View Full Version : It's gonna be an awesome game!
Fri, 5th Nov '04, 1:11am
I really believe this game is going to become a legend in the crpg world! R.A. Salvatore is, in my opinion, the greatest Forgotten Realms writer in it's history! This game's gotta have a killer story. I just can't wait untill it reaches the PC. I'll probably even buy it the first day if I can. :cool:
Well...at least I HOPE it will be "all that".
[ November 06, 2004, 15:26: Message edited by: Taluntain ]
Fri, 5th Nov '04, 9:37am
I have a feeling you'll be disappointed. By all reports, the game's a hack & slash action fest with just enough story to carry it forward. Not that that's necessarily a bad thing, just not something that'd appeal much to most of our visitors.
Fri, 5th Nov '04, 9:10pm
Well, I have Demon Stone on the PS2, and I gotta say that I do like it very much. I'm not sure that you should go into the game with such high hopes, Kovalis, as you will more then likely throw the game away in disgust. Let's take it like it is: Mindless hack and slash--hmm, could be, but there are times where you actually need to think. Compelling story: eh, it's there, it propells the game for it, but will you dream about it? No. Fun Factor: Believe it or not, it's actually quite fun. It's a good game if you just want to kill things, and not have to worry about too tricky a puzzle.
Sat, 6th Nov '04, 12:48am
Just so that everyone doesnt think I'm a complete moron, I did actually do some research on this game AFTER I posted about it here. And, well, maybe I just got carried away...but I do still hope it will be good.
Mon, 8th Nov '04, 5:47am
I hope they release a demo, it's going to be worth trying, but I wonder if it's worth paying for a hack-and-slash game that's only claim to fame is a storyline loosely based on one by RA Salvatore. Then again, that's what I said about IWD, and I loved it (But not IWD2).
Mon, 8th Nov '04, 10:31pm
Haven't heard anything about a PC demo, although I'd still love to play it. Despite having the PS2, as I've voiced on here, I'm eager to see how it appears on the PC version. If only to get a grasp on the aesthetics. Comes out a week from tomorrow, so hopefully that'll be available soon.
Bahir the Red
Thu, 11th Nov '04, 2:30pm
The PS2 version sounds like BG:DA for PS2, which was a great dissapointment when you had played BG, IwD or any other of those games before.
Thu, 11th Nov '04, 4:27pm
naw, demon stone is definitely at least 3 steps up from BG: DA in story, gameplay and not to mention cinematics :) BG:DA... <shudder> Champions of Norrath was MUCH better.
Fri, 12th Nov '04, 12:29am
Finally! someone who's played it. I got into a discussion with someone about the 3player interchangeable thing...I thought it was a great idea....altho if it werent for the quality of the AI, it def couldve backfired.
Mon, 29th Nov '04, 6:59am
It's pure hack 'n' slash I'm finding. It is better than BG:Da though.
When you get to use Drizzt it's fun. He is so much better then any of the other characters.
Sun, 5th Dec '04, 10:01pm
Drizzt was a lot fun to play with...not to mention a huge surprise when I found out that you could play as him. I just wish you could've played with him longer. In any event, it was still cool. He's bad arse...heh...
Wed, 15th Dec '04, 10:39pm
Does anyone played this game for PC already? Is it worth it? I mean...i'm expecting the fight part to be similiar to Prince Of Persia: Warrior Whitin. That would be great.
Sun, 19th Dec '04, 3:44am
I had this game when I was in Japan and was utterly disappointed. The sounds and graphics were AMAZING. But gameplay, well that's another story. I really didnt feel drawn into the combat to be honest. Each enemy had a similar death animation and it was boring. It was another hack & slash like the previous Lord of the Rings games done by EA. I got bored after 20 minutes. :rolleyes: :aww: :sleep:
X-Men Legends is action/rpg done RIGHT. I mean, holy @#$%.. the action is fast and intense, the enemy AI unnervingly smart & responsive and lots of destructible environments (cars, buildings, walls, generators). The graphics are a bit small but VERY detailed and colorful. Also, the enemies have a wide range of animations when they get knocked back or killed.
If a company REALLY wanted to make an action/rpg, they should license the engine from Activision. The player could be allowed to make their own character and the quests would vary depending on the class picked.
This is something that the PS2 versions of Baldur's Gate could've used I think.
[ December 19, 2004, 04:55: Message edited by: GabrielNYC ]
Sun, 26th Dec '04, 4:55am
I finished playing it through today on PC and I have to say, the game is extremely short. You could beat it in a day if you wanted to. The story is good enough to keep you playing where the boring hack n slash fails. Basically it's always the same, you kill and kill even more to get to the next point until there's nothing more to kill.
I found the ending was disappointing, I would have expected a little more of a reward for beating the game. Graphic and sound was good, but the controls were noticeably console-like, they could have done a better job with that. Also the camera positions are really bad sometimes when you can barely see your enemies in front of you.
Overall I would rate this game 7/10
Wed, 29th Dec '04, 8:41pm
How cool would it be if this game is capable of being modded...?
Fri, 31st Dec '04, 3:27am
The game is pretty nice but ARGH!!! That GAME made me soooooooooooo mad! :flaming:
I keep dying trying to close that portal in the 3rd level. Anyway it's kinda nice.
Fri, 31st Dec '04, 4:36am
ARGH I know that area too well!
Damned frustrating. How hard would it be to mod this? LOL.
Here's something to think about.. in the X-Men RPG for the ps2, you feel as if you're hitting the enemy. They fly back, groan and your controller shakes abit. But Demon Stone for the ps2 just doesnt have that OOMPH like the previous LOTR hack & slash.
Fri, 31st Dec '04, 8:03am
Man, this game is way too hard and is draining the enjoyment from it. That dragon sequence with all the slaad attacking and spawning is ridiculous. Another console game changed to the PC with limited save options available. PC games kick ass and this is the last console game I am buying. To all would be buyers out there, save your money for the next RPG for your computer.
Fri, 31st Dec '04, 9:29pm
HEAR HEAR! Newfie hit the nail on the head.
Save your $$ for D&D Online.
Mon, 3rd Jan '05, 4:38pm
I hired it out and nearly finished it. Well I killed the Dragon near the end. Yes it was hard but isn't that what makes things interesting?
Overall I liked this game. It was fun and challenging to play and Drizzt was f***ing cool!
However, (I don't want to sound stupid here, so correct me if I am wrong)...
Was this game really short???
I nearly finished it in a night and although the game was fun, it appeared to have no lastability.
Does it change the second time around or something?
I was going to buy it but now I don't know. I don't want to spend $100 on something I play once, finish it, and it's over.
You see people. This is why games with customizable characters WORK!
Mon, 3rd Jan '05, 9:57pm
there is no extra stuff in this game unfortunately.
It's a shame too because the graphics and everything is soooo impressive. but the one thing that bothered me, I brought it up before in a previous post, is that you DONT get the feel of impact when you strike an enemy. I cant put my finger on it but its the same with Everquest: Champions of Norrath, The Two Towers, Return of the King, BG: Dark Alliance and BG: DA 2.
But in the action/rpg X-Men, you get the sense of being hit and landing hits. As I mentioned before, that game had a great engine suited for a hack & slash RPG
Tue, 4th Jan '05, 12:23am
I gotta agree that this game was a lot of fun until the dragon scene. Drizzt was cool, and it flowed pretty smooth. It pees me off though, just like Prince of Persia, the save options. I mean if you are going to make a PC game out of it, at least make it better. I have to play through entire scenes again to finish one fight. That's why I can't recommend this game to anyone, but other than that it had a lot of good things going for it. Can anyone tell me how to kill the dragon using the PC. I have it stunned on the bridge and it just won't die!!! @#^%$#!!! This game got some serious issues. How the hell do I cast a hold spell?
[ January 07, 2005, 23:24: Message edited by: Newfie ]
Sun, 9th Jan '05, 10:07pm
Just purchased Demon Stone for the PC yesterday. I thought it started out pretty good. When I got to the second level, I found myself trapped in the first part. I check Atari's forum and found this to be a recurring problem for Nvidia graphic card owners. As of now there is still not a patch to fix this problem. I figured I would post this as a warning to any PC owners interested in this game.
Tue, 1st Feb '05, 2:13pm
Has Tal or any of our more "hardcore" players got this and played it. From what I've read above it sounds like a boatload of crap for the PC and I wont' get it except from the $2 bin at the end of the year...
Thu, 3rd Feb '05, 4:34pm
It's not that bad Khazraj, once you get past the frustration of the controls. There is a technique to each boss fight that unless you happen upon it (or read a walkthrough) will leave you terribly frustrated and unable to finish a scene. Then because of the savepoints, you have to start the scene all over again and the game loses it's impact. That's why I hate console games adapted for PC. It's the reason I uninstalled Prince of Persia: SOT. What it got going for it is great graphics, great looking weapons and armor that you can change at every level and an interesting plot. Drizzt is sure fun to play and the action is pretty good. Just have a walkthrough handy for boss fights! And did any one mention it is a DVD Rom game and not Cd Rom?
Thu, 3rd Feb '05, 8:03pm
Khazraj, no, I couldn't get a review copy off Atari and I'm not going to buy it anytime soon either, I'm behind on my games as it is. But from all the reviews I've read it's nothing special. It's an action-adventure with a FR backdrop, and that's about it. Fun for a few hours, then off to the shelf.
Fri, 4th Feb '05, 6:24am
Thanks Tal, I'll get it for my kids later when its price has crashed...
Fri, 4th Feb '05, 1:56pm
Well, it was already just $25 on Amazon a couple of weeks ago...
Sat, 5th Feb '05, 10:24am
This game's gotta have a killer story.It has a story?
Sat, 5th Feb '05, 2:37pm
Obviously, but it's hardly a killer...
Mon, 7th Feb '05, 7:11am
I picked up this game solely because of the developer, I figured Atari had the Midas touch going... *sigh* oops. Very pretty game- graphics are awesome. Unfortunately the rest of the game is lackluster; there is no story at all and barely any plot- if there was a plot it was so thin I was unable to grasp it.
The first few levels were a bit of fun, running about killing mindlessly. Unfortunately the camera control is so bad I never worked up the motivation to finish the game- actually there is no camera control, it moves about but the player has no control over how and when. I wen't through most levels just attacking nonstop, I couldn't see what was ahead of me anyways.
The thing that really irks me though, is how little effort Stormfront and Atari made in translating this game from console form to PC- even the tutorial tells you to push 'the black button'.
Well, thats my rant, blahdios.
Mon, 7th Feb '05, 10:27am
Yea, I heard that it was poorly translated from the console version and not adapted at all. The thing is buggy to boot. In short, another "Atari classic". :rolleyes:
Tue, 8th Feb '05, 10:28am
I have and play ... (except right now I'm in BG I)... RISK II and Axis & Allies, both Atari published games and both games rock.
As I understand it Atari doesn't make the games they publish, they publish the games others make.
So Atari is batting a thousand with me; so far as the two games I've tried by them have been home run hits in my book...
Wed, 9th Feb '05, 1:19am
Or rather, others make games for Atari, which then publishes them. Atari has the licence for all D&D games, so only Atari gets to pick the developers and hire them to make a D&D game.
Thu, 17th Feb '05, 5:29pm
Well, if they ever release an anti-bug patch, which I"m sure no company ever does (patches mostly correct minor probs), I might consider buying. Unfortunately, you can't rent a pc game... (guess why)
Mon, 21st Feb '05, 2:06pm
Biggest waste of money that I've made in a while :mad:
Wed, 23rd Feb '05, 9:59am
Can you please explain what it was that you felt made it that way?
Wed, 2nd Mar '05, 6:04am
So, I conclude from the huge lack of traffic on this Board, that this new game is not really setting the world alight? There's still infinitely more discussion on the Boards of games that were released years ago (and even on games that are still a long way from even being released).
Tue, 15th Mar '05, 6:34am
For anyone who had trouble finishing this game, the whole key is experience. Rack up the XP with super moves and against the yuan ti.
In the first battle with the yuan ti, before you break through the webbing on the raft, wait a while and make some easy kills of the things clambering aboard on the sides. You can stay here all day killing, racking up the XP. Next before you break through the webbing in the cave, whack all the little spiders coming at you for easy kills.
In the yuan ti temple, before you go and break the protection covering the Demonstone, whack the waves of yuan ti arriving at the base of the walkway. They will generate enough life hearts to keep you going and provide you with loads of XP to boost your fighting skills.
Hope that this is a good tip to all who got frustrated with the game and could not finish it. More XP means more levels. More levels means tougher characters with more powerful spells and fighting skills. It makes the game a whole lot easier in the later tougher fights.
[ March 15, 2005, 12:14: Message edited by: Newfie ]