Mystra's Chosen
Tue, 20th Apr '04, 6:17pm
BG1TuTu
Version Played: v4, FixPack release 1
Review first posted on: April 20, 2004
Review updated: April 22, 2004; April 24, 2004
Download location: http://japh.fwstudios.net/bg1tutu/
In the off chance that you don’t know what this mod does, here is the simple explanation: this is a conversion type mod which enables you to play Baldur’s Gate with the Baldur’s Gate II engine. That means that you are basically playing the BG1 story with all the BG2 benefits, like the added spells, kits, and better graphics. Best of both worlds, right? Sure. That is if you can get past the installation and don’t experience any bugs during gameplay.
Installation
Installation is potentially very complicated, and doubly so if you’re not a very computer literate person. I’ve heard more than a few people complain that they can’t figure out how to make it install. You may need to alter a configuration file with technical garble, among other things, to get the install .exe to work. Now, I’m sure it’s as easy to install as possible, but the fact remains that you may get frustrated and give up. However, should you manage to get the install going, it works flawlessly. It won’t stop in the middle and give you some unknown error. It uses WeiDU, so everything works like it should, and all in all it takes up only about 65MB. You also get the nifty option of choosing a kit for each joinable NPC (e.g. Ajantis > Cavalier).
Gameplay
Not much is changed as far as actual gameplay. Everything that was changed in BG2 is implemented in BG1 with this mod. The good and the bad.
Being able to play with the higher resolution is a godsend (for me anyway). After playing #2, I just couldn’t stand to go back and play with such a tiny, pixellated viewing space.
But, I also found that the game is a little too easy now that you have access to all the new spells and because your enemies don’t have the same repertoire you do, you’re able to, for example, silence them and they then can’t cast Vocalize. But, it’s easily countered for a player who wants to do so. Simply don’t use the new spells.
Because the kits were created for BG2, many of them are either underpowered or overpowered. Kits like the Cavalier, who is immune to poison, fear, and charm, I feel are overpowered, while kits like the Assassin are at a serious disadvantage because of the 15 points per level they get to distribute among their thief skills. This can be overridden simply by not choosing any kits.
A thief now has all the skills from BG2 (Detect Illusions, Set Snares, etc.) but also has to distribute points into two skills for stealth (Hide in Shadows and Move Silently). This all makes for a thief that is far less potent than in the original game.
Bugs
Unfortunately, many people give up trying to play this mod because of the numerous crippling bugs. One that I personally experience was the infamous Cloakwood #2 crash. For some reason the _ar2100.bcs file in the BG2 Override directory gets corrupted upon installation of BG1TuTu and this causes the game to crash when one attempts to enter the area. Although it was a relatively simple fix (just delete the offending file), it did take me a couple days to actually find out how to remedy the situation, which was more than a little frustrating.
There are also many other bugs that I’ve heard talked of frequently on the Forgotten Wars forums. Bugs like severe lagging when in the Gnoll Stronghold and immediate crashing on starting a new game. Many bugs are fixed with the release of each FixPack however. I was lucky though, and did not experience any other bugs. Well, actually there was one where the game crashes right after Sarevok dies, but it’s not a big deal because the game stops there anyway. I think it has something to do with the FMV sequence.
Abandonment Issues
Unfortunately, BG1TuTu has been dropped by its maker, who goes by the name of “Japheth”. Its other crafters have decided to stick with it, but Japheth was the coder and therefore no more releases will be put forth after v5, which is expected to come out any time soon.
At any rate, the FixPacks are coming out in a steady stream, which should compensate for the lack of new releases.
Verdict
All said and done, BG1TuTu can be downright buggy sometimes, but chances are on your side that everything will go just fine. And when they do, it’s a good thing (sorry for sounding like Martha there). I’ve heard many times that people wish they could play Baldur’s Gate with its sequel’s engine, which is what BG1TuTu does. You’re able to play a more realistic D&D game with lower levels (no level 40 nonsense) with more realistic weapons (common mercenaries carrying +3 weapons and armor is kind of ridiculous) and more realistic enemies (you’re not running into Dragons and Demons every 5 minutes). Okay, maybe “realistic” isn’t the right word, but you know what I mean.
Anyway, I think it’s a really great idea that comes and delivers what it promises. If you're so used to playing BG2 that going back to slow walking and 640x480 res just makes you cringe, then this mod is for you. Who knows, it may just be the spark that will rekindle your love affair with Baldur’s Gate, the greatest game on Earth.
Update: Changed the final paragraph because of some feedback from davidw and Apeman (see below). Removed one sentence from the first paragraph and added a sentence to the Gameplay section about the kits.
Update: Changed according to SimDingo's comments.
[ April 24, 2004, 23:25: Message edited by: Mystra's Chosen ]
Version Played: v4, FixPack release 1
Review first posted on: April 20, 2004
Review updated: April 22, 2004; April 24, 2004
Download location: http://japh.fwstudios.net/bg1tutu/
In the off chance that you don’t know what this mod does, here is the simple explanation: this is a conversion type mod which enables you to play Baldur’s Gate with the Baldur’s Gate II engine. That means that you are basically playing the BG1 story with all the BG2 benefits, like the added spells, kits, and better graphics. Best of both worlds, right? Sure. That is if you can get past the installation and don’t experience any bugs during gameplay.
Installation
Installation is potentially very complicated, and doubly so if you’re not a very computer literate person. I’ve heard more than a few people complain that they can’t figure out how to make it install. You may need to alter a configuration file with technical garble, among other things, to get the install .exe to work. Now, I’m sure it’s as easy to install as possible, but the fact remains that you may get frustrated and give up. However, should you manage to get the install going, it works flawlessly. It won’t stop in the middle and give you some unknown error. It uses WeiDU, so everything works like it should, and all in all it takes up only about 65MB. You also get the nifty option of choosing a kit for each joinable NPC (e.g. Ajantis > Cavalier).
Gameplay
Not much is changed as far as actual gameplay. Everything that was changed in BG2 is implemented in BG1 with this mod. The good and the bad.
Being able to play with the higher resolution is a godsend (for me anyway). After playing #2, I just couldn’t stand to go back and play with such a tiny, pixellated viewing space.
But, I also found that the game is a little too easy now that you have access to all the new spells and because your enemies don’t have the same repertoire you do, you’re able to, for example, silence them and they then can’t cast Vocalize. But, it’s easily countered for a player who wants to do so. Simply don’t use the new spells.
Because the kits were created for BG2, many of them are either underpowered or overpowered. Kits like the Cavalier, who is immune to poison, fear, and charm, I feel are overpowered, while kits like the Assassin are at a serious disadvantage because of the 15 points per level they get to distribute among their thief skills. This can be overridden simply by not choosing any kits.
A thief now has all the skills from BG2 (Detect Illusions, Set Snares, etc.) but also has to distribute points into two skills for stealth (Hide in Shadows and Move Silently). This all makes for a thief that is far less potent than in the original game.
Bugs
Unfortunately, many people give up trying to play this mod because of the numerous crippling bugs. One that I personally experience was the infamous Cloakwood #2 crash. For some reason the _ar2100.bcs file in the BG2 Override directory gets corrupted upon installation of BG1TuTu and this causes the game to crash when one attempts to enter the area. Although it was a relatively simple fix (just delete the offending file), it did take me a couple days to actually find out how to remedy the situation, which was more than a little frustrating.
There are also many other bugs that I’ve heard talked of frequently on the Forgotten Wars forums. Bugs like severe lagging when in the Gnoll Stronghold and immediate crashing on starting a new game. Many bugs are fixed with the release of each FixPack however. I was lucky though, and did not experience any other bugs. Well, actually there was one where the game crashes right after Sarevok dies, but it’s not a big deal because the game stops there anyway. I think it has something to do with the FMV sequence.
Abandonment Issues
Unfortunately, BG1TuTu has been dropped by its maker, who goes by the name of “Japheth”. Its other crafters have decided to stick with it, but Japheth was the coder and therefore no more releases will be put forth after v5, which is expected to come out any time soon.
At any rate, the FixPacks are coming out in a steady stream, which should compensate for the lack of new releases.
Verdict
All said and done, BG1TuTu can be downright buggy sometimes, but chances are on your side that everything will go just fine. And when they do, it’s a good thing (sorry for sounding like Martha there). I’ve heard many times that people wish they could play Baldur’s Gate with its sequel’s engine, which is what BG1TuTu does. You’re able to play a more realistic D&D game with lower levels (no level 40 nonsense) with more realistic weapons (common mercenaries carrying +3 weapons and armor is kind of ridiculous) and more realistic enemies (you’re not running into Dragons and Demons every 5 minutes). Okay, maybe “realistic” isn’t the right word, but you know what I mean.
Anyway, I think it’s a really great idea that comes and delivers what it promises. If you're so used to playing BG2 that going back to slow walking and 640x480 res just makes you cringe, then this mod is for you. Who knows, it may just be the spark that will rekindle your love affair with Baldur’s Gate, the greatest game on Earth.
Update: Changed the final paragraph because of some feedback from davidw and Apeman (see below). Removed one sentence from the first paragraph and added a sentence to the Gameplay section about the kits.
Update: Changed according to SimDingo's comments.
[ April 24, 2004, 23:25: Message edited by: Mystra's Chosen ]