View Full Version : NPC Ideas
Uncle Spanky Fri, 1st Oct '04, 5:10pm I don't know about the rest of you, but to me BG3 won't be BG3 unless it has some great NPCs with fun banter and distinct personalities and subquests/interactions. Can anyone list out who (new or old) playable NPCs that they would like to/plan to see?
Some of mine:
-Gorion: Mage(obviously): everyone seems to agree that the prequel will likely have the fatherly figure in his more adventurous days.
-The Moonshades (Bently and his wife): Gnome Illusionist and Cleric hubby/wife team.
-Nylee: Yaga Shura's surrogate mommy. Evil cleric/druid.
-Uncle Spanky Jannson...nuff said.
Rednik Fri, 1st Oct '04, 9:15pm Some unconventional NPC's would be welcome as well, bringing back a few memories of how the BG1 NPC's had custom abilities such as Tiax( I think)summon ghast, Faldorn's summon wolf, and Viconia's cool spell resistance.
So, to really get the most out of the BG3 NPC's, a few of them would have to relate to BG1/Bg2, and they would all have to be interesting in their own right.
For example, why not a young Balduran or somebody?
Balduran(Paladin): Werewolf Island explained quest?
Kitrax Tue, 5th Oct '04, 6:46am I think that they should have a mix of classic BG1 NPCs as well as some of the BG2 NPCs, and then to fill the void, add some completely new characters to the NPC list.
MY list includes:
BG1: Kivan - as an archer kit :thumb:
BG1: Safana - as an assasin
BG1: Kagain - as a fighter kit
BG1: Xan - Just as a Sorcerer :thumb:
BG2: Aerie :love:
BG2: Imoen :cool:
BG2: Edwin
BG2: Sarevok :thumb:
BG3: A sorcerer...maybe JCompton can sell the Kelsey NPC to Atari...
BG3: A new drow! Viccky is nice, and Solafien is ok I guess, but someone like Drizzt would be better!
BG3: A new race...like Planetouched or something cool like that...
BG3: An NPC that we (the players) get to choose in a poll put out by the developers. :rolling:
Beren Tue, 5th Oct '04, 8:56am Surely BG3 won't be complete without a half-elven druid who can handle her scimitar. Not necessarily Lady J, but anyway ... :)
Kam Tue, 5th Oct '04, 1:05pm Since I'm still hoping for it to follow the adventures of Balduran:
Balduran, obviously. But as a Paladin? He's a pirate for cryin out loud! Make him a fighter/rogue. Ooh, maybe with the Dualist PrC.
Dradeel. Hands down the coolest really old immensely powerful paranoid elven mage ever. Eventually. Let's see him as his younger, less crazy self.
Token Hot Drow Chick. Preferably NOT a cleric this time.
That's about all I can think of right now.
Enagonios Tue, 5th Oct '04, 3:42pm @kitrax
sarevok would probably be impossible i think. isnt he just around your PCs age? and he spent most of his time being groomed to be Rieltar's successor to the Iron Throne iirc.
Myself, I wouldn't mind seeing Thalantyr the Conjurer and Taerom Furuim from High Hedge and Beregost. IIRC they were both adventurers before retiring.
Rednik Tue, 5th Oct '04, 6:06pm Good point Kam, but he wasn't a pirate though, he was more of an explorer. Swashbuckler in 3.5E perhaps?
Tassadar Wed, 6th Oct '04, 11:50am They need a goblin NPC. Preferably Weenog, the first ever goblin sorcerer from Icewind Dale.
The most interesting NPCs were from Planescape. A floating skull, fallen angel, tiefling, living suit of armour, burning mage... you can't get more interesting NPCs than that bunch. Hopefully BG3 will introduce characters that have unique attributes - like Haerdalis' resistances and short sword proficiencies. No NPCs from BG1 or 2 I reckon. Really don't need "more of the same".
Midwinter Thu, 14th Oct '04, 6:59pm It must be withdrawal, but the NPCs I most want to see are an older, slightly overweight, crossbow-wielding bard, a ranger with a French-sounding surname, and a knight with a huge bar tab. The knight could already be dead.
Can't go wrong with that.
Tiberius Thu, 14th Oct '04, 9:37pm I have a feeling we are not going to see any of them. Maybe if we are lucky 1 or 2. I believe this game is going to be quite different than the other 2. Good or bad I just have that feeling. Especially reading the many posts and threads on this game already and it has not even really been talked about that much.
Kam Fri, 15th Oct '04, 12:33am Are you sure Rednik? It's been a while since I've played BG, but I thought the tour guide in the city said he was a pirate. Oh well. Even if he wasn't a pirate, we still need a pirate npc.
Pirates are good.
Ziad Fri, 15th Oct '04, 5:22am @Kam: How about Saemon Havarian? :D
Yirimyah Fri, 15th Oct '04, 7:38am @Ziad: Yeah! We need a target of our fury!
Ziad Sat, 16th Oct '04, 12:12pm Yeah! We need a target of our fury! I have the feeling that, if Saemon is included as a joinable NPC, most players will elect to kill him rather than letting him join.
Enagonios Sun, 17th Oct '04, 11:49am Actually I wouldn't mind. He was a pretty cool character imo.
It must be withdrawal, but the NPCs I most want to see are an older, slightly overweight, crossbow-wielding bard, a ranger with a French-sounding surname, and a knight with a huge bar tab. The knight could already be dead. Who do these refer to?
Midwinter Sun, 17th Oct '04, 9:07pm Iolo, Shamino, and Dupre!
The Shaman Mon, 18th Oct '04, 9:29am Hey, it might be interesting if Volo appeared as a PC... Can't even begin to imagine what special abilities he might have. Wait, here's an idea - drunken bard song - gives you bonuses and confuses enemies if less than 3 hours after last ale ;)
You handle it from there...
BTW, what fallen angel in Planescape, thought Grace was a normal succubus (ok, not exactly normal, but heck, who in P:T was) ?
Shrikant Tue, 23rd Nov '04, 8:36pm Gorion (Well if this is a prequel...)
Jaheira (Harper chick)
Khaled (or not)
Jan (or his crazy uncle, one story-telling gnome needed)
Jon Irenicus (now this is one guy an evil PC will definately want)
Bodhi (before she became a vampire)
There should be a way to ensure that the NPCs get atleast a certain number of levels in their primary class, unlike the free for all in IWD II. An Irenicus who cant cast 9th level spells is unacceptable.
Kovalis Darkfire Wed, 24th Nov '04, 5:03am A demon that is somehow bound to your will through some kind of vow or some such thing...(lol, see "a demon race!" post in Baldurs Gate 3)
Enagonios Wed, 24th Nov '04, 5:31am @Shrikant
but before they were cursed by the Seldarine you couldn't really call Irenicus evil could you?
NonSequitur Mon, 29th Nov '04, 7:18am I don't like the idea of Gorion as an NPC - I think he would work better on the sidelines, and with the Bhaalspawn saga as a side issue rather than the heart of the matter (see "Different Stories" thread). I'm surprised no-one has suggested the following names:
1. Ribald Barterman (former adventurer and owner of the Adventurer's Mart in BG2);
2. the Dwarf from BG1 in Ulgoth's Beard who sends you off to find Soultaker... can't remember the name, but could easilly be an NPC for BG3;
3. Swift Thomas, the guide from Targos in IWD2, could have become a ranger (preferable) or maybe even a druid or fighter and headed south to the Sword Coast seeking fortune and adventure. IWD2 is set not too long before the Time of Troubles, IIRC, so it's not too much of a stretch.
Here's a few new ideas for NPCs...
A. A young, noble-born and impressionable Paladin of Helm (or maybe a servant of Selune, if they allow a Paladin or Cleric domain like in IWD2) whose brashness and bluster will get you (and him) into considerable trouble. Potential "good guy" love interest for a female PC (make him better than Anomen, for God's sake!), could have family trouble, be disowned for his actions (doing what's right vs. what's lawful, disgracing himself/his family). If kits or prestige classes are being used (should be), something like a BG2 Cavalier would be good, and he could even have a path which leads to him renouncing the strictures of his order so that he can do more for the people he believes need his help;
B. An evil and ambitious Aasimar Wizard or Sorceror, embittered by his/her "unfortunate" birth (as he/she sees it), and who has decided that the only good thing about being an unnatural "freak" is the power and wealth it will bring;
C. An amazingly skilled and deadly young fighter/rogue that's completely ruthless in her approach to everything. Give her a name like Tremisa for the fans of D&D, and if the game includes romances, put her in as the "evil female" love interest - but none of this "redemption" crap, though;
D. A male barbarian or fighter who's completely fearless and who simply loves battle - he'd follow you into hell if it meant he could fight something. Doesn't need to be dumb, but can't be too smart. Someone broadly similar to Korgan, but maybe with more of a Kensai-type feel to him; that he doesn't love blood and slaughter (and money) so much as he does pitting himself against powerful enemies and vanquishing them. Could very easily be a neutral or even a good character; and
E. A young female cleric of some goody-two-shoes god (Ilmater, Lathander, or maybe even one of the non-human pantheon) who is completely naive about the horrors she is about to confront. Over time, she would change and become wiser, more battle hardened, but not necessarily lose her faith. Another case where you could have a truly terrible thing happen for the sake of character development, or where her best efforts to save or redeem a fallen/evil former friend end up nearly getting you all killed.
@ Shrikant: Love the idea about another Jan-esque character. Maybe somewhere between Jan and Tiax would fit best... make him something more like Professor Farnsworth from Futurama, always babbling on about creating a race of invincible steam-powered rabbits or something similar...
Ancient Galatan Tue, 30th Nov '04, 9:07am I'd like too see some real new races, like demons, orcs, vampires, skeletons and more too use for a race.
Son of Bhaal Tue, 30th Nov '04, 9:23am Im not too bothered about what the NPC's are, I would just like to see an equal amount of evil NPC's that are part of the main story line, i.e when starting BGII you could run away from Jon, or team up with him (obviously this story line would never have worked, but would have been a lot more interseting than just being a goody-2-shoes), otherwise whats the point of having alignments if theres no roleplaying aspect to the wrong side of the tracks...
I think having classes like orcs drows vamps etc will always create problems as they are of evil alignment, history shows chars have always been forced to live the good life...but would be a nice idea...
The Shaman Tue, 30th Nov '04, 2:13pm It'd be interesting if NPCs could have dynamic alignment as well, this might take some tweaking (it would have to be reflected in the dialogues too) but might be quite remarkable.
Anyway, I'd like to see a decent fighter-thief (or FMT, rare combination though it is) and a specialist necromancer.
callahashani Thu, 9th Dec '04, 1:03pm Unfortunetly what you all seem not to grasp is the fact that most of these NPC's such as Sareavok and Khalid werent alive 400 years prior to the events of the first two titles. One on think (based on the prior two games), that bioware or whomever is making the game would stick true to their history and not include memeber that wouldnt be alive yet. the only possble NPC's who would be alive are elven or dwarven (and dwarven would be a stretch).
Elvenblade Thu, 9th Dec '04, 8:26pm I'll never gonna buy this game unless they include Yeslik and Coran :happy:
They we're my favourite NPC´s in BG 1 :)
Register Fri, 10th Dec '04, 1:00am [...]400 years prior to the events of the first two titles.[...]Err, that number is quite wrong. The game will be set about 10-15 years prior to the first two titles, not 400. Hell, chances are that you could even meet Keldorn and have him with you, and maybe even meet other older guys, like Mazzy as a kid or the like.
callahashani Fri, 10th Dec '04, 12:40pm Still even if its 10-15 years prior, most of the npcs were young in the story..... the only Humans that pop into my mind that would have been 'of age' are keldorn and possibly Minsc. Thats not even going into the fact that it would be completely cheesy to put a young jaheira in the game... a cameo appearence maybe. Please just stick with a completely or almost completely new set of npcs. id be willing to except maybe one from the original games....(maybe keldorn because he is rather old and could percevibly by just starting his adventuring career) :|. it would be nice to see some more interesting combinations... such as a half-orc priest (shaman). Id love for them to make the game in 2E because i stopped really playing d&d right when 3E came out and spent hours trying to figure out waht was going on playing NWN.
Register Fri, 10th Dec '04, 12:43pm The game is not going to be in 2e, bad for you, and it's not going to be in 3e, good for you. It's going to be 3.5e, bad for us all. :)
Shrikant Fri, 10th Dec '04, 2:59pm About Irenicus and Bodhi.
They were already evil before they were cursed, that is why they tried to suck the tree of life dry. They could be a pair of elves with low Con (signifying the curse) and in search of their souls and a way to extend their lives.
Rawgrim Sat, 11th Dec '04, 6:05pm I think they shuld stear clear of the bg 1 and 2 npc`s. The reason for that is that it takes place (probably) before the player char from bg 1 and 2 is even born. Most of the npc`s would be extremely young or even unborn at the time. Irenicus and Bodhi might be an interesting choice though. It could explain abit how Irenicus knew of the player char`s herritage etc. Gorion I think is a must. And maybe a young Keldorn. A Jansen would be nice too , but the rest would feel too cheesy if they were included.
But with the 3.5 edition rules I belive the whole game would suck big time anyway.
With the bonus points and all.
Acording to the players handbook , if you have 22 strenght score your exactly as strong as an elephant. Just doesn`t seem right to have a halfling barbarian , using rage and becoming as strom as something 200 times his own size hehe.
The Shaman Mon, 13th Dec '04, 12:22am Hm, I myself find it hard to imagine a an enraged half-orc being as strong as an elephant... But a halfling barbarian armwrestling a fire giant really cracks me up, LOL!
BTW, some of the demihumans from BG I might make a cameo, but since they start low-level there, I suppose you shouldn't get them in the party. Then again, you don't need them for a good game. How many reappeared for more than a couple of lines in BGII, after all?
Silinrun Tue, 14th Dec '04, 10:37pm I agree with the idea of entirely new NPCs myself. Though cameos of some favorites would be nice, Volo popped into BG1 and ToB didnt he? Drizzt was in BG1 and 2 though bigger part in 2. By far Drizzt is my favorite hero from the D&D realms. Add Drow classes, demon races, etc like stated above. Just because your a Drow, doesnt mean you have to be evil either. Or even demons dont have to be fully evil. Drizzt's a Drow and he is as good as any other hero correct? Though they should and need to add separate paths for good and evil. Two different paths that instead of fighting the big bad guy in it, you join him! That would be smart for those who want to be evil. Theres a lot they could and should do, and hopefully it'll stay the same as the other PC BG's in the style and all. Totally new story or follow right after ToB. Your character doesnt die after all. Not yet at least, you could carry on that. Then we could keep the NPCs from BG1-ToB.
Rawgrim Wed, 15th Dec '04, 10:15pm Actually they should avoid using ANY npc`s from the previous BG games.
Since it`s going to be in 3.5 rules it would be abit wierd if you get , say Keldorn in it.
Bonus points you know , you get one every 4 levels + you get waaaaaay to much HP (ruins the difficulty abit that). So it would look mongoloid if Keldorn had stats for 3.5 edition (very high stat score when you finish BG3 and a high HP score)
And then have maybe a 4th of the HP in BG2 , wich takes place later. I`m sure you get my drill. Just would feel right.
As for Demon`s being pure evil. I think they are pure evil. Thats why they become demons in the first place.
Laertis Wed, 15th Dec '04, 10:49pm I hope that they create a goodly pure wizard (not multi or dual classed please). For me that was the one of the main problems in BG2, since i don't like to play with spellcasters. That's because i never put nobody else except myself as party leader, and as party leader i want a tank. I know, i know...i can change the formation...but that's me, i'm coherent.
Harbourboy Wed, 15th Dec '04, 11:44pm I want to have a greater variety of NPCs. e.g. an evil thief, a good wizard, a monk, a barbarian, a sorcerer, a wild mage etc
toughluck Thu, 16th Dec '04, 12:32am @Harbourboy:Huh, a wild mage? How would that be possible prior to the Time of Troubles if wild magic is the effect coming directly from it?
@Shrikant:
Jon Irenicus (now this is one guy an evil PC will definately want)
Was he already expelled from the elves then? I believe not...
Bodhi (before she became a vampire)
Same here.
@Kam
Balduran, obviously. But as a Paladin? He's a pirate for cryin out loud! Make him a fighter/rogue. Ooh, maybe with the Dualist PrC.
Yeah, and he would be like... 500 years old? Come on! The guy is dead and buried. Forget it
Token Hot Drow Chick. Preferably NOT a cleric this time.
Oh, what class then? As you should know, drow girls are raised in Lolth's temples to become priestesses, there are no other career choices for them. Unless they are born on the surface, in which case "Yet Another Chaotic Good Drow Renegade Who Want To Improve Their Race's Image" is a cliche so boring that... Ugh. Plus, when they're born and brought up on the surface, they do not differ much from Moon Elves.
-- A longer explanation:
Drizzt should be seen as the first Drow to emerge onto the surface according to the canon. Because that happened not long before the events that would be described in BG3 (I'll check the timeline eventually), there would be no Drow born on the surface. Even if they were born soon after Drizzt's exploits (if we assume more Drow emerged and were more openly greeted), so they wouldn't be old enough for adventuring. If it would be a female Drow, she would have to come out from the Underdark. In which case she would be a priestess. And probably an evil one, unless she converted to Ellistraee. She would still be a cleric, though - stats would prevent her from choosing anything different. The only other possibility I would see is that a hero party would wreak havoc in some random Drow city and spare a young girl's life then - let's say equivalent to 12 year old human - who would be terrified by the fight, but never embraced the faith of Lolth (in which case she would be cast out). But let's leave the canon-incompliant characters to modders and leave Bioware to stick to the canon, ok?
@Kitrax:
Safana - human. Not born yet.
Aerie - in the circus. Oh, if it comes further north, why not?
Imoen - not born yet.
Sarevok - not born yet.
Edwin - about 5 then?
---
As for NPCs - I'm for variety and interesting characters. I don't want 18/00;18;18;12;12;12 fighters (even though it's easy to roll such stats, maybe without the /00), 10;10;16;18;16;16 wizards and so on. In one sentence: I don't want characters who serve only as workload horses. That isn't roleplaying, after all. And BG3 would be based on 3E rules, so NPCs would get the opportunity to become more powerful (including stats), no worries.
Oh, and I would love to see items that would have an effect on roleplaying. Some powerful items of opposite alignment or gender change. Your choice to wear them and utilise their effects, but effects on party members apply as well. For example, a lawful and stable LN person becoming CN and completely unstable - also mentally - to random effects. Not to mention paladins or rangers would fall because of them - if they even agree to wear them. Might be quite interesting.
[ December 16, 2004, 01:49: Message edited by: toughluck ]
Harbourboy Thu, 16th Dec '04, 12:59am I don't even know what the "Time of Troubles" is so cannot answer your question.
Laertis Thu, 16th Dec '04, 10:30am The Time Of Troubles was a time when the Gods where walking the face of Faerun (because Bane, Myrkul and Bhaal stole the tablets of fate from Ao, the "god of the gods"). During that time due to the destruction of the god of magic, the magic ceased to exist. When that time ended and the god of magic was replaced, all went back to normal, except the dead magic and wild magic zones. So thoughluck is telling you that wild mages can't exist in a setting before the Time of Troubles because there were no wild magic zones yet.
You can read more in the Avatar trilogy books.
Rawgrim Thu, 16th Dec '04, 2:07pm I`m actually reading those now. Half way into book 1 , looks promising.
For the record those of you who want assassin , cavalier , wizard slayer etc classes in bg3 It wont happen.
in the new rules these are all prestige classes , wich means you cant get them untill around level 8.
Pluss with the new multiclass system , you can multiclass anyone to anything. So I suspect the game will be too easy because of it. No limitations to our chars and stuff like that. Make a sorcerer , give him 2 levels of paladin JUST for the saveing throw bonuses etc. and give everyone else a fighter level. Wich means you can use any weapon (non exotic) and any armor.
The game will have too few limitations I think , and I`m sorry to say I belive it will be for the worse :(
The Shaman Wed, 29th Dec '04, 9:34pm I wonder if you could at least get your characters some kit-like benefits as results of specific quests and thus sidestep the 3rd edition rules, then. If this were made properly, you could practically get a kit (several possible outcomes of a class-specific quest with different bonuses). Well, good luck in advance to all modders :)
Anyway, I hope we'll get to see enough believable (from the point of view of the game) NPC. Frankly, in NWN and especially the expansions, I got enough of unlikely (to see the least)NPCs. Half-orc Barbarian/Sorcerer, Tiefling weapon masters... They can exist, sure, but I'd like to see a group member that I can expect to meet in the game.
BTW: Still searching for a LG, non-moronic dwarf out there. Anybody seen one? ;)
GodRules44 Thu, 30th Dec '04, 1:43am Playing Irenicus is old :-P I use the IE Editor so much that I literally created Irenicus, I even changed his appearance and sounds in the game. He was basically identical but with like 5000 spells per day. Finished the game in like 5 hours. Kind of a pointless preparation though.
Drathir Darthirii Sun, 16th Oct '05, 5:07pm I would like to see an NPC with wings on their portrait and avatar, and their paperdoll too. Like Fall-From-Grace on P:T. Maybe they could do Aerie's mother?
I would like to see some more variety in the races, too. Tiefling/Aasimar would be good, or maybe a succubus. Or a half-dragon...cool...
Elwithral Irenicus Sat, 22nd Oct '05, 12:13am Half-Dragons would be cool, but they should only be able to transform into a *full* dragon until the higher levels. At the start, they should be able to shapeshift into a teenage dragon or baby dragon.
kuemper Sat, 22nd Oct '05, 3:39am Please get off the "elven chicks make hot priestesses" bandwagon. As HB said, more choice in the NPC classes. Let's not get bogged down with 4 fighters and 5 clerics, then skimp on the pallys and bards. And do something about the mages, okay? I, personally, am sick of either dealing with a conjurer who can't identify squat or an enchanter who can't cast half the spells in the book!
I'd like to see more than humans, elves and halfelves populating Aber-Toril. I understand these are the more prolific races, but sheesh. Can't we have at least 2 dwarves this game?
Felinoid Sat, 22nd Oct '05, 4:01am Please get off the "elven chicks make hot priestesses" bandwagon. Hear, hear! After all, we all know that elven chicks make hot anything. :D I positively melt for a pretty elf wielding a big sword. :yum:
It'd be nice to have the standard stereotypes (Dwarven Fighter, Dwarven Fighter/Cleric, Gnome Illusionist/Thief, Halfling Thief), but some anti-stereotypical ones like Mazzy might be nice too. A wacky gnome fighter might be good for a laugh, and a half-elven wild mage would have great crazy potential. A halfling cleric would be incredibly bizarre too. :nuts:
SatansBedFellow Sun, 23rd Oct '05, 12:53am An idea for a NPC
'Big' Barry - Fifty stone and with legs that resemble a pair of doner kebabs that have stopped revolving and started melting. Barry's thick, gutty rolls of skin give him a +3 Armour bonus. But his swollen spluttering face and outsized blubbery breasts incur a -10 Charisma penalty. :D
Late-Night Thinker Sun, 23rd Oct '05, 5:57am I think they should have a dwarf that was dishonored by his father's cowardice. Basically, Worf from ST:TNG in dwarf form. Make him NG and quick to prove his honor yet uncomfortable in encounters with other dwarves. And give him a nice axe...possibly his grandfather's, who was a grand hero in his own right.
Merlanni Fri, 25th Nov '05, 12:34pm Why cling to the old in the hope that it will be good. it is more difficult to taken an existing npc and do something new than start over. Not perhaps in hours to work on character and image but on new stuff.
There are so many possiblities so why again stick to old. we think that by taking a gnome with you he or she will be like jan jansen because many liked him. I Like Nalia(I know i am a minority) I cant stand Minsc, and dislike Jan. so by using those, or that format you limit yourself.
Just played bg1 for the first time. I had a mental picture of Jaheira and did not find that in bg1. Her line: omnipresent autourity figure in that voice however is great. The two Jaheira's are more sisters than the same person.
"We want a hot drow chick that is nice and sweet like earie," someone said. No she is to stab you in the back like a good drow. remember drow=evil and not all those good drows that litter topside fearun
Meatdog Fri, 25th Nov '05, 3:00pm Can't we have at least 2 dwarves this game?BG1 had two dwarves :D
The Shaman Fri, 25th Nov '05, 9:54pm I wonder if they will let dwarves romance this time, might be fun :)
L. Westerlund Sat, 3rd Dec '05, 9:32am Dwarven romances? I can't bear the thought :D
Shrikant Sat, 3rd Dec '05, 4:42pm How about a bearded Female Dwarven Cleric who is the best tank/healer in the game but constantly hits on the PC and scares away all potential romances. :grin:
LeFleur Sat, 3rd Dec '05, 5:30pm how about Samuel Thunderburp, the retired adventurer nad barkeeper of the Five Flagons. Halfling rogue would be the obvious choice.
Ribald from the adventurers mart would be great too, he is a very powerful retired adventurer indeed.
Some of the old BG1 mages must have been in some adventures too in their younger days, can''t give any names here.
And maybe we could see old nasty Mr. Lavol Corthela in his younger days too.
.... Or kangaxx as a lvl 1 hedgewizard, getting ridiculed by everyone and swearing revenge :D
Merlanni Sun, 4th Dec '05, 11:01am Well we can go wild with the romance thing and throw in a dryad or succubus. How about a three way with a duel at the end? Swords at dawn.
No, elven priestesses will serve just fine. pretty, willing, diffirent flavors. it is just how you do it. The only two things that I mised in bg2 where female to male romances and a Nalia romance. and not Jaheira who is still mourning. The fruits of married life.
L. Westerlund Sun, 4th Dec '05, 11:09am I want more of those chaotic neutral lunatics. :)
Merlanni Sun, 4th Dec '05, 10:07pm Like schrikant's dwarf. that will be something. sings a few songs(not about gold but a hedgehog) get drunk and throws up over the wrong boots
Avatar of Ao Mon, 12th Dec '05, 2:31am Why not introduce some new races. How about the Githyanky, or the truly awesome Githzerai. What about the Archons, or Daemons. Now the more unused classes, MONKS!!!!! they kicked arse. I would pvp all my friends in a multiplayer game, even when they got off a time stop before I was able to hit them.They all still trembled before my mighty fist. Anyway, let's think up a quick character.
His name is Arumnish, brought up in a Druid community, rare as they are. Not knowing anything of his people. The Githzerai. Instead of revering nature, the young disciple would spend hours meditating and practicing unarmed combat. After his peers had grown up and left to look over their groves, He barely looked 15. One day, many years later, A traveling merchant was brought into the grove one day. The merchant told of mages who could open gatse to different planes of existence. Before being executed by the druids under their oaths to nature, the young githzerai stole away with the merchant, saving his life in exchange for the names of a few powerfull mages. The gifted monk, he would be called by our standards, meets up with our character durnig an extrplanar adventure, or during an encounter with a wizard.
I realize that I should have spent more time thinking about this, but druids and monks kind of go hand in hand, and I always liked extraplanar ceratures.
Merlanni Mon, 12th Dec '05, 7:31pm I have a mod in bg2. Silverstar is her name, a young orphan elf found in hotel Jon. I did not play far but she has potential. She is insane which give unexpected conversation. there is a story behind her that you want to know. like is she a clone of the elf queen? Or is the blade she talks with her true mother. A npc is more than a puppet to fight with. You want to know what will happen next.
NOG (No Other Gods) Fri, 16th Dec '05, 9:45pm Insanity is always fun, especially in sword/magic-wielding adventurers who's lives are filled with traumatic events they may relive at any time. We need more of them.
Merlanni Sat, 24th Dec '05, 9:11pm A few days ago, finally, I got my hands on planescape. Well those are nice NPC's. Ignus, then man made of fire, the reformed succubus, the skull, the thiefling roque. Now we are talking about something different. the monster manual is full but again, and it is important, make only one or two really exotic but do them right.
The key to succes in many NPC is mods. Make a toolset like NWN so we can mod. that way the npc's will come one after the other. If modders can log in and send their mods, it can be added during expansions or updates.
NOG (No Other Gods) Tue, 10th Jan '06, 6:53pm Also remember that Planescape took place on another plane. People like that were, well, not COMMON, but not unheard of. A few planar travelers on the material plane is fine, even interesting ones, but not too many. If you really want to have fun, have a teifling and a celestial. One is running from the other. You can either help one escape, or help the other catch the first.
Merlanni Thu, 12th Jan '06, 7:21pm As in a lovesick assimar that chases a thiefling. that is something.
NOG (No Other Gods) Wed, 18th Jan '06, 5:47pm Not quite what I was thinking, but Ok. I was more thinking Assimar (good) tracking down a teifling thief or murderer or something (evil). You can help whichever, but don't try to get them both.
Merlanni Wed, 18th Jan '06, 9:38pm More something for an Inevitable. That also forces an aligment choice. as in lawful, neutral or chaotic.
Halasz Thu, 20th Jul '06, 7:58pm Aquatic Elf Sorcerer/Fighter who is searching for something on land
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