View Full Version : Help Installed mods In Game Betatest


Odin
Mon, 20th Dec '04, 4:22am
I have item upgrade installed. At CromWells with the item upgrade there are at start, (at least where I'm at), there are 18 dialoge options. None of which say anything about the old items. I am hopeing that if I aquire them on the way there will open up the dialoge option to assemble them. Can you or anyone else varify this???

I have turnip golem installed. As for the turnip golem, I was told it would be there when I downloaded the mod into my game. (Jans basement). But If someone could tell me, is it time activated or what. Basement +no golem as of yet. I am still betatesting my mod installation.

I was going to post today anyway so here are some other game relavent topics I would like to address to the forum.

First problem: I installed the abby store. I was told a soldier merchant would be in front of the temple of Waukeen. I went there, at night, and no merchant. I went to the prominade and the goverment district.

Second problem: I installed volcano merchant, which is some deamon in front of the temple of Oghma at the docks. All's weel untill I buy a set of bracers that are supposed to give +15hit and regeneration. I know it gave me know hit points. I don't recall if the regen worked or not. Are all his items going to be bunk like that? That was all I could of afforded at the time. Is this a bug??

Lastly I have the cal-culator mod. I can't find the ring? I looked in all the barrels/chest on the outside at the prominade but found nothing. Is it inside somewhere?? I hope so!

Alavin
Mon, 20th Dec '04, 12:39pm
I think the Abyssal Store *is* the demon in front of the Temple to Oghma, and the Volcano merchant is in Amkethran.

The ring for the Cal-Culator is on one of the merchant tables in the Promenade, one of the ones on the north side.

Andyr
Mon, 20th Dec '04, 3:17pm
As for Cromwell, he can still make the original items from the game, yes. The original dialogue is still there, you just have additional options too now.

Odin
Tue, 21st Dec '04, 6:46am
Thanks AL, I'll check out, but I thought I already looked for the ring there.
Any clue as to the turnip fiendish golum anyone?
Any clue as to why the bracers don't do anything?

New question!
I have the gnome (Humbolt), I think his name is, installed and I looked for him in the prominade at The fruit shop, Eng's or something, but he is not there either?
I now have four unresolved issues!!!!

Alavin
Tue, 21st Dec '04, 6:22pm
His name's Hubelpot, I think. :)

He really should be in the fruit stall. If he's not, then it's a problem.

The turnip golem is at the bottom of the Jansen home.

About the bracers, I've no clue, I'm afraid.

Andyr
Tue, 21st Dec '04, 6:43pm
You said the bracers gave you HP correctly, then they did nothing - did you check and see if they regenerated you or not? What are you asking?

Odin
Wed, 22nd Dec '04, 8:54am
Ok, all is solved now. The CluaConsul worked, I was doing it wrong. I did not type CluaConsul in the script.
The Turnip Golem is weak. I was expecting a huge golem with incredible power. No Way.
HublePot is only first level. This is weird for a Shadows of Amn Game I think. I may try to up him in SHadow Keeper.
I still wonder about Cal Ring. Who does it cal-culate? Only enimies or what? I killed a buch of folk in the bar, (beta-test), and it did not cal-culate.
Other than that all goes well, thanks folks for your gameing support.
Happy 2004

[ December 27, 2004, 01:58: Message edited by: Odin ]