Americanidle
Fri, 3rd Jun '05, 5:21am
I sit and read about the plans for BG3:
"Though BG3 won't be a direct sequel to the storyline of the first two BG games, Atari intends for the game to have similarly epic scope and feature a large gaming world populated by memorable characters.
It will feature cutting-edge 3D graphics, although the gamemakes haven't decided whether to license an existing engine or develop a new one. Atari ambitious design goal is to make a visually stunning RPG that both lives up to BG's great heritage and evolves the genre.
When asked if the follow-up would stick with isometric perspective, John Hight, Atari Executive Producer, indicated that Atari wasn't "afraid to move the camera for cinematic effect. [Your viewpoint] will be immersive then the traditional isometric perspective and bring you closer to the action. You want to see the fear in the orc's eye as you blast him with a fireball, don't you?"
BG3 will use the DnD 3.5 rules for an authentic roleplaying experience.
While there'll naturally be a lot of combat, Atari plans to include a wide variety of quests and incorporate non-combat-oriented skills to give bloodless solutions to some quests
Hight's bottom-line promise: "It will be epic""
(who else wants to strangle this man, go for the eyes boo)
This is a sales pitch. I am about to puke. The highlights in effect explain that we can look forward to a lovely graphics engine requiring a new video card and more ram. They have also stated that they are polling fans about what classes/npc's they would like to see in the sequel.
This is what happens when no artists are left to design games. This is what happens when the corporation takes over. They ask you for what you want and give you what you ask. And this may seem like a good thing but you must understand what it implies. A real artist, a real designer does not ask his audience how he should shape his sculpture, he shapes it to his mind and imagination, he does what he pleases with it, hoping to communicate with you(the audience) in the manner he hopes to.
Polls designed to gauge what the "player" supposedly wants will only result in stupid vacuous elements that contribute little or nothing to the gaming experience, alas such is the world we are in at this point. "Hmmm, it would seem that they like the kensai from the last game, so lets throw it in this one, and the sorcerer too of course, and everyone loves minsc and his hamster, so lets put his ancestor in there too! (not made up, it was hinted at in several articles/press releases).
I consider a good video game, regardless of its genre to be a work of art, it engages you in many stimulating and interesting ways, it allows you to escape sometimes, to learn about yourself sometimes, to express beauty, hate, suffering, justice, whatever you want. It is a work of art when properly made.
Look where we are headed, sequels, sequels, sequels. And even the non-sequels are sequels. Games that reconstitute elements from previous games and sell it in a new graphics engine with a new name and a new image and the consumer can't tell the difference. What is World of Warcraft? But a bunch of Warcraft 3 icons and characters and races mixed together in a massive pay me by the month take your social life away monstrosity?
And now, the last bastion of hope, the refuge true CRPG gamers came to, the BG saga, fallout, torment, it is all being sullied and ruined by brainless marketing moguls interested in making money by selling us what they think we want to see and hear. This is the wrong process, this is not how it works, this is not how magic is made. This is not going to create anything good, they are making a frankenstein, creating life where it should never exist, and you are all witness to it.
yes you will say that its just a video game, life goes on. Indeed it is just a game, and as such it will be released, likely get good reviews despite the fact that its ***, and be bought despite the fact that its not really any good, and players will be remeniscent of the old days when they were passing through baldur's gate invisible trying to avoid flaiming fist mercenaries under sarevok's control. And you'll see a reference to minsc and it won't be original or funny and you'll laugh about it anyway.
None of this may seem important, but the fact is that what is important is how industries and corporations are turning a previously creative and innovative field into a mega corporation only capable of evil and stupidity. It's dying, new ideas are sparce and barely ever make their way to the forefront, and when people actually DO try to make a decent game with good character interaction etc.. the corporation forces them to release it asap to make as much cash as possible and they remove half of the games damn content for an expansion or sequel so they can make you pay twice for a game you should have gotten in one shot in the first place( ahemm....kotor 2...kotor 2...).
Regardless, I hope Dragon Age will be good, but whatever monstrosity these corporation goons are turning my lovely BG saga into, I will just turn away with revulsion and flipper babies, experiments gone horribly, horribly wrong.
"Though BG3 won't be a direct sequel to the storyline of the first two BG games, Atari intends for the game to have similarly epic scope and feature a large gaming world populated by memorable characters.
It will feature cutting-edge 3D graphics, although the gamemakes haven't decided whether to license an existing engine or develop a new one. Atari ambitious design goal is to make a visually stunning RPG that both lives up to BG's great heritage and evolves the genre.
When asked if the follow-up would stick with isometric perspective, John Hight, Atari Executive Producer, indicated that Atari wasn't "afraid to move the camera for cinematic effect. [Your viewpoint] will be immersive then the traditional isometric perspective and bring you closer to the action. You want to see the fear in the orc's eye as you blast him with a fireball, don't you?"
BG3 will use the DnD 3.5 rules for an authentic roleplaying experience.
While there'll naturally be a lot of combat, Atari plans to include a wide variety of quests and incorporate non-combat-oriented skills to give bloodless solutions to some quests
Hight's bottom-line promise: "It will be epic""
(who else wants to strangle this man, go for the eyes boo)
This is a sales pitch. I am about to puke. The highlights in effect explain that we can look forward to a lovely graphics engine requiring a new video card and more ram. They have also stated that they are polling fans about what classes/npc's they would like to see in the sequel.
This is what happens when no artists are left to design games. This is what happens when the corporation takes over. They ask you for what you want and give you what you ask. And this may seem like a good thing but you must understand what it implies. A real artist, a real designer does not ask his audience how he should shape his sculpture, he shapes it to his mind and imagination, he does what he pleases with it, hoping to communicate with you(the audience) in the manner he hopes to.
Polls designed to gauge what the "player" supposedly wants will only result in stupid vacuous elements that contribute little or nothing to the gaming experience, alas such is the world we are in at this point. "Hmmm, it would seem that they like the kensai from the last game, so lets throw it in this one, and the sorcerer too of course, and everyone loves minsc and his hamster, so lets put his ancestor in there too! (not made up, it was hinted at in several articles/press releases).
I consider a good video game, regardless of its genre to be a work of art, it engages you in many stimulating and interesting ways, it allows you to escape sometimes, to learn about yourself sometimes, to express beauty, hate, suffering, justice, whatever you want. It is a work of art when properly made.
Look where we are headed, sequels, sequels, sequels. And even the non-sequels are sequels. Games that reconstitute elements from previous games and sell it in a new graphics engine with a new name and a new image and the consumer can't tell the difference. What is World of Warcraft? But a bunch of Warcraft 3 icons and characters and races mixed together in a massive pay me by the month take your social life away monstrosity?
And now, the last bastion of hope, the refuge true CRPG gamers came to, the BG saga, fallout, torment, it is all being sullied and ruined by brainless marketing moguls interested in making money by selling us what they think we want to see and hear. This is the wrong process, this is not how it works, this is not how magic is made. This is not going to create anything good, they are making a frankenstein, creating life where it should never exist, and you are all witness to it.
yes you will say that its just a video game, life goes on. Indeed it is just a game, and as such it will be released, likely get good reviews despite the fact that its ***, and be bought despite the fact that its not really any good, and players will be remeniscent of the old days when they were passing through baldur's gate invisible trying to avoid flaiming fist mercenaries under sarevok's control. And you'll see a reference to minsc and it won't be original or funny and you'll laugh about it anyway.
None of this may seem important, but the fact is that what is important is how industries and corporations are turning a previously creative and innovative field into a mega corporation only capable of evil and stupidity. It's dying, new ideas are sparce and barely ever make their way to the forefront, and when people actually DO try to make a decent game with good character interaction etc.. the corporation forces them to release it asap to make as much cash as possible and they remove half of the games damn content for an expansion or sequel so they can make you pay twice for a game you should have gotten in one shot in the first place( ahemm....kotor 2...kotor 2...).
Regardless, I hope Dragon Age will be good, but whatever monstrosity these corporation goons are turning my lovely BG saga into, I will just turn away with revulsion and flipper babies, experiments gone horribly, horribly wrong.