View Full Version : It's never too early...


Taluntain
Tue, 10th Aug '04, 9:10pm
Since some information and screenshots of this upcoming MMORPG finally started showing up, I've opened a forum for its discussion.

Register
Tue, 10th Aug '04, 11:17pm
Hmm, a D&D MMORPG? I must say, that NWN was enough. Scrap the idea and throw it in the bin, it's not worth it.

The Kilted Crusader
Tue, 10th Aug '04, 11:33pm
I really don't like MMORPG's since seeing Dark Age of Camelot. Just constant powergaming. Just seems like a way to exploit a DnD world for more money.

Hugo
Wed, 11th Aug '04, 1:39am
I dunno - could be interesting.
I'm planning on joining *some* MMORPG in the (not too) foreseeable future.
I like D&D so it might be good to go for this one - looking forward to see how this turns out.
:borg:

Tardazor
Wed, 11th Aug '04, 5:31am
Is interesting see a MMORPG of D&D. I really want explore the Sword Coast by my own foot.
Travel since Moonshea to Cormyr, and since Shadowdale to Calimport.
Were I sign it?

Fiatil
Wed, 11th Aug '04, 5:37am
Unfortunately, it's not set in the Forgotten Realms, so no Calimport.

Taluntain
Wed, 11th Aug '04, 1:28pm
D&D Online is set in Eberron. Btw The Kilted Crusader, every D&D game is a way to exploit the licence for more money, obviously. That's what the licence is for. They want to make as much money with it as possible, same as any sensible businessman.

In any event, the screenshots look quite promising.

Foradasthar
Wed, 11th Aug '04, 4:00pm
I'm quite interested in this project. Can't say wether I'm positive about it or not, but definitely interested.

It features many changes to the normal MMO's that although hated by many, seem the first true steps away from the immersionless skilless timedrains that the present-day MMORPGs are.

Things such as collition modeling in combat, flanking and realtime controlled combat guarantee the use of actual skill and tactics. This time you have a reason to back to the corridor and protect the mage with your fighters. And a reason to avoid staying out in the open in general to be surrounded and attacked from multiple fronts.

Also the ability to climb walls is something I'm really looking forward to seeing. I always loved the mage spell featherfall, which I hope is in this now as well.

The incredibly small serversize guarantees you finally have the chance to be one of the few heroes instead of one of the thousands nameless people wandering around the huge landscapes.

The full weight being on adventure and combat, all crafting and "social" professions forgotten, will undoubtedly rule out many players. But it never seemed realistic to me in the first place to assume that one game could draw in every type of player there was. Better to be perfect in few, than average in all, as past has proven.

This may be a failure really, but at least for the first time in years, some people are actually *trying* to do something new. And I have to say, they deserve respect for truly trying make to the first D&D MMO different from the others.

Neeraj the Freak Paladin
Sat, 11th Sep '04, 11:24pm
Whats an MMORPG? :)

Abomination
Sun, 12th Sep '04, 1:38am
Massivly Multiplayer Online Role Playing Game (is this a serious question? No offence if it is.) Must like Everquest or Ultima Online. Many people (by many I mean LOTS - 2000+ sometimes) log onto a server that is a persistant world. The worlds are often huge, spanning multiple continents with countless NPCs. However, most are just mindless power-mongering and spawn camping (monster spawn camping since monsters respawn).

Neeraj the Freak Paladin
Thu, 16th Sep '04, 1:00am
Yes it was a serious question dude! :D

My only experience with DnD games are BG2: Shadows of Amn/Throne of Bhaal, and games that I played when I was younger, like Dungeons of Moria, Hack, Nethack and Larn!

I'm still very naive as far as CRPG's go, but my love for these types of games is real! Just need to learn more that't it. :)

Atari Man
Tue, 15th Mar '05, 5:41am
MMO's are obviously the future in gaming. Just think of how many people play MMO's compared to normal games. Online gaming is comming up in a big way and game makers know this. I think D&D as a MMORPG has great potential. Face it, RPG's were practically made for the internet. Let's hope the makers use its potential!

Taluntain
Tue, 15th Mar '05, 4:07pm
Well, some of us don't really have time for MMORPGs, or have first-hand experience how addictive they can be, or both... Either way, plenty of reasons why people would still want to play non-MMORPGs. At least until both Europe and the US have cheap broadband available everywhere.

St. James
Fri, 8th Jul '05, 11:19pm
Where are the screenshots?

Taluntain
Sat, 9th Jul '05, 2:33am
http://www.sorcerers.net/Games/DDO/Screenshots/index.php

Colthrun
Fri, 29th Jul '05, 2:42pm
some of us don't really have time for MMORPGsSo true, Tal. Playing with other people online requires time, dedication, and a flexible schedule, which many of us don't have.

I like playing online with other people, but I wouldn't be interested on a game without a solid single-player part, as most of the times is the only one I can make use of.

Merlanni
Sun, 4th Dec '05, 11:31pm
indeed, i want to play on stange times. I go to work late(not to late) so I have time in the mornings. breakfast, hour gaming and off to the job.
or gaming and watching tv at the same time. mmorpg is nice but the powegamers ruin a lot.