Mollusken
Fri, 27th Aug '04, 11:03pm
Liquid Entertainment president Ed del Castillo talks about different aspects of Dragonshard gameplay in this interview at GameBanshee. He also partly explains how we can expect Dungeons and Dragons rules to affect this strategy game.
What role will Dungeons & Dragons character classes have in the game? Will all races be able to produce heroes of any class? What advantage do units have when teamed up with a hero, and do such advantages stack when multiple heroes are placed in a single group?
We’ve figured out ways of making many of the staple classes meaningful in RTS style play so you’ll see a rogue disarming traps and opening locks, you’ll see a cleric healing his troops, and so on. We’ve really taken great strides to bring the flavour of D&D to all of the sides, and although this means that in some cases the soldiers aren’t exact translations they definitely will have a D&D feel.
All the races will have Champions (heroes) which they will be able to create and develop. Units that are teamed with a Champion or Captain will inherit some portion of the powers they have. If the soldiers are grouped with a Dwarf Barbarian, when the barbarian uses his Rage ability then all the units with him will get an attack bonus even if it isn’t as much as the barbarian himself. We don’t allow more than one hero or champion per group, but there are some cases where the powers extend beyond one group and at that point we do allow it to stack.
Can you explain how experience will work in the game? Will it only apply to heroes, or will regular army units be able to benefit from experience? Will there be any type of level cap?
Basically, everything you do earns you experience. Then, you’ll be able to spend that experience to buy levels for your Captains. Higher level captains will unlock cooler and cooler powers. Soldiers, the grunts of the army, will not level, but Captains and Champions will. Right now we’re considering having a level cap but that will be determined during some early playtesting.
There's more new stuff to read in this interview, and you'll find everything at GameBanshee (http://www.gamebanshee.com/interviews/dragonshard1.php).
What role will Dungeons & Dragons character classes have in the game? Will all races be able to produce heroes of any class? What advantage do units have when teamed up with a hero, and do such advantages stack when multiple heroes are placed in a single group?
We’ve figured out ways of making many of the staple classes meaningful in RTS style play so you’ll see a rogue disarming traps and opening locks, you’ll see a cleric healing his troops, and so on. We’ve really taken great strides to bring the flavour of D&D to all of the sides, and although this means that in some cases the soldiers aren’t exact translations they definitely will have a D&D feel.
All the races will have Champions (heroes) which they will be able to create and develop. Units that are teamed with a Champion or Captain will inherit some portion of the powers they have. If the soldiers are grouped with a Dwarf Barbarian, when the barbarian uses his Rage ability then all the units with him will get an attack bonus even if it isn’t as much as the barbarian himself. We don’t allow more than one hero or champion per group, but there are some cases where the powers extend beyond one group and at that point we do allow it to stack.
Can you explain how experience will work in the game? Will it only apply to heroes, or will regular army units be able to benefit from experience? Will there be any type of level cap?
Basically, everything you do earns you experience. Then, you’ll be able to spend that experience to buy levels for your Captains. Higher level captains will unlock cooler and cooler powers. Soldiers, the grunts of the army, will not level, but Captains and Champions will. Right now we’re considering having a level cap but that will be determined during some early playtesting.
There's more new stuff to read in this interview, and you'll find everything at GameBanshee (http://www.gamebanshee.com/interviews/dragonshard1.php).