View Full Version : Neverwinter Nights Forum News (Sep. 23, 04)


chevalier
Fri, 24th Sep '04, 11:44am
Here are today's Neverwinter Nights forum highlights, collected by NWVault (http://nwvault.ign.com). Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

<font size="3" face="Verdana, Arial" color="#cc6600">Jay Watamaniuk, Community Manager</font>

Day to night transition (http://nwn.bioware.com//forums/viewpost.html?topic=383896&post=3172562&forum=47&highlight=)
I am attempting to take some screenshots of the new skyboxes in 1.64 but cannot for the life of me remember the console command to cause the transition to happen quickly. It's something like daytonight XX or somesuch. Does anyone know what this is?

More: <hr />just use the dm_settime command. dm_settime hour minute second millisecond<hr />Bless you. http://forums.bioware.com/_global/images/smiles/icon_smile.gif

Skyboxes (http://nwn.bioware.com//forums/viewpost.html?topic=383896&post=3172639&forum=47&highlight=)
They're a comin'. The skyboxes look good. I had to ask Derek what was new as the old ones were one my system...but they all looked the same. http://forums.bioware.com/_global/images/smiles/icon_smile.gif I updated NWN on my system and viola- the new ones. http://forums.bioware.com/_global/images/smiles/icon_smile.gif

<font size="3" face="Verdana, Arial" color="#cc6600">Tim Smith, Tools Programmer</font>

MDL File Format (http://nwn.bioware.com//forums/viewpost.html?topic=383784&post=3172089&forum=74&highlight=)
If you are good at reading source code, you can look at my old model compiler source on www.torlack.com. (http://www.torlack.com.)