Mollusken
Sun, 29th Aug '04, 1:54pm
The Septermber issue of PC Gamer has got an interview with Obsidian CEO Feargus Urquhart, and he gives away some interesting new info about strongholds, henchmen and mounts.
Bioware is developing NWN 2"s graphic engine. How will it differ from the one used in NWN?
The display engine is going to be largely rewriteten to support a lot of the latest technologies, like normal mapping and per-pixel lighting. We want to have things like flowing cloaks, armour that appears frosted in cold enviroments, mounts for players to ride, and as much character customization as possible. We've had the good fortune to hire Marc Holmes, who was the art director on NWN. He's going to help us immensely in figuring out the direction in which to evolve the graphics engine.
You'll find parts of the interview at the Obsidian forums (http://forums.obsidianent.com/index.php?showtopic=9536&hl=).
Bioware is developing NWN 2"s graphic engine. How will it differ from the one used in NWN?
The display engine is going to be largely rewriteten to support a lot of the latest technologies, like normal mapping and per-pixel lighting. We want to have things like flowing cloaks, armour that appears frosted in cold enviroments, mounts for players to ride, and as much character customization as possible. We've had the good fortune to hire Marc Holmes, who was the art director on NWN. He's going to help us immensely in figuring out the direction in which to evolve the graphics engine.
You'll find parts of the interview at the Obsidian forums (http://forums.obsidianent.com/index.php?showtopic=9536&hl=).