View Full Version : What is this then?


Baldur McGate
Wed, 28th Jul '04, 7:29pm
So, this sounds interesting. Are there any info pages about this? Good to know that there is a game of the world of Toril for a strategy-fanatic (like myself :D )

Taluntain
Wed, 28th Jul '04, 7:52pm
Nothing yet... there's practically no news yet either. So, stay tuned.

Ancalìmon
Wed, 28th Jul '04, 8:08pm
a game of the world of Toril It's in Eberron I'm afraid :)

Mollusken
Thu, 29th Jul '04, 2:52pm
You'll find a kind of a preview at IGN (http://pc.ign.com/articles/511/511293p1.html). It's the only info I've found.

Sir Belisarius
Thu, 29th Jul '04, 7:29pm
That does sound like an interesting twist!

Baldur McGate
Thu, 29th Jul '04, 8:18pm
WOW!!! This is interesting stuff, yes...

ejsmith
Sat, 31st Jul '04, 4:27pm
Instead of the usual medieval setting, with magic restricted to mages and warlocks and whatnot, the world of Eberron is something like Atlantis filtered through Gene Wolfe's Book of the New Sun--a place where magic fuels technology; elevators, teleporters, flying vehicles, all powered by magic. DWARVES WITH GUNS! B*TCHIN'!!!

That sounds fairly cool. My fellow gamers, I do believe the famine has passed. And just to think, we all persevered through it.

*buys a round for the house*

Blue Loon
Sat, 31st Jul '04, 8:43pm
RTS, what the hell is going on?

Mollusken
Mon, 9th Aug '04, 9:13pm
DWARVES WITH GUNS! B*TCHIN'!!!Never played Warcraft 3?

I just finished reading the GameSpy preview (http://pc.gamespy.com/pc/dungeons-dragons-rts/536698p1.html[/url) (screenshots included), and this is looking very interesting. Of all the upcoming D&D titles, this is certainly the one I'm most exited about.

Oaz
Wed, 11th Aug '04, 2:50am
Am I the only who said, "What a new twist to D&D!" on the Eberron campaign setting and not the Dragonshard Wars? :lol:

This aside, Eberron seems to be a great setting for a D&D-based RTS, because it focuses on both war and political intrigue, so you may have a good game with good plot with stunning twists (Starcraft is the first thing that come to mind - "Fenix died? I refuse to believe that! Fenix can't die!")

However, I really do wish that there had been an D&D-based RTS in a normal setting (FR would probably be the best choice) to give this concept a test drive, so to speak.

But ultimately, I say, "D&D plus RTS? Biznitching."

chevalier
Thu, 12th Aug '04, 12:13am
It would be best to have a D&D RTS in Forgotten Realms, the setting that is associated with D&D the most easily when it comes to cRPG - just how many non-FR D&D computer games are there? FR is a good part of the reason why we want a D&D RTS. It isn't just the mechanics.

Eberron had better be tested in a cRPG first.

Time will show. I'm still fairly sure the game will be worth playing.

atari_dm
Thu, 12th Aug '04, 11:03am
When I first got attached to this project I had the same opinion you did. Being a long time Forgotten Realms fan myself I wondered why they would use a new and as of yet untested world setting.

Well after a few months and having been playing in a Table top Ebberon game I know why.

Ebberon is actually REALLY cool. Keith Baker did a great job. Its very fresh and yet still D&D. The style and unique elements of our game also fit well into the setting.

If you have yet had a chance to sit down and read the Ebberon sourcebook I highly recommend it.

Nizidramanii'yt
Sat, 14th Aug '04, 11:05am
An RTS in Forgotten Realms is as good as it could get. A pity this one will not be... Indeed it's the mechanic, like FR which is why you want it, like chavalier points out. If you want fantasy RTS, you're good to go with WarCraft(3) or Warlords Battlecry(3), that last one still my favorite RTS of all time.

Dwarves with guns... I'm afraid I will hardly accept it. Eberron indeed promises to be cool, but I think guns other than good old gnome-powered gunpowder are not in place in D&D. But then again, this is me...

Hugo
Sun, 29th Aug '04, 10:34am
This will be cool... as long as the team takes it's time and it isn't kicked unto the streets half-baked by the publisher.
It promises to show a couple of pretty novel things in RTS, and the world sounds cool a'plenty.
I do think it's a pity there will be no tech evolution whatsoever, with all possible combinations available from day 1, but it's refreshing... just hope it's not going to be aching to get as many buildings hooked up to each other with the max. power of your soldiers determined by your city-planning ability....
And it's important that the game, especially the battles, don't become chaotic, no matter how 'realistic' that would be, and that it doesn't become a click-fest unlimited either *cough*WC3*cough*
The special abilities mechanic in AoM was _much_ better
This could be a good way to introduce some of my die-hard RTS friends to D&D and even RPG's...
BTW sweet that there's now a corporate representative on the BoM - are the guys *making* the game actually taking fan suggestions?
:borg:

Taluntain
Sun, 29th Aug '04, 11:26am
I doubt it.

Woodwyrm
Sun, 29th Aug '04, 6:01pm
DWARVES WITH GUNS! B*TCHIN'!!! If you want Dwarves with guns and a somewhat medieval setting, try Arcanum ;) , oh here i go offtopic...

At any rate my interest is somewhat aroused by this game, i hope media won't hype TO much though. And i hope that the team won't fall over in their hurry to get a new breath of air into the RTS-genre.

I can only hope it will be a good game ;D

chevalier
Mon, 30th Aug '04, 6:48pm
You get dwarves with rifles in Warcraft 3 and yet many people would have preferred the archers with arrows from the previous parts of the saga. I guess it isn't a bad idea, so long as gunpowder is limited to dwarves or is otherwise made exotic. Gunpowder is the very reason why the age of knights and castles came to an end and so it is not reasonable to keep both gunpowder and traditional mediaeval warfare in an RPG setting. Add magic on top of it and you're in for lots of unrealistic mess. That's why I tend to be skeptical towards any idea of making gunpowder any less than totally exotic and/or insanely expensive.

Abomination
Wed, 8th Sep '04, 8:19pm
Simply to imagine today's world with magic would change the face of modern combat to extremes. A gun would be useless against a mage with 'protection from missiles' or a cleric with 'physical mirror' (ouch time for snipers). So it is understandable that melee combat would play a large role in a world with technology and magic.

Kam
Wed, 8th Sep '04, 8:59pm
I'm gonna have to sorta disagree with you there chev. The gun was the end of the era of the armored knight and castle... In real life. Take a fantasy history though, one with magic, and bizzare, exotic materials more making armor, and I could easily imagine them coexisting. Would there have to be drastic changes, at least in battle tactics? yes, but they aren't mutually exclusive.

Kam
Thu, 9th Sep '04, 12:37pm
Obviously, the magic system would need to be tweaked a little to maintain a balance of power.

Example: Gropthar the Mage casts Protection from Missles. Jacko the Gunner hurridly swaps out his ammo for magical ammunition to break through the defenses, etc, etc. Just like in, say, BG2 when some mage whips out a protection from normal weapons. Time to pull out the Flaming Longsword of +9 Fiery Doom, Death, and Destruction.

Abomination
Thu, 9th Sep '04, 5:43pm
However you have to ask if you will equip all of your army with so-said flexibility which will cost alot more than just giving your grunts one type of ranged and melee weapon. And if we remember Arcanum - magic and technology don't work together, so magic bullets either won't fire or'll break the gun :p .

Kam
Fri, 10th Sep '04, 7:18pm
To your first point: Yes, and that would then bring up a whole new level of strategy and, no doubt, spawn endless debate on certain message boards which shall remain anonymous. :D

As to the second point: I'll just point out that this isn't Arcanum. That said, I haven't read much about Eberron (doesn't really appeal to me), so I don't know if it'll work that way.

Abomination
Fri, 10th Sep '04, 8:18pm
Yeah I know it's not Arcanum but you can obviously see some type of conflict between 'Techies' and Mages being the focus point of this game :p

Kam
Sat, 11th Sep '04, 6:20pm
Actually, on second thought, didn't they say when they announced it that magic would power technology in this world? If so, I can't wait for my Flaming Burst OICW +5 :D

Effect
Fri, 12th Nov '04, 3:53am
I'm really looking forward to this game. The idea of above ground and underground combat is really interesting. It being a RTS on top but then a group based dungeon crawl when you go below should be really interesting.

I don't play the PnP game but I did get the Eberron Campagin Manual cause I really wanted to read up and maybe do some fan fiction and I have to things seem really interesting. Magic being able to to power technology should make things interesting. I really hope the publisher doesn't force the game out without being ready. But most importantly I hope the developers will try to reach the level of quality that games like Warcraft 3, Dawn of War, Homeworld 2, Rise of Nations, etc and other RTS have shown can be done and go above that.

Mad Mac
Fri, 14th Jan '05, 6:11pm
Uh guys...there's no guns in Eberron, seriously. It's not that kind of setting.

Here's an example for you...as near as I've managed to figure out, the "standard" units for the Order of the Silver Flame include:

1. Human Ranger (Archer)
2. Human Paladin (Knight)
3. Human Cleric
4. Human Artificer (Uniquely Eberron class)
5. Warforged Titan (Eberron Race)
6. Dwarven Barbarian
7. Dwarf Wizard
8. Elf Sorcerer
9. Elf Rogue
10. Celestial

Very much not a "Dwarf with Machine guns" setting. The other races, incidently, are evil "Shadow Elves" and Lizardmen.

If you want more information, try checking out the Dragonshard Enclave (Part of RPG Planet) you can find the link in my other post in this forum

hedron
Tue, 7th Jun '05, 6:52am
IMO Eberron looks to other-worldly for me. It's going to take alot to convince me to buy any game or whatever set in Eberron. Although I would love to play a RTS D&D game, I just wish it was set in good ol' FR, or even Dragonlance or Greyhawk for that matter.

NOG (No Other Gods)
Tue, 26th Jul '05, 7:05am
Who ever said magic and technology cannot cooperate? Haven't you played FF VI? MAGITEK, HO!!!!! Seriously, though, the idea of magical sciences and holy lazer beams on your dragon-rib airship appeals to me. I doubt they'll have quite that, but I can still hope.