omnigodly
Wed, 3rd Oct '07, 6:03pm
The last patch seemed to do a lot of good, including increasing performance a lot, but at the same time it seems to have completely retarded every NPC in the game. Rogues no longer disarm traps or open locks spotted/failed by the party leader, characters follow me around even less than before.
It seems that every character ignores the character options I set for them. Has this been a problem for anyone else here. Is there a fix?
P.S. is there a way to change alignment without restarting the game?
[ October 03, 2007, 18:20: Message edited by: omnigodly ]
Bluerose
Wed, 3rd Oct '07, 7:15pm
That's some weird stuff going on. Can't help with that, but I do have the easy fix for alignment. You can use the console comand rs ga_alignment (x,y) where x is the good/evil change and y is law/chaos. For exemple, to move one point towards evil, type:
##DebugMode 1
##rs ga_alignment (-1,0)
##DebugMode 0
Use higher numbers for greater change.
[ October 03, 2007, 19:25: Message edited by: Bluerose ]
Master Leo
Wed, 3rd Oct '07, 9:29pm
you should remember the 1.10 patch is just 1.07b with a different number!
apparently, obsidian is aware of the problems present, but will include the latest fixes into the next patch
it seems that compatibility with MOTB is priority for the moment
omnigodly
Wed, 3rd Oct '07, 10:32pm
Thanks guys!
When I first saw the patch I was amazed and thought (this is what the game should've been from the start). Of course that lasted until I noticed the problems, but at least it runs smoothly :) .
The command ga_alignment doesn't seem to work, it keeps shifting my alignment by 0 points.
Okay, it seems I had to do:
rs ga_alignment (-1,-1) to change my alignment to chaotic. It didn't move my good/evil at all (which is good in my case).
Bluerose
Wed, 3rd Oct '07, 10:55pm
Huh. Seems like I'm remebering it wrong. At least it worked for you, and for anyone else, well, there aren't that many combinations to test.