Mystra's Chosen
Tue, 6th Apr '04, 8:18pm
Ascension/WeiDU
Review by: Mystra’s Chosen
Version Played: 1.4.17
Review first posted on: 6 April 2004
Review Updated:
Download Location: http://www.weidu.org/asc.html
David Gaider, a former employee of BioWare who worked on Baldur’s Gate II, has compiled a few add-ons to return ToB to its intended greatness, which were taken out because of various balancing issues. Mr. Gaider thought that fans should be able to see what the original and more challenging Throne of Bhaal looked like, and here it is in all its glory.
First Things First
The first thing you’ll notice is actually in Shadows of Amn, where the Slayer form you get in Spellhold begins to upgrade. At 2, 4, and 6 million XP you get an upgrade. Then the final upgrade is the choice to become the Ravager… the very avatar of evil. The drawback to these upgrades is that the Slayer can sometimes go berserk for even several rounds. And the Ravager is the hardest to control of all, but also the most powerful. This is a pretty good idea since having the same Slayer form for 80% of the game can be a little boring, although it’s perhaps a wasted effort since most players rarely if ever use the Slayer form.
Another thing that will catch your eye is that after each Pocket Plane test, you get another Special Ability. These are called Bhaalpowers and will vary by what path you took. All these powers can be released instantly, and come in real handy sometimes. They can vary from mass healing spells to damage reduction. Even though, like it says in the readme, these can get a little confusing with all the HLA, Pocket Plane and Slayer abilities (you may even have a scroller, depending on your class) they’ll still come in handy sometimes.
A couple additions that vastly affect the appeal of this mod is the scalable AI. It makes it so the difficulty slider bar increases or decreases the difficulty of the tactics all the monsters use - although Easy still does half damage and Insane still does double. It also makes them have access to more or less of their spell repertoire and the number of enemies you’ll fight will vary accordingly.
The new, repackaged WeiDU format removes all of the larger bugs present in the non-WeiDU version of Ascension (like the Five not dying in the Final Battle) and most of the smaller bugs (like a bug in the Ravager’s hitpoints). With any unofficial mod, just like with every official product, you are going to encounter some bugs, but this one comes as close to perfect as any. It also comes with the option of installing the Improved Battles mod, which to say the least, is hard. (More on that later.)
Coalitions
The mod really comes into full swing in Chapter 9, where you meet Balthazar. Mr. Gaider has added a lot of dialog where you can actually convince the monk to join you on the Throne of Blood (Bhaal’s plane, where the final battle ensues) and battle against Mellisan. But to do this, you’ve got to have very high Wisdom and Charisma and you’ve got to be of Good or Neutral alignment. Even then you have to pick the precise dialog options in order to sway him. There are rumors that you can do it even if you’re evil, but I don’t know. My evil guys don’t usually have high Wisdom or Charisma. If you do end up fighting Balthazar, he’s been beefed up a little bit. He’s a little more powerful and his AI is better.
But if fighting along side a goody-two-shoes Monk just isn’t your deal, then worry not. You’ll be able to recruit Bodhi on your side for the final battle. All you need is an evil streak and a low reputation and you can level-drain Yaga-Shura with his 99% damage reduction and close to 400 hit points in a few swipes.
The Final Battle
Something you will definitely notice is the final battle. It’s been completely revamped. The Elemental Princes are out, as are the generic creatures that are summoned (either by Mellisan or the pools). Who needs Slayer Shadows when you’ve got the Five reincarnated? There’s also a neat little addition that every time you click on a pool (where an Elemental Prince would usually come out) you get completely restored. Healing, spells, everything. Of course, the downside is that a pack of raving demons (the Balor deserves particular mention) pops up every time you use a pool. And guess what? Irenicus and Bodhi make a surprise appearance. Hope you like fighting every boss in the game in the course of about 30 minutes.
One thing I really noticed was Irenicus’s Improved Invisibility, Spell Immunity: Divination, Spell Immunity: Abjuration Spell Trigger. That is a truly lethal combination because that means he’s immune to any spellcasters, which in turn means that fighters aren’t going to do any damage either because Stoneskin and Mirror Image can’t be dispelled by Breach or True Sight (Invisibility/Divination immunity). I really liked that because it’s never used in the official version of SoA or ToB. It’s such a lethal combination. Why isn’t it used? The only other place I’ve seen it used is on Undead Solaufein in the Solaufein Mod.
If ‘Insane’ Doesn’t Kill You Quick Enough
The Improved Battles that come bundled with the WeiDU version are great! I invite anyone to try and beat Illasera with a newly created ToB character. I never thought a fighter/mage could be beaten so quickly. Her arrows dispel any protections you might have, plus leave a Miscast effect.
The Gromnir battle isn’t very hard, but it’s tons of fun. Four creatures have been added for flavor and the mages are smarter. It’s a little like the Slavers battle in the Guarded Compound of Athkatla.
The new Yaga-Shura fight is pretty intense. And long. Long and intense. There’s probably over a hundred low-level enemies you’ve got to fight before Yaga-Shura actually shows up, and then you’ve got his Lieutenants to deal with too, not to mention that monsters continue to spawn throughout the whole ordeal. Yaga-Shura also gains a frustrating new ability that works like Dragon’s Breath, called Lava Bomb. He’s also been upgraded with Adamantine Golem-like damage resistance. His one weakness is that he doesn’t have Magic Resistance.
The original, tougher Demogorgon is hard. It now summons Balors and Glabrezus on top of his Marileths. It’s also got a hefty amount of hitpoints and protections up the ying-yang (by the way, magic is useless on this fiend). This is a battle where strategy is the only way you can beat it. A direct assault frankly will not work here. Every second counts with the Prince of Demons. Even without the Improved Battles installed Demogorgon is still a challenge. Gaider’s scalable AI really comes out in full force here. With the difficulty set on “insane”, Demogorgon is nigh unbeatable. He now has access to attacks that cause Disease, which by the way, can kill your character in about 30 seconds. He also has level-draining capabilities and summons his “infernal host”, who are also buffed up. It’s truly a battle worth the XP.
The Improved Abazigal battle has become quite (in)famous around the internet. I’m sure I don’t need to tell you why a multiple dragon fight gets a reputation (you did know it was a multiple dragon fight, didn’t you?). In short, I found this fight slightly easier than Demogorgon - which means it’s bloody frustrating.
One thing that puzzled me a little was that there was no Improved Sendai from David Gaider. I guess he thought she was tough enough. At any rate, you could still download a fan-made tougher Sendai in the Oversight mod by the Forgotten Wars crew.
Balthazar was made slightly tougher, but not much. He was given a new ability called “Chant”, which gives him considerable damage reduction, but it’s really not that big of a deal. I’ll have to admit, he was a little disappointing. I always regretted him not being insanely tough. After all, you do fight him last before going on the Throne of Blood. I would’ve liked to see the battle take place outside with all his mercenaries beating down on you. That’s what he raised the army for, right? Oh well.
Bugs!? Get the Raid!
In the entire mod, I only encountered one bug. When I was fighting Demogorgon (and actually winning this time thanks to a well placed Deva which proved the perfect distraction for a few seconds) and I finally got him down “Near Death”, but I just kept hacking away at him for about 10 seconds. This is a relatively common bug for BG2, but nonetheless annoying. I reloaded and read the damn scroll, because I wasn’t about to go through that battle again.
So, what does this all mean?
Anyway, that’s the Ascension mod in a nutshell. It’s a winner, that’s for sure. I mean, how often do you get a mod that’s so professionally done? Not often, that’s for sure. Mr. Gaider worked as the senior designer for BioWare on the Baldur’s Gate II project, so he’s able to make it look great, which he does to the letter. It’s also very well balanced. There aren’t +12 weapons lying in crates or anything and there aren’t 200,000 XP monsters that you can kill with a Finger of Death. I would recommend this mod to anyone who wants really tough monsters all over the place. Just put it on Insane and watch your characters die.
[ April 10, 2004, 14:07: Message edited by: Taluntain ]
Review by: Mystra’s Chosen
Version Played: 1.4.17
Review first posted on: 6 April 2004
Review Updated:
Download Location: http://www.weidu.org/asc.html
David Gaider, a former employee of BioWare who worked on Baldur’s Gate II, has compiled a few add-ons to return ToB to its intended greatness, which were taken out because of various balancing issues. Mr. Gaider thought that fans should be able to see what the original and more challenging Throne of Bhaal looked like, and here it is in all its glory.
First Things First
The first thing you’ll notice is actually in Shadows of Amn, where the Slayer form you get in Spellhold begins to upgrade. At 2, 4, and 6 million XP you get an upgrade. Then the final upgrade is the choice to become the Ravager… the very avatar of evil. The drawback to these upgrades is that the Slayer can sometimes go berserk for even several rounds. And the Ravager is the hardest to control of all, but also the most powerful. This is a pretty good idea since having the same Slayer form for 80% of the game can be a little boring, although it’s perhaps a wasted effort since most players rarely if ever use the Slayer form.
Another thing that will catch your eye is that after each Pocket Plane test, you get another Special Ability. These are called Bhaalpowers and will vary by what path you took. All these powers can be released instantly, and come in real handy sometimes. They can vary from mass healing spells to damage reduction. Even though, like it says in the readme, these can get a little confusing with all the HLA, Pocket Plane and Slayer abilities (you may even have a scroller, depending on your class) they’ll still come in handy sometimes.
A couple additions that vastly affect the appeal of this mod is the scalable AI. It makes it so the difficulty slider bar increases or decreases the difficulty of the tactics all the monsters use - although Easy still does half damage and Insane still does double. It also makes them have access to more or less of their spell repertoire and the number of enemies you’ll fight will vary accordingly.
The new, repackaged WeiDU format removes all of the larger bugs present in the non-WeiDU version of Ascension (like the Five not dying in the Final Battle) and most of the smaller bugs (like a bug in the Ravager’s hitpoints). With any unofficial mod, just like with every official product, you are going to encounter some bugs, but this one comes as close to perfect as any. It also comes with the option of installing the Improved Battles mod, which to say the least, is hard. (More on that later.)
Coalitions
The mod really comes into full swing in Chapter 9, where you meet Balthazar. Mr. Gaider has added a lot of dialog where you can actually convince the monk to join you on the Throne of Blood (Bhaal’s plane, where the final battle ensues) and battle against Mellisan. But to do this, you’ve got to have very high Wisdom and Charisma and you’ve got to be of Good or Neutral alignment. Even then you have to pick the precise dialog options in order to sway him. There are rumors that you can do it even if you’re evil, but I don’t know. My evil guys don’t usually have high Wisdom or Charisma. If you do end up fighting Balthazar, he’s been beefed up a little bit. He’s a little more powerful and his AI is better.
But if fighting along side a goody-two-shoes Monk just isn’t your deal, then worry not. You’ll be able to recruit Bodhi on your side for the final battle. All you need is an evil streak and a low reputation and you can level-drain Yaga-Shura with his 99% damage reduction and close to 400 hit points in a few swipes.
The Final Battle
Something you will definitely notice is the final battle. It’s been completely revamped. The Elemental Princes are out, as are the generic creatures that are summoned (either by Mellisan or the pools). Who needs Slayer Shadows when you’ve got the Five reincarnated? There’s also a neat little addition that every time you click on a pool (where an Elemental Prince would usually come out) you get completely restored. Healing, spells, everything. Of course, the downside is that a pack of raving demons (the Balor deserves particular mention) pops up every time you use a pool. And guess what? Irenicus and Bodhi make a surprise appearance. Hope you like fighting every boss in the game in the course of about 30 minutes.
One thing I really noticed was Irenicus’s Improved Invisibility, Spell Immunity: Divination, Spell Immunity: Abjuration Spell Trigger. That is a truly lethal combination because that means he’s immune to any spellcasters, which in turn means that fighters aren’t going to do any damage either because Stoneskin and Mirror Image can’t be dispelled by Breach or True Sight (Invisibility/Divination immunity). I really liked that because it’s never used in the official version of SoA or ToB. It’s such a lethal combination. Why isn’t it used? The only other place I’ve seen it used is on Undead Solaufein in the Solaufein Mod.
If ‘Insane’ Doesn’t Kill You Quick Enough
The Improved Battles that come bundled with the WeiDU version are great! I invite anyone to try and beat Illasera with a newly created ToB character. I never thought a fighter/mage could be beaten so quickly. Her arrows dispel any protections you might have, plus leave a Miscast effect.
The Gromnir battle isn’t very hard, but it’s tons of fun. Four creatures have been added for flavor and the mages are smarter. It’s a little like the Slavers battle in the Guarded Compound of Athkatla.
The new Yaga-Shura fight is pretty intense. And long. Long and intense. There’s probably over a hundred low-level enemies you’ve got to fight before Yaga-Shura actually shows up, and then you’ve got his Lieutenants to deal with too, not to mention that monsters continue to spawn throughout the whole ordeal. Yaga-Shura also gains a frustrating new ability that works like Dragon’s Breath, called Lava Bomb. He’s also been upgraded with Adamantine Golem-like damage resistance. His one weakness is that he doesn’t have Magic Resistance.
The original, tougher Demogorgon is hard. It now summons Balors and Glabrezus on top of his Marileths. It’s also got a hefty amount of hitpoints and protections up the ying-yang (by the way, magic is useless on this fiend). This is a battle where strategy is the only way you can beat it. A direct assault frankly will not work here. Every second counts with the Prince of Demons. Even without the Improved Battles installed Demogorgon is still a challenge. Gaider’s scalable AI really comes out in full force here. With the difficulty set on “insane”, Demogorgon is nigh unbeatable. He now has access to attacks that cause Disease, which by the way, can kill your character in about 30 seconds. He also has level-draining capabilities and summons his “infernal host”, who are also buffed up. It’s truly a battle worth the XP.
The Improved Abazigal battle has become quite (in)famous around the internet. I’m sure I don’t need to tell you why a multiple dragon fight gets a reputation (you did know it was a multiple dragon fight, didn’t you?). In short, I found this fight slightly easier than Demogorgon - which means it’s bloody frustrating.
One thing that puzzled me a little was that there was no Improved Sendai from David Gaider. I guess he thought she was tough enough. At any rate, you could still download a fan-made tougher Sendai in the Oversight mod by the Forgotten Wars crew.
Balthazar was made slightly tougher, but not much. He was given a new ability called “Chant”, which gives him considerable damage reduction, but it’s really not that big of a deal. I’ll have to admit, he was a little disappointing. I always regretted him not being insanely tough. After all, you do fight him last before going on the Throne of Blood. I would’ve liked to see the battle take place outside with all his mercenaries beating down on you. That’s what he raised the army for, right? Oh well.
Bugs!? Get the Raid!
In the entire mod, I only encountered one bug. When I was fighting Demogorgon (and actually winning this time thanks to a well placed Deva which proved the perfect distraction for a few seconds) and I finally got him down “Near Death”, but I just kept hacking away at him for about 10 seconds. This is a relatively common bug for BG2, but nonetheless annoying. I reloaded and read the damn scroll, because I wasn’t about to go through that battle again.
So, what does this all mean?
Anyway, that’s the Ascension mod in a nutshell. It’s a winner, that’s for sure. I mean, how often do you get a mod that’s so professionally done? Not often, that’s for sure. Mr. Gaider worked as the senior designer for BioWare on the Baldur’s Gate II project, so he’s able to make it look great, which he does to the letter. It’s also very well balanced. There aren’t +12 weapons lying in crates or anything and there aren’t 200,000 XP monsters that you can kill with a Finger of Death. I would recommend this mod to anyone who wants really tough monsters all over the place. Just put it on Insane and watch your characters die.
[ April 10, 2004, 14:07: Message edited by: Taluntain ]