chevalier
Sat, 27th May '06, 1:57am
That the Obsidian Developer Chat was cancelled (http://www.sorcerers.net/index.php#001801) and didn't take place on Wednesday doesn't mean there was no chatting whatsoever. Here are some juicy bits of the chat log (http://www.exit.szm.com/chatlog.txt) we've received from an anonymous source. First of all, it looks like there aren't going to be any more patches or premium modules for NWN1, no matter how much the community is looking forward to each update. The Live Team seems to have been disbanded and the Dragonlance Adventures (DLA) team let go. Here are some of their quotes from the chat:
May 26 02:55:16 <[DLA]Steel_Wind> Atari called to tell BioWare they were stopping the premium mod program and not authorizing any further patches for NWN1
May 26 02:55:22 <Adam_Miller> Ouch.
May 26 02:55:23 * Cygnata points to Lisa. Is.
May 26 02:55:24 <[DLA]Steel_Wind> They did not want any talk of free horses at E3
May 26 02:55:25 <Lord_Niah> Yikes!
May 26 02:55:33 <[DLA]Steel_Wind> NWN1 is dead. Atari killed it.
May 26 02:55:35 <Pal_SoC_WC> lol
May 26 02:55:37 <Cygnata> SW: WHY?
May 26 02:55:42 <[DLA]Lisa> the live team was disbanded
If you're asking yourself "why", here's a follow up, casting some light on Atari's current situation:
May 26 02:55:52 <pentagruel> I thought they would
May 26 02:55:57 <Cygnata> Why?
May 26 02:55:58 <[CEP|1oRP]TheExcimer500> I had a feeling they'd do that. Can't have competition...
May 26 02:56:04 <[DLA]Lisa> all cause our stuff was too good :(
May 26 02:56:05 <Pal_SoC_WC> Yep
May 26 02:56:07 <[DLA]Steel_Wind> Atari is near insolvency and is deperate that NWN2 succeed. They don't give a rat's ass about DLA horses
May 26 02:56:15 <[DLA]Steel_Wind> they do care very much - however - about BioWare horses
May 26 02:56:17 <[DLA]Amala> They want full focus on NWN2
May 26 02:56:26 <Lord_Niah> NWN2 would still succeed even with NWN1 around
May 26 02:56:28 <[DLA]Steel_Wind> that would make NWN2 about what it doesn't have - as opposed ot what it DOES have
May 26 02:56:34 <pentagruel> same reason microsoft tries to kill old versions of windows
May 26 02:56:35 <Lord_Niah> Lots of casual gamers would buy it
May 26 02:56:36 <[DLA]Lisa> you would think
May 26 02:56:37 <[DLA]Steel_Wind> and they did not want that spin for the game that is going to save theur company
May 26 02:56:41 <[DLA]Steel_Wind> so they killed it
And here's more about the horses cut out:
May 26 03:05:05 <[DLA]Steel_Wind> having to cut horses hurt the spin on the product
May 26 03:05:07 <[DLA]Lisa> for us too
May 26 03:05:14 <[DLA]Lisa> at first we couldn't believe it
May 26 03:05:15 <sidefx> So no chance of 1.68 or anything like that?
May 26 03:05:26 <[DLA]Steel_Wind> to have that underscored by BioWare releasing fully rideable horses (and they really are gorgeous)
May 26 03:05:29 <[DLA]Lisa> we thought it was something else
May 26 03:05:30 <[Fr]Nord> Someday.. you guys will get something out off all this
May 26 03:05:32 <[DLA]Steel_Wind> would just not help them
May 26 03:05:32 <[DLA]Lisa> then found out
May 26 03:05:44 <[DLA]Lisa> that they targeted us cause of our horses
However, BioWare still has the provisions to patch the game and and it will also continue to sell the modules released so far into Digital Distribution, according to the further parts of the log:
May 26 02:57:06 <[DLA]Steel_Wind> no licesee approval - no patch
May 26 02:57:14 <[DLA]Steel_Wind> but BioWare has provisions to patch the game anyways
May 26 02:57:17 <[CEP|1oRP]TheExcimer500> The license would fall back to Infogrames, right?
May 26 02:57:19 <[DLA]Steel_Wind> we'll see what they will do
There's much, much more that we aren't posting because of spatial limitations, so make sure you read through the log on your own.
UPDATE:
Derek French, BioWare's Technical Producer has clarified (http://nwn.bioware.com/forums/viewtopic.html?topic=482695&forum=42) BioWare's position on the disbandment of the Live Team in all this a bit more:
Some clarification. It never was the NWN Live Team. It has always been the BioWare Live Team. We have worked on NWN, both expansions, all the updates, helped with the BioWare Community Site, external license parties, KotOR PC and now Jade PC, and Dragon Age in the future. Our size and staffing has always fluctuated with the work load. Me and my programmers have about 3 years of work lined up in front of us. http://nwn.bioware.com/_commonext/images/smiles/icon_smile.gif
Also, Atari has not been involved in any of the patches for NWN in the last year or so, except for approving new content additions.
There will be a 1.68 update for NWN as there is a significant bug in 1.67 that exists, but thankfully has a workaround. 1.68 will be the last update for NWN and we have been saying that for a while now.
In short - one more patch, and it's all over for NWN1.
[ May 27, 2006, 16:25: Message edited by: Taluntain ]
May 26 02:55:16 <[DLA]Steel_Wind> Atari called to tell BioWare they were stopping the premium mod program and not authorizing any further patches for NWN1
May 26 02:55:22 <Adam_Miller> Ouch.
May 26 02:55:23 * Cygnata points to Lisa. Is.
May 26 02:55:24 <[DLA]Steel_Wind> They did not want any talk of free horses at E3
May 26 02:55:25 <Lord_Niah> Yikes!
May 26 02:55:33 <[DLA]Steel_Wind> NWN1 is dead. Atari killed it.
May 26 02:55:35 <Pal_SoC_WC> lol
May 26 02:55:37 <Cygnata> SW: WHY?
May 26 02:55:42 <[DLA]Lisa> the live team was disbanded
If you're asking yourself "why", here's a follow up, casting some light on Atari's current situation:
May 26 02:55:52 <pentagruel> I thought they would
May 26 02:55:57 <Cygnata> Why?
May 26 02:55:58 <[CEP|1oRP]TheExcimer500> I had a feeling they'd do that. Can't have competition...
May 26 02:56:04 <[DLA]Lisa> all cause our stuff was too good :(
May 26 02:56:05 <Pal_SoC_WC> Yep
May 26 02:56:07 <[DLA]Steel_Wind> Atari is near insolvency and is deperate that NWN2 succeed. They don't give a rat's ass about DLA horses
May 26 02:56:15 <[DLA]Steel_Wind> they do care very much - however - about BioWare horses
May 26 02:56:17 <[DLA]Amala> They want full focus on NWN2
May 26 02:56:26 <Lord_Niah> NWN2 would still succeed even with NWN1 around
May 26 02:56:28 <[DLA]Steel_Wind> that would make NWN2 about what it doesn't have - as opposed ot what it DOES have
May 26 02:56:34 <pentagruel> same reason microsoft tries to kill old versions of windows
May 26 02:56:35 <Lord_Niah> Lots of casual gamers would buy it
May 26 02:56:36 <[DLA]Lisa> you would think
May 26 02:56:37 <[DLA]Steel_Wind> and they did not want that spin for the game that is going to save theur company
May 26 02:56:41 <[DLA]Steel_Wind> so they killed it
And here's more about the horses cut out:
May 26 03:05:05 <[DLA]Steel_Wind> having to cut horses hurt the spin on the product
May 26 03:05:07 <[DLA]Lisa> for us too
May 26 03:05:14 <[DLA]Lisa> at first we couldn't believe it
May 26 03:05:15 <sidefx> So no chance of 1.68 or anything like that?
May 26 03:05:26 <[DLA]Steel_Wind> to have that underscored by BioWare releasing fully rideable horses (and they really are gorgeous)
May 26 03:05:29 <[DLA]Lisa> we thought it was something else
May 26 03:05:30 <[Fr]Nord> Someday.. you guys will get something out off all this
May 26 03:05:32 <[DLA]Steel_Wind> would just not help them
May 26 03:05:32 <[DLA]Lisa> then found out
May 26 03:05:44 <[DLA]Lisa> that they targeted us cause of our horses
However, BioWare still has the provisions to patch the game and and it will also continue to sell the modules released so far into Digital Distribution, according to the further parts of the log:
May 26 02:57:06 <[DLA]Steel_Wind> no licesee approval - no patch
May 26 02:57:14 <[DLA]Steel_Wind> but BioWare has provisions to patch the game anyways
May 26 02:57:17 <[CEP|1oRP]TheExcimer500> The license would fall back to Infogrames, right?
May 26 02:57:19 <[DLA]Steel_Wind> we'll see what they will do
There's much, much more that we aren't posting because of spatial limitations, so make sure you read through the log on your own.
UPDATE:
Derek French, BioWare's Technical Producer has clarified (http://nwn.bioware.com/forums/viewtopic.html?topic=482695&forum=42) BioWare's position on the disbandment of the Live Team in all this a bit more:
Some clarification. It never was the NWN Live Team. It has always been the BioWare Live Team. We have worked on NWN, both expansions, all the updates, helped with the BioWare Community Site, external license parties, KotOR PC and now Jade PC, and Dragon Age in the future. Our size and staffing has always fluctuated with the work load. Me and my programmers have about 3 years of work lined up in front of us. http://nwn.bioware.com/_commonext/images/smiles/icon_smile.gif
Also, Atari has not been involved in any of the patches for NWN in the last year or so, except for approving new content additions.
There will be a 1.68 update for NWN as there is a significant bug in 1.67 that exists, but thankfully has a workaround. 1.68 will be the last update for NWN and we have been saying that for a while now.
In short - one more patch, and it's all over for NWN1.
[ May 27, 2006, 16:25: Message edited by: Taluntain ]