View Full Version : Neverwinter Nights Forum News


chevalier
Mon, 16th Aug '04, 1:27am
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>

1.64 beta Shifter items here (http://nwn.bioware.com//forums/viewpost.html?topic=374448&post=3085586&forum=77&highlight=)
<hr />Gar, can someone give a clear answer as to whether or not this thing actually has 40/+6 DR? If it does, in the name of all that's good and decent, please lower it! That's nuts... http://forums.bioware.com/_global/images/smiles/icon_mad.gif<hr />It's epic and it's fine. By our setting, most people will have more than +6 weapons anyway at that point. If you plan in running a low magic mod, you can just change it.

1.64 beta Shifter items here (http://nwn.bioware.com//forums/viewpost.html?topic=374448&post=3085677&forum=77&highlight=)
<hr />How do you change an existing claw? Can you do it without a hak?<hr />several possibilities
- overriding the claw in your module
- changing polymorph.2da to point to a new claw
- modfiying the x2_s2_gwildshp script to remove the item property and replace it with a different one...