View Full Version : Neverwinter Nights 2 Interview at GamePro


Mollusken
Fri, 20th Aug '04, 6:25pm
Obsidian's CEO Feargus Urquhart answers even more questions about Neverwinter Nights 2 at GamePro.

Will the single player campaign continue where the first game left off, with the same characters and universe?

FU: No, I think it's going to still be based in Neverwinter, but our own version. We will still be basing it off the D&D books, and the important people in Neverwinter according to the Forgotten Realms will be in the game. One of the things we want to do is to make the game more about [the city of] Neverwinter so the people in there are interesting. We're going to have less characters than we had in previous games--I don't mean not like four--but we plan to bring the edges in a little bit and trim out those who only had 10 nodes and a couple lines of dialogue. A lot of the characters will be inside the city of Neverwinter and be important throughout the game. It's going to be more like the city where you come back to for the whole game.

Are you planning to change the henchmen system in any way?

FU: It still will use a henchmen system. Is it going to be two or three or four we're not sure yet, we're guessing three, just based on how well it'd control. We wanted to keep the henchmen system for a variety of reasons. For one, because that's the way it was in the first game. Another reason is because we really want to make the story about the central character, and sometimes when you have a party it dilutes who is the central figure in the story. However we do want to involve the henchmen in the story much more. They're going to come and go in the story, much more than they did in Neverwinter. There will be parts of the story where henchmen join with you automatically. There will be henchmen available because of something you did or didn't do, and won't simply be waiting in a room for you to talk to them.

Read everything here (http://www.gamepro.com/computer/pc/games/features/37597.shtml).