chevalier
Thu, 27th Jan '05, 10:27pm
Eurogamer has posted a disillusioned review of FR: Demon Stone. Here's a tidbit:
The most obvious - that is, accurate - references are its forerunners. It's a Golden Axe-style fantasy beat-'em-up with particularly impressive backgrounds, high production values and just a smidgen of role-playing elements. Across its ten, lusciously rendered levels you fight a variety of fantasy sorts with a mixture of basic button-bashing and simple combinations that are unlocked through the experience system. The experience system (along with the gold system, which works in a similar way) essentially acts like a bearded man's version of the power-up, allowing you to choose which abilities you gain in which order. In practice, especially towards the end, it becomes increasingly irrelevant as you buy pretty much everything that's available and the latter attacks are improved versions of the earlier ones. Certainly, after the first few levels, your play style won't alter in any significant way. For example, if you're a mage, whether you're firing the basic missile or the top end Meteor storm, it's just a ranged attack with different graphical effects.
Read the rest (http://www.eurogamer.net/article.php?article_id=57694) at Eurogamer.
[ January 27, 2005, 23:03: Message edited by: Taluntain ]
The most obvious - that is, accurate - references are its forerunners. It's a Golden Axe-style fantasy beat-'em-up with particularly impressive backgrounds, high production values and just a smidgen of role-playing elements. Across its ten, lusciously rendered levels you fight a variety of fantasy sorts with a mixture of basic button-bashing and simple combinations that are unlocked through the experience system. The experience system (along with the gold system, which works in a similar way) essentially acts like a bearded man's version of the power-up, allowing you to choose which abilities you gain in which order. In practice, especially towards the end, it becomes increasingly irrelevant as you buy pretty much everything that's available and the latter attacks are improved versions of the earlier ones. Certainly, after the first few levels, your play style won't alter in any significant way. For example, if you're a mage, whether you're firing the basic missile or the top end Meteor storm, it's just a ranged attack with different graphical effects.
Read the rest (http://www.eurogamer.net/article.php?article_id=57694) at Eurogamer.
[ January 27, 2005, 23:03: Message edited by: Taluntain ]