chevalier
Mon, 20th Sep '04, 10:34pm
MMORPG.COM has posted an overview of Turbine's Dungeons and Dragons Online project. Here's a bit of what they say:
Slated for release in 2005, Dungeons & Dragons Online is centered on robust character advancement and challenging dungeon combat. Players choose and develop a character based on some of the iconic races associated with D&D, including Humans, Elves and Halflings, as well as classes such as Fighters, Clerics, Rogues and Wizards - after which they can socialize, find quests, group together and equip themselves for future battles.
Dungeons & Dragons Online will let players travel alone or in parties as they explore the seemingly endless dungeon complexes found beneath the world. Through the dungeons, players will engage in physical and magical combat with hideous foes straight from the pages of the Monster Manual™ rulebook. Battle will be challenging, fast-paced, and easy to control with a wealth of unique weapon effects and character movements, as well as specific monster behaviors designed to keep combat both tactical and action packed.
Can't wait until they finally release it. Wonder if it's going to be more of a cRPG game or an online representation of the pen and paper world. There's one thing that concerns me and it's "character movements". The D&D character movements that I know are Run, Jump, Climb, Swim, and in combat Power Attack, Cleave, Sunder, Improved Trip and the like. No player-side finger job. Hope they reconsider dodging blows basing on the player's manual skills rather than the character's abilities, in the shape as it was announced in one of the earlier overviews or interviews.
Read the whole thing (http://www.mmorpg.com/gamelist.cfm?sw=800&sh=600&setView=overview&gameID=163) at MMORPG.COM.
[ September 20, 2004, 22:48: Message edited by: Taluntain ]
Slated for release in 2005, Dungeons & Dragons Online is centered on robust character advancement and challenging dungeon combat. Players choose and develop a character based on some of the iconic races associated with D&D, including Humans, Elves and Halflings, as well as classes such as Fighters, Clerics, Rogues and Wizards - after which they can socialize, find quests, group together and equip themselves for future battles.
Dungeons & Dragons Online will let players travel alone or in parties as they explore the seemingly endless dungeon complexes found beneath the world. Through the dungeons, players will engage in physical and magical combat with hideous foes straight from the pages of the Monster Manual™ rulebook. Battle will be challenging, fast-paced, and easy to control with a wealth of unique weapon effects and character movements, as well as specific monster behaviors designed to keep combat both tactical and action packed.
Can't wait until they finally release it. Wonder if it's going to be more of a cRPG game or an online representation of the pen and paper world. There's one thing that concerns me and it's "character movements". The D&D character movements that I know are Run, Jump, Climb, Swim, and in combat Power Attack, Cleave, Sunder, Improved Trip and the like. No player-side finger job. Hope they reconsider dodging blows basing on the player's manual skills rather than the character's abilities, in the shape as it was announced in one of the earlier overviews or interviews.
Read the whole thing (http://www.mmorpg.com/gamelist.cfm?sw=800&sh=600&setView=overview&gameID=163) at MMORPG.COM.
[ September 20, 2004, 22:48: Message edited by: Taluntain ]