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View Full Version : POLL: Do you think the turn-based combat is good or bad?
Kovalis Darkfire Sat, 14th Jun '03, 9:57pm I think it should be pretty fun overall but I'm also somewhat afraid that this type of combat will make the game move much slower and not leave any room for any nice flashy combat animations which I had hoped for in a future AD&D crpg.
Oops I forgot to make something in between :doh:
It appears to be that most people seem to think that they will be pleased by the turn-based combat in this upcoming,... "legend"?(hopefully and apperantly very likely)
[ July 25, 2003, 18:29: Message edited by: Kovalis Darkfire ]
Poll Information
This poll contains 1 question(s). 39 user(s) have voted.
You may not view the results of this poll without voting.
Poll Results: Do you think the turn-based combat is good or bad? (39 votes.)
Do you think the turn-based combat is good or bad? (Choose 1)
* I think it will be great! - 79% (31)
* I think it will suck! - 21% (8)
Kam Sat, 14th Jun '03, 10:33pm Honestly, as long as it's done well, I think it'll be fine. Some of my favorite RPGs were turn-based, such as Fallout, Arcanum, and Jagged Alliance 2. True, the faster pace of a BG or IWD is fun, but I think that the slower pace will hopefully allow battles to be more strategic as the player can devote more time to considering each move, spell, and attack. That said, one feature that would be nice, and I've not heard anything about this, would be some sort of all attack, or auto calculate option for when your full level 10 party gets ambushed by a Kobold Commando. :)
Late-Night Thinker Sat, 14th Jun '03, 11:38pm No doubt about it, turn based RPG's have slower combat. But they also are much more exciting in my opinion. How is slower more exciting? Well, I'm glad you asked.
For one...combat can becomes much more a thinking man's game. Turn-based combat allows spells and special effects to be much more complicated, enemy AI to be much more intelligent and these two factors combined lead to a much more strategic approach to combat.
Secondly...the slower pace, coupled with the increased difficulty leads to a much more unforgiving game. Which I like. Use a group with four fighters in BG2 and if you lose the battle after two minutes of fighting, just reload and maybe your rolls will go better next time. You'll know in a couple minutes anyhow.
But if that same battle took ten or fifteen minutes and requires extensive thinking...well you might just get a little more involved in the final result.
I love turn-based RPG's and I love when they make me really, really angry. It makes the pay-off all the sweeter.
Try Wizardy 8...you'll see what I mean.
Death Rabbit Sat, 14th Jun '03, 11:44pm It all depends on the implementation. Both styles have examples of both a very well-done job, and an abysmally crappy job. So I'll wait and see. The Final Fantasy fan in me loves turn-based, and the BG2 fan in me loves real time. So we'll see. As discussed in my "What if this games sucks" thread, I think the developers have seen the outcome of recent less-than-perfect games (PoR, Arcanum, Wizardry 8) and have taken notes.
I certainly hope itz da bomb-diggity. :cool:
8people Sun, 15th Jun '03, 10:33am Was BG1 real time? Someone told me it wasn't but didn't actually say what it was.
If you haven't actually used Turn-Based before is it confusing?
Apeman Sun, 15th Jun '03, 10:45am Generally I'm a big fan of turn-based or semi real time (baldur's Gate), and since I haven't played POR I think it will be great.
Foradasthar Mon, 16th Jun '03, 7:10am I have waited for *long* to get something like this. UFO is a legendary example of how you can make a turn-based tactical combat game with a strong immersive feeling to it and (at least IMO) RPG elements. Even though the RPG elements in UFO was mainly up to the player's own imagination, and they could have enforced it more to make the game better, it was enough for me as it was to make it one of the best games ever. I am expecting ToEE to be something spectacular. It doesn't have to offer the complexity of BG2 let alone PS:T, as all it needs is a convincing plot, some good dialogue, and incredibly well done tactical D&D -style combat.
I'm not expecting a traditional RPG out of this one anyway.
Sir Belisarius Mon, 16th Jun '03, 1:41pm X-Com UFO & Terror from the Deep were great games!!!!! X-Com was the first pc game I ever finished!!!
Greenlion420 Tue, 17th Jun '03, 4:52am I hope this game will redeem the turn based combat system that POR took for granted.
It's a good idea, and makes CRPG'S more like their P-N-P counterparts. I just want a new game!
I've finished all other games covered by S.P. and I want more.
Mathetais Tue, 17th Jun '03, 6:42pm Greeny ... play NWN online. I was skeptical, but its a blast. :good:
Errol Fri, 20th Jun '03, 1:08am Excuse me!? :eek:
Mathetais Fri, 20th Jun '03, 7:43pm Excuse you ... huh?
Is my comment unclear, or do you just dislike turn-based combat?
Now I'm confused.
Volsung Sun, 22nd Jun '03, 5:39pm I think that turn based is good. It looks more like PnP.
Mithrandir Sun, 22nd Jun '03, 7:05pm I haven't tried turn based before so I just wanna see if its good.
Aikanaro Sat, 28th Jun '03, 11:32am I prefer quasi-real time, that still allows for strategy yet doesn't slow up the action. I think I might be able to live with turn based however.
Zurga Fri, 11th Jul '03, 1:33am I was so amazed by the fallout 1 demo I found, that I right away looked for the game. One of the features that impressed me the most was the turn-based combat-mode. I'm still praying for Fallout 3, especially if it features turn-based combat (and a chance that the plot takes place in Europa).
Death Rabbit Sat, 12th Jul '03, 12:03am @ 8people
If you haven't actually used Turn-Based before is it confusing? Not really. In some ways, I think it's easier to play than real time because your turn can't really be interrupted (helpful when casting spells).
With the infiinity games, the cool part was that you could pause the game, give your characters a series of commands, and watch the fun a roll. But with turn based, it's a little different. All your attacks for the round are all done at once, instead of spread out over the round, etc. Anyway, to answer: it may be a little strange at first, but not all that confusing. You pick it up in no time. When you think about it, most RPGs geared toward the younger crowd are all turn-based. So that should tell you something right there.
8people Sat, 12th Jul '03, 11:50am Sounds a bit like the fight I'm running over e-mail to test my ruleset :spin: should be pretty cool then.
Kovalis Darkfire Thu, 24th Jul '03, 11:26pm Hey I'm just wondering have any of you here ever played a REALLY OLD game called Return to Krodnor. It was turne based and I thought the slow combat wasn't too bad. I still say the combat animations were weak and pathetic though. What do you all think?
RangerFox Fri, 25th Jul '03, 6:14am Fallout is brilliant. If it manages turn based battle as well as Fallout this game may very well be brilliant too.
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