View Full Version : Neverwinter Nights Forum News (Sep. 14, 04)


chevalier
Wed, 15th Sep '04, 3:51pm
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Georg Zoeller, Designer</font>

1.64 Beta Shifter -- changed, not changed and the suggestion (http://nwn.bioware.com//forums/viewpost.html?topic=381174&post=3153927&forum=77&highlight=)
<hr />Oh, one more thing. As someone pointed out a while ago, the shapes with limited abilities, like basilisks, effectively gain unlimited uses of their abilities when the shifter gains the ability to use the shape an infinite number of times. Is there any reason that the abilities shouldn't simply be given infinite uses at that point?<hr />That's intentional and mainly there because of multiplayer. Since it's easy to change in the toolset, there are no plans to modify this behavior.

Please, Sir. I want some more. (http://nwn.bioware.com//forums/viewpost.html?topic=381659&post=3154013&forum=42&highlight=)
<hr />It was a serious question. I understand your desire for more NWN but there is little that bioware can do that the community can't. <hr />Considering that we have the source code to NWN, I think we still got some edge there http://forums.bioware.com/_global/images/smiles/icon_smile.gif

[ September 16, 2004, 20:17: Message edited by: chevalier ]