chevalier
Thu, 21st Oct '04, 4:32am
Machinima features a vampire-theme fan-created film made in Neverwinter Nights by Damien Valentine. Here's a snip:
So what's the story? Well, we've got two vampires, one Slayer, and one mysteriously kidnapped blonde chick (there's always one), along with a mysterious organisation of - well, I'll not spoil it, because the plot is genuinely interesting, and I'm looking forward to the end of the series myself. The story's set in the Buffyverse, but we've so far not had any appearances from the cast of either Buffy or Angel - although, thanks to Valentine's choice to use subtitles for his characters, it would certainly be possible. It's very clear that Consanguinity is made by a huge Buffy fan - the title sequence, in particular, is spot-on to the "Angel" style of titles, working very well to quickly establish a mood.
Consanguinity is made using the Neverwinter Nights engine, with the D20 Modern mod to transform it from "Dungeons and Dragons" to more "Streets and Slayers". Whilst NWN is an unusual choice for a Machinima engine, it's one with a lot of promise, considering the customisability of the game and the ease of creating new character models (and, of course, Valentine's in good company using it...).
Read the whole thing (http://www.machinima.com/article.php?article=420) at Machinima.
So what's the story? Well, we've got two vampires, one Slayer, and one mysteriously kidnapped blonde chick (there's always one), along with a mysterious organisation of - well, I'll not spoil it, because the plot is genuinely interesting, and I'm looking forward to the end of the series myself. The story's set in the Buffyverse, but we've so far not had any appearances from the cast of either Buffy or Angel - although, thanks to Valentine's choice to use subtitles for his characters, it would certainly be possible. It's very clear that Consanguinity is made by a huge Buffy fan - the title sequence, in particular, is spot-on to the "Angel" style of titles, working very well to quickly establish a mood.
Consanguinity is made using the Neverwinter Nights engine, with the D20 Modern mod to transform it from "Dungeons and Dragons" to more "Streets and Slayers". Whilst NWN is an unusual choice for a Machinima engine, it's one with a lot of promise, considering the customisability of the game and the ease of creating new character models (and, of course, Valentine's in good company using it...).
Read the whole thing (http://www.machinima.com/article.php?article=420) at Machinima.