Mollusken
Tue, 24th Aug '04, 11:58pm
RPG Vault has posted the second part of their Forgotten Realms: Demon Stone diary, where Andrew Boyd and Robb Mills from Stormfront Studios talks about the team's goals in the areas of voice, sound effects and music.
To create the kind of storytelling and emotional impact we were after, we had to get the system to be even more flexible and responsive, able to track more of the player's actions and the game's states, able to move even more smoothly and fluidly between music cues. We also streamlined our tools; unlike many developers, Stormfront's audio team does all our own implementation, so we worked to get the flow smoother between composition, recording and implementation. This helped us create a soundtrack that is truly an organic part of the overall game experience.
You can read the whole article here (http://rpgvault.ign.com/articles/541/541422p1.html).
To create the kind of storytelling and emotional impact we were after, we had to get the system to be even more flexible and responsive, able to track more of the player's actions and the game's states, able to move even more smoothly and fluidly between music cues. We also streamlined our tools; unlike many developers, Stormfront's audio team does all our own implementation, so we worked to get the flow smoother between composition, recording and implementation. This helped us create a soundtrack that is truly an organic part of the overall game experience.
You can read the whole article here (http://rpgvault.ign.com/articles/541/541422p1.html).