Mathetais
Fri, 2nd May '03, 10:15pm
Posted on the Front Page (http://www.sorcerers.net) and also here (http://www.rpgcodex.com/content.php?id=55) is the latest IRC chat with Troika about this game.
A few comments that struck me:
1) Finally a game has FROST BRAND swords!
Back in my First Edition days, my favorite blade was the +3 Frost Brand, +6vs Fire Using/Dwelling creatures. Back then I used to try to convice the DM that the wizard casting Fireballs at me was a "fire-using creature" ... but to no avail! :thumb:
2) Combat
A few quotes that caught my eye ...
Combat system is very D&D oriented. It is turn based and you indicate the active character's actions nearly 100%. Few things are automatic, but they are only so that the game doesn't get overly slowed down in combat. It is a combat heavy game as it is. For some reason, that is appealing to me. I like the idea of beign very tactical in combat, getting to think through actions, instead of plowing through enemies like in IWD2.
You can ready an action for when opponents cast spells, then try to disrupt the spells. That would be great!
You can tumble past opponents to get into flanking position with your rogue... I'll have to see it to believe it! :shake:
3) Goblin types include (drum-roll)"ninja goblin and a samurai goblin"!
What were they thinking???
4) The developers sound like they love the genre and will do their best to make this a cool game. Check out this exchange:
Does the balor have a +1 vorpal sword and implosion as a spell-like ability?
<TimCain> I recommend you take it on and find out
<TimCain> In fact, I dare you to
This one had me rolling on the floor ...
<Spazmo> Since paladins in ToEE can't get a mount (owing to the lack of riding), have you given the paladin something else to compensate the loss of their called mount?
<Smoove_B> They get a gift certificate.
<[Troika]Steve> And a free frogurt.... but it too is cursed. :lol:
I've been mildly interested in this game...but now I can't wait.
Any other comments?
A few comments that struck me:
1) Finally a game has FROST BRAND swords!
Back in my First Edition days, my favorite blade was the +3 Frost Brand, +6vs Fire Using/Dwelling creatures. Back then I used to try to convice the DM that the wizard casting Fireballs at me was a "fire-using creature" ... but to no avail! :thumb:
2) Combat
A few quotes that caught my eye ...
Combat system is very D&D oriented. It is turn based and you indicate the active character's actions nearly 100%. Few things are automatic, but they are only so that the game doesn't get overly slowed down in combat. It is a combat heavy game as it is. For some reason, that is appealing to me. I like the idea of beign very tactical in combat, getting to think through actions, instead of plowing through enemies like in IWD2.
You can ready an action for when opponents cast spells, then try to disrupt the spells. That would be great!
You can tumble past opponents to get into flanking position with your rogue... I'll have to see it to believe it! :shake:
3) Goblin types include (drum-roll)"ninja goblin and a samurai goblin"!
What were they thinking???
4) The developers sound like they love the genre and will do their best to make this a cool game. Check out this exchange:
Does the balor have a +1 vorpal sword and implosion as a spell-like ability?
<TimCain> I recommend you take it on and find out
<TimCain> In fact, I dare you to
This one had me rolling on the floor ...
<Spazmo> Since paladins in ToEE can't get a mount (owing to the lack of riding), have you given the paladin something else to compensate the loss of their called mount?
<Smoove_B> They get a gift certificate.
<[Troika]Steve> And a free frogurt.... but it too is cursed. :lol:
I've been mildly interested in this game...but now I can't wait.
Any other comments?