Mollusken
Tue, 17th Aug '04, 7:31pm
GameSpot has posted their first impressions of Turbine's Dungeons and Dragons Online. The preview also features a video interview with Turbine's lead designer Ken Troop and some screenshots and concept art from the game.
According to lead designer Ken Troop, the combat system will add additional layers of strategy to the game on top of creating and developing a distinctive and powerful character with the appropriate skills and heroic feats--which are special abilities that Dungeons & Dragons characters may choose to acquire as they gain experience levels. For instance, by choosing the "dodge" feat, you'll receive a basic defensive bonus that your character will benefit from whenever you're attacked, but it will also let you perform an evasive roll-away maneuver with your keyboard. As another example, Troop explained that according to the standard pen-and-paper rules, high-level characters gain "base attack bonuses" that increase their chances to strike true in combat. This ability will be represented by special attacks that can be pulled off with good timing. So a fighter character with a +5 attack bonus might have a five-part sword attack that can be pulled off by clicking the mouse button in a correctly timed fashion.
Get everything at GameSpot (http://www.gamespot.com/pc/rpg/ddonline/preview_6104907.html).
[ August 18, 2004, 22:39: Message edited by: Taluntain ]
According to lead designer Ken Troop, the combat system will add additional layers of strategy to the game on top of creating and developing a distinctive and powerful character with the appropriate skills and heroic feats--which are special abilities that Dungeons & Dragons characters may choose to acquire as they gain experience levels. For instance, by choosing the "dodge" feat, you'll receive a basic defensive bonus that your character will benefit from whenever you're attacked, but it will also let you perform an evasive roll-away maneuver with your keyboard. As another example, Troop explained that according to the standard pen-and-paper rules, high-level characters gain "base attack bonuses" that increase their chances to strike true in combat. This ability will be represented by special attacks that can be pulled off with good timing. So a fighter character with a +5 attack bonus might have a five-part sword attack that can be pulled off by clicking the mouse button in a correctly timed fashion.
Get everything at GameSpot (http://www.gamespot.com/pc/rpg/ddonline/preview_6104907.html).
[ August 18, 2004, 22:39: Message edited by: Taluntain ]