View Full Version : Neverwinter Nights Forum News


chevalier
Wed, 18th Aug '04, 6:41pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Jay Watamaniuk, Community Manager</font>

GenCon (http://nwn.bioware.com//forums/viewpost.html?topic=375357&post=3090571&forum=77&highlight=)
If you are heading down/up to GenCon this year be sure to come by the Microsoft Xbox booth and identify yourself to myself and Theresa as we will be showing off Jade Empire and would love to meet you. ...unless your all freaky and collect insect legs or something then you can probably give us a miss. http://forums.bioware.com/_global/images/smiles/icon_smile.gif

GenCon info:

http://www.gencon.com/ Update: Now all you sassy monkeys who exploited my just back from 2 weeks holidaze confusion- shame, shaaame! http://forums.bioware.com/_global/images/smiles/icon_smile.gif

<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>

1.65 and beyond (http://nwn.bioware.com//forums/viewpost.html?topic=374725&post=3090173&forum=77&highlight=)
<hr /><hr />I believe Georg has also stated that the biggest blockage to moving past the 3 class restriction is in the graphics<hr />
If I understand correctly, the only reason NWN PCs can't have more than 3 classes is because they won't fit in the window where they are displayed!? Why not use an scroll box? or better yet, why not make a contest and the winner gets a free copy of NWN platinum for doing the graphic design work required?<hr />The gui requirements for adding a new class are complex, but by far not the only thing standing in the way. NWN will never have more than 3 classes per character. I think that three classes are enough anyway, add one or two more, and you could just as easily get rid of the class system alltogether.

NWCon 2.5 (http://nwn.bioware.com//forums/viewpost.html?topic=374854&post=3090499&forum=42&highlight=)
I somewhat agree with robert here, I found the IRC seminars a damn good way to get together and share information on building /scripting /dm -ing etc.

Touch Attacks and BETA 1.64 (http://nwn.bioware.com//forums/viewpost.html?topic=375370&post=3090730&forum=77&highlight=)
Touch attacks are handled through the game code, not scripts.

GenCon (http://nwn.bioware.com//forums/viewpost.html?topic=375357&post=3091158&forum=77&highlight=)
There'll be some cool demo for Jade Empire http://forums.bioware.com/_global/images/smiles/icon_smile.gif