View Full Version : What Would you like to see in the game?


Dibbley
Tue, 28th Sep '04, 4:56pm
Well acording to the new DDO web site, Crafting is Out at the mo, so are the Druids and Monks...... so what would you lot like to see in the game?

i've never played a mmorpg yet but this one looks like it may be worth a try.

i just hope they dont let people play as the drow! its not that i hate the drow... it's just i like them too much to have 100 or so wanna be drizzts running about! what are thoughts?

Uncle Spanky
Fri, 1st Oct '04, 6:18pm
I really don't know how in depth this game will be. I only want it to NOT be a complete hack and slash fest.

I'd like to know why no druids or monks though.

Rotku
Mon, 4th Oct '04, 6:19am
Crafting is Out at the mo, so are the Druids and MonksDruids?! Why take out druids!? Stupid if you ask me. If anything with the classes they should turn Paladin and Monk into a PrC, but that's about it.

Aslong as the game offers good value RPing I'll be happy. And a good story ofcourse :)

Abomination
Mon, 4th Oct '04, 7:29am
Why take out any of the 'base' classes? That's simply... well, stupid. If you're going to make a D&D game then make sure its fully D&D, not some bastardised version of it.

Unless in the world there ARE no monks or druids since it isn't Forgotten Realms, Dragonlance or Greyhawk.

Rutherford
Wed, 6th Oct '04, 12:05am
While i completely agree with you, i think that its just tough to pack all the finer nuances from the entirety of D&D into a game....even if it is an mmo. i dunno...maybe thats just me. i think it would be amazing! but tough.

Kartiel Darkstar
Wed, 6th Oct '04, 12:49am
Role playing, I just need role playing. Well and no monthly fees.

Dibbley
Fri, 8th Oct '04, 5:33pm
Well i dont think they will do Away with the monthly fee's! but acording to the ddo Forum the only reason that the Druid and Monk wont be in the release becuse they want to do them properly and dont want to do the loved classes half-assed (and there are alot of peeps who like the monk and druid!).....

.....that isnt to say that they wont be in at all, as this is a ebberon setting.

Kam
Fri, 8th Oct '04, 5:53pm
Then why don't they just WAIT to release it? These are CORE classes. It's not like waiting for an expansion to add a new continent, or prestige classes, or your own starship. The core classes are part of fundamental gameplay and balance.

As an aside, I hope to see good stuff for people who want to roleplay evil characters. You know, summoning demons to wreak havok on innocent npca, kidnapping local nobility, sacrificing virgins to gain infernal favor. Just good clean fun. That would of course give all those paladins out there something to do too. Also, better spell effects. The ones I've seen looked pretty weak.

Dibbley
Mon, 11th Oct '04, 1:48pm
I there leving out the druid and monk for the time being mainly (don't qoute me on this) because of the moves set in combat and you can guess why fighting classes and spell casting classes will all have a fairly similer move set....(a Fighter and a Barberian can Punch etc.)

The Druid and Monk on the other hand break that mould. It's going to take time to balance the druids shapeshifting ability for one. oh and you want better spells effects im pretty sure they will look kick ass! dont forget that DDO isnt ready for beta yet so stuff will change....

Rednik
Mon, 11th Oct '04, 5:45pm
I would have liked to see a nice, streamlined turn-based system a la ToEE, but I see the developers have gone the route of real-time combat.

Rolsuk Fryulee
Tue, 12th Oct '04, 2:15am
Sorry Rednik, I'd have to disagree. I hate turn based, I mean HATE IT!!!!!!! :flaming: :flaming:
Real time rocks! Even with the pause.

Onto the topic, it sucks if they get rid of the monk and druid. Though, I guess its better without the monk. I mean they're just so powerful that power gamers would be invincible with the monks. And there would be so many because they're so good and monks aren't supposed to be all that common. But then, thats still a dumb way to try and stop power gaming. Not to mention it isn't the reason they took them out. There's my little blurb.

Rednik
Tue, 12th Oct '04, 2:30am
But having it in realtime and in Eberron takes away the whole feel of DnD. Now it's just some MMORPG.

Rolsuk Fryulee
Tue, 12th Oct '04, 3:45am
Good point. But I much prefer real time combat. I think they should find another way to set it apart from other MMORPGs. Though the D&D feel can stay with real time combat. Baldur's Gate is real time. Its the overall atomosphere that matters most.

Rednik
Tue, 12th Oct '04, 4:02am
Well, Baldur's Gate and such were a translation of 2nd Ed. DnD rules, and as such they were passable, but it's obvious how watered down 3e was in IWD2.
Most of the feats are going to be useless or at least heavily modified for this game, and the actual combat is going to be a melange of actions and hotkeys much like Gothic1/Gothic 2. However, there will be no savegame to reload if you screw up.

Rolsuk Fryulee
Tue, 12th Oct '04, 4:15am
Yet another good point. Something you can't have in MMORPG is the pause like in BG. So it would require more quick thinking and decision making which isn't D&D style. I see where you're coming from. But, I still don't like Final Fantasy style turn based, if they were to do turn based then they'd have to change it somehow.

Rednik
Tue, 12th Oct '04, 4:25am
Eh, I doubt it's a good move to make a DnD MMORPG in the first place. It's such a saturated market and the last thing we really need is Atari, which owns the DnD francise for games, to be led to believe that DnD is unprofitable, which could lead to a virtual dryspell of good DnD games. It almost happened after ToEE, which is ironic, considering Atari were the ones that screwed it up in the first place.

Rolsuk Fryulee
Tue, 12th Oct '04, 4:32am
Agreed, a MMORPG for DnD is risky and might only work if it were like ALFA. Where roleplaying is everywhere.

Dibbley
Tue, 12th Oct '04, 10:10am
don't forget that Atari is only the Publisher, Turbine is the people designing and creating the game.

the same peeps behind Asherons Call and Middle Earth online.

the DDO team are P 'n' P roleplayers as well (there even posted the results of there latest Ebbouron Campaign on the forums.)

so i belive they will do D and D justice...... just got have faith!

Rednik
Tue, 12th Oct '04, 6:26pm
Having a crappy publisher can ruin the game no matter how good the devs are. Take ToEE for example....

Dibbley
Thu, 14th Oct '04, 10:34am
I hope that u're wrong as i belive that if done right the grandady of RPG can teach alot of stuff to the MMORPG Peeps. at worst it may perswade them to have a couple of real P'N'P sessions.

Abomination
Thu, 14th Oct '04, 11:01am
Why couldn't they just put it in the Forgotten Realms though? It's huge enough as is, there is a HUGE fan base - they'll simply sell more.

Taluntain
Thu, 14th Oct '04, 4:25pm
Eberron is a new setting and it needs exposure. Also, the area D&DO is placed in is not set in stone yet like pretty much everything in FR, so they have more freedom in what to do with it. The whole point of the new setting search was to provide something like FR, but with a twist. Obviously now that they have it, they'll want to use it as much as possible.

Gothmog•
Mon, 1st Nov '04, 10:29pm
I mean, this is really lol to me.

Druid AND monk :aaa:
The two classes i play almost exclusively. Either a multiclass (prefered) or a single class (mostly monk). And they're both out of the game as it is. :toofar: :shame:

I say, this game needs some inquisition! :pope:

Foradasthar
Thu, 4th Nov '04, 11:38am
Kevin Troop's a wonderful guy. You should read some of the interviews with him, not the usual political PR garbage where you've no idea what's going on.

He has quite directly angered the PvP people by saying there will not be even as much as dueling in DDO. This because DDO does not feature classes that are balanced for 1 on 1 combat, and they've no wish to change that.

Although so many are worried over how DDO will feature instanced dungeons only (at least with great probability), no crafting etc, there is a positive effect in this that many don't see. CoH has showed that when the channels are empty of comments and screams of fat loot, trading, camping for some specific enemy type and whatnot, it increases the immersiveness of the world immensely.

AO, DAoC, and SWG didn't even nearly have the same atmosphere for roleplaying as CoH does. When people have nothing else to do but adventure and fight (and when these two are done well, which is not the case with most of the very repetitive grinding MMO's of today), they begin to have time to create their own fun.

From reading the several interviews, ideas and suggestions in the forums etc, I am becoming more and more convinced that DDO will become something great. Even though I would not agree with all of their ideas, they are going for a genuinely different approach to making a MMO as compared to the rest. And in doing that, they truly are trying to create something innovative. I'm beginning to believe that Turbine really has what it takes to bring DDO to the MMO markets the way it should be.

In the end, only time will tell.

mtv_poison
Sat, 20th Nov '04, 3:38am
What i would like to see in this game is almost everything (if not everything) that is featured in the D&D player's handbook and monster manual.I say just put every spell in the game,every weapon,(maybe not every creature),and have the ability to reach level 40.

chevalier
Sat, 27th Nov '04, 5:46pm
What I would like to see in the game is NO EFFECT WHATSOEVER of the player's OWN MANUAL SKILLS. You don't see me type in caps often, so you bet I really loathe the idea. It's about the character's DEX score, not the players.

The moment they make anything in the game relative to player's manual ability, it becomes an arcade game, or TPS, i.e. Third Person Stabber (Shooter, Spellcaster).

Next, I want Monks and Druids to be there. I don't care about Monks in a still European-ish setting, but it's up to the player to come up with a convincing background story for that.

No monthly fees and free servers, of course.

No level cap. Not necessarily the presence of monsters with sufficient CR still to grant you kill XP on level 75.

Realistic social structure and appropriate opportunities for advancement. There is no way a potent spellcaster remains an ordinary citizen. There's no way a level 15 Fighter is prodded by rookie guards. There's no way a level 15 Ranger is NOT some kind of elven friend. There's no way a level 15 bard is NOT a celebrity. A level 15 paladin or barbarian is already a legendary hero and especially with appropriate Charisma score, there's no way he isn't widely recognised and revered (or loathed). "My lord" strikes me as more fitting than "you there", so far as being addressed by town guards, inn keepers and petty officers goes. This doesn't mean such benefits should apply automatically even if you disappear underground and come up a couple of years older and 20 levels higher, but even the sheer amount of gold a high-level character typically carries around and the aura of a seasoned adventurer tells volumes. Especially if there's manifest spellcasting or use of advanced feats. I'm ranting on this one because of what I remember from the Baldur's Gate saga and other games.

If we are at social status already, wealth is one important aspect. When you have half a million of gold pieces, you don't go to shops. Shops come to you.

Social ladder is not only about recognition and wealth. Think politics. Whether by election or rise in the ranks or even by means of intrigue, you're bound to gain some considerable influence if only you care to reach for it.

What next... It would be nice to see some romance, but there's some danger here. It's not like there's going to be a romance writer of a DM running an NPC for you, but perhaps a kind of a romance engine with a more or less intelligent AI system of lovetalks could do. It can be left up to the players altogether, of course, but let's better not turn the game into a cyber scene. There's already been enough trouble with romantically involved people roleplaying romance with someone else than they are romancing in real life. Perhaps romance bits aren't so necessary after all...

Opportunities to use skills and feats you have. Doesn't mean that the game should be adjusted to your character, but simply that there shouldn't be any useless character development options in the game.

Rolsuk Fryulee
Sat, 27th Nov '04, 10:14pm
When you have half a million of gold pieces, you don't go to shops. Shops come to you.
I don't think you should get a million gold. What I mean is that in games, you get too much gold and prices are too high. What happend to silver and copper anyway? In the D&D settings, 1 gold can get you a meal, a couple nights at an inn and quite a few ales. You shouldn't have to pay 50 000 gold for an item. No adventurer can carry that much, no adventurer can afford that(well, unless they killed a dragon), no adventurer can carry a dragon's horde on them, and so on. Make the curreny properly.

As for other anything else I'd like to see, view the other wish lists on the other unreleased games.

Rednik
Mon, 29th Nov '04, 1:14am
Sorry to disappoint Chev, but they already announced twitch combat. At that point my interest in the game waned to nill. It's DnD for god sakes.

They are planning on having hot keys for all the feats which must be memorized by the players, and all abilities and feats are being converted to a real-time ruleset.

chevalier
Mon, 29th Nov '04, 1:41am
Yeah, they have announced that if you're physically (manually) able to dodge it, your character will dodge it. This relies on your manual dexterity, not even your own hypothetical AC score, which is obvious metagaming. As such, I already hate the game and I'm not going to reconsider until I know the proper role of character stats has been restored.

Viper3220
Mon, 24th Jan '05, 12:27am
I don't know if I could play any kind of rpg in real time _without_ a pause button...
wait a second... what's this about manual dodging? uh oh this is starting to go downhill....

another thing I'd LOVE to see is...
Mithral Armor... I love Mithral armor. max dex bonus +2 -3 armor check penalty... now that's light armor.
I'll take a rogue with a mithril chain shirt anyday. or even an elven fighter with mithral breastplate. I just hope they have the correct stats for the armor.. unlike nwn who forgot to include chain shirts and just had "chainmail"

[ January 25, 2005, 01:27: Message edited by: Viper3220 ]

Gromhold
Wed, 26th Jan '05, 12:46pm
I'm all for a D&D MMORPG....I've played several MMORPG's. Just please! DO NOT MAKE IT LIKRE ALL OTHER MMORPG'S. Other mmorpg's screw melee classes over and make them nothing but meatshields that are reliant on group and cannot survive on their own. I like the idea of being able to adventure on your own. And in all the D&D games I've played, fighter types can survive on their own and are true warriors. Everquest and other such games take the most skilled classes at melee combat and make them unskilled totally dependant meatshields,,,,I'm tired of my warrior being a meatshield and not a skilled melee'er.

Donkey
Fri, 3rd Jun '05, 3:18pm
So...How many classes will be there?Will it be there also prestige classes and the abilities to raise your stats as you like?


And don't tell that there will be just humans,orcs,elves,dark elves and dwarfs from races without any sub-categories. (I would love to be an aisimar or a wood-elf archer for example)...

Why not at some at some point of the game become an epic character or turn into a lich when playing as a wizard...?Of courses these stuff shouldn't happen very easy...

And will you have teh ability to chose your own feats or would they be standard?

After all....we are talking about D&D!!!

@ Taluntain: Isn't Lineage considered to be an RPG game???Why not having a forum and other "good" stuff about it?

Taluntain
Fri, 3rd Jun '05, 6:16pm
Uh, SP only covers (A)D&D games. That it ain't. But you're free to discuss it in The Playground forum.

Kam
Wed, 15th Jun '05, 8:18am
Besides, what "good" stuff was there with Lineage 2? Uggh, that game turned me off from MMos totally.

In a belated attempt to put this post on topic, I'll add that I really am looking forward to DDO. Personally, I like the way they're planning to have combat. It seems like it'll be a nice combination of stat based and skill based combat. It hardly looks like a twitch based game to me.

And hey, if you don't have the reflexes to be dodging everything yourself, just play a heavy armor guy and let your Ac do the talking. Or a mage or arcer so you aren't being attacked so much.

Gothmog•
Tue, 21st Jun '05, 10:28pm
I like what they're doing with the game. A standard approach guarantees mediocracy, D&D fans would buy it, try it, see it's like every other MMORPG and is just exploiting D&D name and toss it aside. People without D&D experiences would try it, see there arent all that many people playing it and go back to World of Warcraft/Lineage 2/etc.


The player skill based combat is a great idea IMO. The tricky part, and the part that will play 90% of the result is the implementation of it, because the line between an action game with D&D rules and an interactive D&D combat is a thin one. If the balance was struck though, it would rock!

I would much rather see a more player based skill than a boring repetitive combat. I play WoW a lot, and it sure becomes boring when all you're using are those 4 spells, and even those in a set pattern. There even exist bots that you run, and they just keep your character going around and killing monsters in a pattern.
This is a completely misguided approach, that will be avoided by D&D online and for that i'm thankful.


About the PvP combat. Myself, i welcome the decision warmly. It takes away the artificial balancing of the classes. Uniqueness of a class should definitely not be affected by it's weakness against another. As it was said before, it's much better to have PvM made awsome than to do both halfhearted.
On the other hand, you cannot roleplay as one might wish with this restriction. If i'm a paladin of lathander and i see an evil player lich, will i just walk by?


Anyways, based on the interviews i've read, i have some faith in the developers, they do seem to have clear idea of what they want to do.

Donkey
Sun, 31st Jul '05, 7:36am
so...when will it be released?? Any exact date please? And....u will have to pay a monthly fee to play at official servers...right?

And....it should be difficult to play solo....right? Like in D&D....u should always travel with a party.......Well.....I don't have a clue how the game wil look like....I am confused...

About Lineage: The game really sucks!!! Standar scores at sklls for each skill......few and stupid quests of the style:go kill and bring me that....Nothing to do with real RPG's.BUT it's the only MMO online....along with MU and Warcraft.... :mad: :mad: I just can't wait any longer for the release of D&D online..I just hope it won't be a failure...

Orichifunk
Mon, 10th Oct '05, 9:26am
I'd like to see a Forgotten Realms Campaign Setting. :D