Mystra's Chosen
Fri, 7th May '04, 11:27pm
Unfinished Business
Version Played: v7 (released April 11)
First Posted: May 7, 2004
Updated:
Download Location: http://www.pocketplane.net/ub
Unfinished Business (or ‘UB’) is a great mod that restores numerous cut quests, items, and encounters to Baldur’s Gate II: SoA. BioWare didn’t implement everything they had planned for the final release because of time constraints. This mod gives answers to many questions by filling in some blanks (i.e. Kalah and what he was promised and Pai’Na), adds/extends quests, and does a few tweaks that just make more sense (like Xzar’s creations being necromantic).
Additions
Several additions have been made to make the gameplay of SoA more complete. I know that I was a little disappointed to learn that Minsc had no quest, and a little confused when I finished the Circus Tent quest and nothing more about Kalah or, more importantly, what he was promised, came up later in the game.
The Minsc quest is probably the biggest addition to UB. It’s full of colourful characters and great Minsc dialogue. They really captured Minsc’s character in this one. I also liked the fact that Minsc gets debilitated and depressed about Boo missing. The only thing that I didn’t really jump over is that they basically point you where to go in the quest.
I really like the addition of the Bodhi Hunt, even though it didn’t work in my game. I just think that it adds to the whole “Let the hunt begin” thing. In the original game she just shows up when you’re almost out of the dungeon. This way she’ll show up at least once, depending on your level.
The extended Illithium quest was pretty cool too. Unger and Gorje’s dialogue is pretty funny in some places. The only thing I didn’t quite understand was how he could be surrounded by monsters and not be attacked. There’s even a dialogue option that asks him about it, but he evades the question like every guy evades that “Do I look fat?” question. Oh well, the quest is still interesting nonetheless.
One thing that peeved me a little bit was that the new battles were ridiculously easy. But I guess it can’t be helped because many of the additions were previously done by BioWare, but were never implemented, so they are how they are.
Something that is totally irrelevant, but I’m going to say it anyway, is that during the Pai’Na/Spider’s Bane quest you talk to a couple of pest control officers. If you offer to buy the sword from them, and you offer the maximum, they tell you off by saying “Oh yeah. Like you’ve got X amount of gold just sitting around. Bugger off.” This really took me by surprise. I mean, you could show them X amount of gold pieces, right? Oh well. I’m not complaining. I got the sword cheaper because of it.
Another thing I didn’t really agree with is the addition of The Boots of the West, which, among other things, increase your charisma. The reason I think this should’ve been left out is because BioWare already put, in my opinion, way too many charisma increasing items in the game. With the addition of these boots, it’s possible for a cleric to acquire 24 charisma with items alone. Add this to the Hell Trials and your character has god-like charisma. Severe balancing issue here.
But all in all though, the items they added were balanced according to the gameplay (I especially like the addition of Bala’s Axe because it’s unenchanted, but has a very intriguing ability). Most of them were throw-aways almost however. I really didn’t find any use for the Wraithform spell, both swords, and the Websack Wand (surprisingly enough).
And last but certainly not least, I really didn’t like how Artemis Entreri shows up in Bodhi’s lair. And I really didn’t like how bloody easy he was. I mean, he’s the Realm’s deadliest assassin. He didn’t even hit Drizzt once! There’s no reason for him being there either. No story for him showing up and trying to kill Drizzt, other than he hates him. Fortunately, the UB team recognized this, and makes a special note of you having the option to install it separately in the readme.
Bugs
There are a few annoying little bugs that I experienced.
A couple people I was fighting just stayed at ‘Near Death’ (I even sat there hitting them for thousands of HP just to make sure).
Bodhi didn’t show up in the Cat & Mouse hunt like she was supposed to. I saw her dialogue, but she herself was AWOL. Apparently this section of the mod is a major problem for the coders, being filled with bugs. The readme said they completely redid it, but I guess there’s still some wrinkles.
There was also a typo when Minsc talks to Delon during his quest for Boo.
Verdict
The thing about ‘UB’ is that it’s a work in progress. As it stands right now, it’s not even a third done. The plans that these guys have for it are pretty fantastical, and they’re even going to do a ToB version. They’ve done about a third of it in 9 months. With every new release (which come out fairly often) they’ve either added another component or fixed some major bug, or both. Some of the best quests are still to come. (Note: There’s a complete list of the planned additions at the Pocket Plane Group forums at http://forums.pocketplane.net/index.php?board=19.25)
This is a mod that really spices up BG2 for the vets because the original game gets a tad repetitive after 20+ times. This will add a few answers and raise a couple more questions, so it makes BG2 a pretty fresh experience. I would highly recommend it to practically everyone who’s played an unmodded BG2 a couple of times.
[ October 29, 2004, 16:30: Message edited by: Taluntain ]
Version Played: v7 (released April 11)
First Posted: May 7, 2004
Updated:
Download Location: http://www.pocketplane.net/ub
Unfinished Business (or ‘UB’) is a great mod that restores numerous cut quests, items, and encounters to Baldur’s Gate II: SoA. BioWare didn’t implement everything they had planned for the final release because of time constraints. This mod gives answers to many questions by filling in some blanks (i.e. Kalah and what he was promised and Pai’Na), adds/extends quests, and does a few tweaks that just make more sense (like Xzar’s creations being necromantic).
Additions
Several additions have been made to make the gameplay of SoA more complete. I know that I was a little disappointed to learn that Minsc had no quest, and a little confused when I finished the Circus Tent quest and nothing more about Kalah or, more importantly, what he was promised, came up later in the game.
The Minsc quest is probably the biggest addition to UB. It’s full of colourful characters and great Minsc dialogue. They really captured Minsc’s character in this one. I also liked the fact that Minsc gets debilitated and depressed about Boo missing. The only thing that I didn’t really jump over is that they basically point you where to go in the quest.
I really like the addition of the Bodhi Hunt, even though it didn’t work in my game. I just think that it adds to the whole “Let the hunt begin” thing. In the original game she just shows up when you’re almost out of the dungeon. This way she’ll show up at least once, depending on your level.
The extended Illithium quest was pretty cool too. Unger and Gorje’s dialogue is pretty funny in some places. The only thing I didn’t quite understand was how he could be surrounded by monsters and not be attacked. There’s even a dialogue option that asks him about it, but he evades the question like every guy evades that “Do I look fat?” question. Oh well, the quest is still interesting nonetheless.
One thing that peeved me a little bit was that the new battles were ridiculously easy. But I guess it can’t be helped because many of the additions were previously done by BioWare, but were never implemented, so they are how they are.
Something that is totally irrelevant, but I’m going to say it anyway, is that during the Pai’Na/Spider’s Bane quest you talk to a couple of pest control officers. If you offer to buy the sword from them, and you offer the maximum, they tell you off by saying “Oh yeah. Like you’ve got X amount of gold just sitting around. Bugger off.” This really took me by surprise. I mean, you could show them X amount of gold pieces, right? Oh well. I’m not complaining. I got the sword cheaper because of it.
Another thing I didn’t really agree with is the addition of The Boots of the West, which, among other things, increase your charisma. The reason I think this should’ve been left out is because BioWare already put, in my opinion, way too many charisma increasing items in the game. With the addition of these boots, it’s possible for a cleric to acquire 24 charisma with items alone. Add this to the Hell Trials and your character has god-like charisma. Severe balancing issue here.
But all in all though, the items they added were balanced according to the gameplay (I especially like the addition of Bala’s Axe because it’s unenchanted, but has a very intriguing ability). Most of them were throw-aways almost however. I really didn’t find any use for the Wraithform spell, both swords, and the Websack Wand (surprisingly enough).
And last but certainly not least, I really didn’t like how Artemis Entreri shows up in Bodhi’s lair. And I really didn’t like how bloody easy he was. I mean, he’s the Realm’s deadliest assassin. He didn’t even hit Drizzt once! There’s no reason for him being there either. No story for him showing up and trying to kill Drizzt, other than he hates him. Fortunately, the UB team recognized this, and makes a special note of you having the option to install it separately in the readme.
Bugs
There are a few annoying little bugs that I experienced.
A couple people I was fighting just stayed at ‘Near Death’ (I even sat there hitting them for thousands of HP just to make sure).
Bodhi didn’t show up in the Cat & Mouse hunt like she was supposed to. I saw her dialogue, but she herself was AWOL. Apparently this section of the mod is a major problem for the coders, being filled with bugs. The readme said they completely redid it, but I guess there’s still some wrinkles.
There was also a typo when Minsc talks to Delon during his quest for Boo.
Verdict
The thing about ‘UB’ is that it’s a work in progress. As it stands right now, it’s not even a third done. The plans that these guys have for it are pretty fantastical, and they’re even going to do a ToB version. They’ve done about a third of it in 9 months. With every new release (which come out fairly often) they’ve either added another component or fixed some major bug, or both. Some of the best quests are still to come. (Note: There’s a complete list of the planned additions at the Pocket Plane Group forums at http://forums.pocketplane.net/index.php?board=19.25)
This is a mod that really spices up BG2 for the vets because the original game gets a tad repetitive after 20+ times. This will add a few answers and raise a couple more questions, so it makes BG2 a pretty fresh experience. I would highly recommend it to practically everyone who’s played an unmodded BG2 a couple of times.
[ October 29, 2004, 16:30: Message edited by: Taluntain ]