char, but there were 4 of them. So while one on one you'd have 50% chance of staying alive, when confronting a pack is almost impossible to prevail.
Almost but not quite. After thinking a bit, I decided that jumping directly in the dungeon without too much preparation was a bad ideea. So I reloaded a previos game (one feature of this module is that it doesn't seem to allow you to go back to start; once you set your step in the dungeon, a cave-in seals you in) and went to a shopping spree. I bought from the available merchant stuff like chocking powder, alchemist fire, some bracers of protection +1, whatever I could afford. Also I spent 100 gold to identify a wand of missiles, which strangely enough you find lying around in the shop (together with some magic boots and arrows,and a magic bag). The most important item, though, was a simple archer's belt; with its 5 piercing damage reduction, I could hope to get past the kobolds.
Why do I go into this much detail: because it shows that while the game might seem frustratingly impossible at moments, there are ways to get around obstacles. And I found it kind of nice (after I stopped cursing) that the module actually requires you to think before jumping into the dungeon. Although if there'd be ways to go back without reloading would be even nicer.
Another thing I liked was that the gameplay seemed to be balanced between fighter/rogue/spellcaster types. A fighter would have had an easier time with the early battles. I started as a rogue, so my AC was quite low (16) and my attack bonus not so great either. But then I had skill points in Use Magical Device, and I could use the magic missile wand I found; which came it pretty handy when I met the kobold shamans. These guys can incapacitate you easily by using color spray and daze; so the first order of business one spotting one was to MM him. Unfortunatelly, I did not put any points in Lore at start, which is somethink else a first level character would greatly benefit from (since you cannot go back to the merchant to identify things for you). There are a number of magical items you find in the merchant shop, which I just picked up and carried with me. Actually, on the first body in the dungeon I found a magical large shield which later turned out to be +2 vs reptilian - not that I could have made use of it at start, but fighter types-could. Additionaly, there was a large number of items I could not identify till leveling up and getting my lore high.
So, the first level was tough (the footpad and archer kobolds did not pose much of a threat since I had the archer's belt, but there were some kobolds yielding maces; more than two of these in any encounter would spell trouble). It turns out that I was able to level up once I cleaned the first map; and by that time i also found out a scroll of ressurection which allowed me to ressurect the dead henchman I found at the start of the dungeon. so, once I added a level of fighter and get somebody else to help (by the way, this guy seems to be some sort of god, he's a rogue with 18 in CON and 20 in DEX, 14 STR, two-weapon fighting feats,...) it was much easier to go on.
So far I was able to clean the first dungeon level (that's two maps), kill a kobold boss, found another henchman (a dog), and level up to lev 3 character (bard this time). Got quite a number of magical items (mostly +1), but still don't know what half of them are. We'll see how it goes from here on.