Mollusken
Sun, 29th Aug '04, 1:46am
Games Domain has put up another preview (http://gamesdomain.yahoo.com/preview/40442) of Dragonshard along with a new video showing some new game footage while Liquid president Ed Del Castillo gives his description of the game. One thing to note is that Games Domain operates with 03/15/2005 as a release date, though that may be speculations. Here's a clip from the preview:
Basic overworld units include rare, high-powered heroes, captains, and grunt soldiers. In a big departure from convention, Dragonshard does away with the tech tree. Every unit, piece of "technology," and building is available right from the start. Instead of requiring players to go through specific steps to obtain units and buildings, the game rewards strategic thinking in how each is deployed. For example, it's possible to create heavily armored units by placing a blacksmith next to the barracks that produce them. Liquid promises thousands of possible results from experimenting with how building placement and units are combined.
I don't know what's best: a really big manual or exploring the thousands of possibilites myself?
Basic overworld units include rare, high-powered heroes, captains, and grunt soldiers. In a big departure from convention, Dragonshard does away with the tech tree. Every unit, piece of "technology," and building is available right from the start. Instead of requiring players to go through specific steps to obtain units and buildings, the game rewards strategic thinking in how each is deployed. For example, it's possible to create heavily armored units by placing a blacksmith next to the barracks that produce them. Liquid promises thousands of possible results from experimenting with how building placement and units are combined.
I don't know what's best: a really big manual or exploring the thousands of possibilites myself?