Elvenblade
Fri, 7th Nov '03, 6:41pm
Ive just downloaded the IwD portraits but where am I supposed to put them to get them to work?
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View Full Version : Custom Portraits Elvenblade Fri, 7th Nov '03, 6:41pm Ive just downloaded the IwD portraits but where am I supposed to put them to get them to work? Taluntain Fri, 7th Nov '03, 10:02pm It's not that easy. Download the custom portrait making guide from the same subsection for info. dmnsqrl Sun, 14th Dec '03, 2:37am Hi. I recently used the portrait wizard program to add most of the Steelwraith set of portraits and all of the '21 pack' of portraits from The Icewind Dale. I did not use the replace or remove functions of portrait wizard and all of the original portraits are still listed in the portraits.mes file in my interface/PORTRAITS directory. However, I have noticed that when I go to make a new character, when choosing portraits, even if I scroll up and down through all the portraits now available to me, some of the original portraits are not showing up. Is anyone aware of a limit to how many pc portraits Temple of Elemental Evil will display? Thank you. Manus Sun, 14th Dec '03, 12:20pm Well, I'm not too certain on this but I believe the author of the portrait wizard specified only having five more than the original amount - that's not many I know, and it seems like you have even more installed and working. But there is definately a problem with large numbers of portraits to be supported. Perhaps the patch increased this load, but not enough. In any case I'm not too sure as I don't have any custom portraits installed (too much hassle, and I don't mind the good portraits, there's just not many of them ;) ) My advice is to try removing some of the customs and see if that lets you select the original ones. If not, then you might consider e-mailing the creator of the portrait wizard, but I wouldn't bother the guy. Your best bet if no-one else here has any ideas is to search, or post a new topic, on the official Atari boards. They are unweildy but there are hordes of members, and several of the programmers and artists also visit(ed) there to answer questions occasionally. (The link to the forum index for ToEE at Atari is very long (http://www.ataricommunity.com/forums/forumdisplay.php?s=a889c15b7343fb969050e2eb19abcc1 5&forumid=286)) Like I said though, I would try removing some first to see if that solves it. Then you should find out what the approximate limit is. I am pretty sure you can do this with the portrait wizard. Edit: On second thoughts avoid the Atari forums at all costs, and use only as a last resort. I don't know how that ended up in the middle of the post, I put it at the end where it belongs. [ December 14, 2003, 12:53: Message edited by: Manus ] dmnsqrl Sun, 14th Dec '03, 4:06pm Ah, I see. When I go back to the original setup (fast-lazy way, move the 'interface' directory someplace else) there's only 5 'empty' slots shown. There probably isn't any method for making the amount of displayed portraits actually larger. (I was thrown off by the fact that it starts off large enough to require scrolling... didn't notice that at first) Ok, I guess I'll go through the available extra portraits and be a bit more choosy about what to add :) Thanks. Trydan Wed, 7th Jan '04, 11:51am I've also been unable to import custom portraits. I've tried both "packs" and a single custom portrait that I made myself - as per the "custom portrait making guide". However, the portraits are displyed, cropped, at the wrong size in the "portrait selection" section of the character creation screens. I'm wondering if this is due to internal changes in ToEE due to the application of the patch? (I'm using patch 1.0.) Khazraj Fri, 1st Oct '04, 1:39pm Is there a way to make the portraits "in game" used by NPCs available for selection when making a character? There are some very good portraits for NPCs that I would have picked if I could. |