View Full Version : Alignment variation to game.


Khazraj
Fri, 12th Mar '04, 8:14am
Is this game really linear. I don't think that alignment plays more than a "who can join the party" role. It seems that you will end up in the Temple in exactly the same way no matter what...

Taluntain
Fri, 12th Mar '04, 12:42pm
Well, it also affects the starting vignettes.

Khazraj
Fri, 12th Mar '04, 11:29pm
True enough, but is there any other effect? This game doesn't seem to have anywhere near the alignment "effect" as NWN or BG2. What relevance does it have "in game". I can't see any.

Grey Magistrate
Sat, 13th Mar '04, 12:22am
The only in-game effect I can think of is that certain clerical spells are alignment-restricted. My Lawful Good cleric has the Law and Destruction domains, but can't cast the third-circle domain spell Contagion. Same for my LG cleric that held the Death domain - I couldn't cast Death Knell or Animate Dead. But they were going to be GOOD skeletons, honest!

cadderly
Sat, 13th Mar '04, 4:42am
ok dont ever do that again, i was just very disturbed, i looked at your portrait, then immediately read, GOOD skeletons, honest, and i about wet myself, quite scary. oh and im in the dark in a house thats empty, that could be it too :D

[Next time deliver such random babbling over PM, not inside a thread you have nothing to say about.] -Tal

[ March 13, 2004, 14:05: Message edited by: Taluntain ]

Grey Magistrate
Sun, 14th Mar '04, 6:40am
I don't just bring dead skeletons to life, I even resurrect seemingly dead threads!

I can't believe I forgot this, but - as the name implies - the quests in the Temple of Elemental Evil are meant for Evil characters. There's even an alternate ending if you want to swear fealty to the Temple. I don't think it's absolutely necessary that your party be officially Evil - the priests have propositioned my Good party - but the quests only make sense for evildoers.

ToEE is the only game I've played where the Evil solution is to talk your way through peacefully, and the Good solution is to kill everything that moves.

Abomination
Sun, 14th Mar '04, 7:15am
Wow, Grey, I just realised that myself. The good paladin is invading a small country under a temple and slaughtering all that moves whereas the evil necromancer is bringing a little law and order to a rather unruly underworld. Roles are reversed no?

Neriana
Sun, 14th Mar '04, 11:56pm
Cool! Actual incentive for me to play an evil party, for the first time in my life. Maybe having such a weak plot is a good thing :) .

Can you choose the "evil" path with a neutral party?