chevalier
Mon, 9th Aug '04, 9:00pm
GameSpy have previewed Dragonshard, the no longer untitled Dungeons and Dragons RTS in the Eberron setting. They write about the intricacies of the setting, explaining how it's different from traditional quasi-mediaeval worlds like Forgotten Realms and compare Dragonshard's mixture of RTS and RPG to current standards set by Warcraft 3. Here's a snip:
If your idea of Dungeons & Dragons is a party of six or eight adventurers traveling down the same boring underground tombs and fighting the same orcs and trolls we've all seen a thousand times before, you're about to get a surprise. And if your idea of an RTS is plunking down a couple of buildings, cranking out some disposable units and watching them slaughter an opposing army, you're about to get an even bigger surprise. Dungeons & Dragons has a brand new look. It's called the campaign world of Eberron and while it holds many of the same creatures and spells from classic D&D worlds like the Forgotten Realms, they've been twisted around in fascinating new ways. Even better, Atari, the holder of the D&D videogame license, has approached Liquid Entertainment to turn the RTS on its head in exactly the same way - and the result is called Dragonshard.
"The thing about traditional D&D worlds like the Forgotten Realms is that, as fun as they are, they're basically medieval Earth with a layer of magic and monsters on top of it. We were drawn to Eberron because it's very different." Said Ed del Castillo, Liquid's President. If you've read our feature story about D&D's new world, you'll know exactly what he means. If you haven't, here's the world of Eberron in a nutshell. Imagine how societies might have developed in a world where magic wasn't just a tool wielded by spellcasters, but was instead, an integral part of everyday life. Imagine skyscrapers constructed by mages, commercial institutions run by magically gifted executives, and continental transit system powered by lightning bolts and you'll just be beginning to plumb the depths of Eberron.
Read the rest (http://pc.gamespy.com/pc/dungeons-dragons-rts/536698p1.html) at GameSpy.
If your idea of Dungeons & Dragons is a party of six or eight adventurers traveling down the same boring underground tombs and fighting the same orcs and trolls we've all seen a thousand times before, you're about to get a surprise. And if your idea of an RTS is plunking down a couple of buildings, cranking out some disposable units and watching them slaughter an opposing army, you're about to get an even bigger surprise. Dungeons & Dragons has a brand new look. It's called the campaign world of Eberron and while it holds many of the same creatures and spells from classic D&D worlds like the Forgotten Realms, they've been twisted around in fascinating new ways. Even better, Atari, the holder of the D&D videogame license, has approached Liquid Entertainment to turn the RTS on its head in exactly the same way - and the result is called Dragonshard.
"The thing about traditional D&D worlds like the Forgotten Realms is that, as fun as they are, they're basically medieval Earth with a layer of magic and monsters on top of it. We were drawn to Eberron because it's very different." Said Ed del Castillo, Liquid's President. If you've read our feature story about D&D's new world, you'll know exactly what he means. If you haven't, here's the world of Eberron in a nutshell. Imagine how societies might have developed in a world where magic wasn't just a tool wielded by spellcasters, but was instead, an integral part of everyday life. Imagine skyscrapers constructed by mages, commercial institutions run by magically gifted executives, and continental transit system powered by lightning bolts and you'll just be beginning to plumb the depths of Eberron.
Read the rest (http://pc.gamespy.com/pc/dungeons-dragons-rts/536698p1.html) at GameSpy.